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{{Weapon infobox | {{Weapon infobox | ||
|image= [[File: | |image= [[File:Destiny-TouchOfMalice-ScoutRifle-Ingame.jpg|300px]] | ||
|manufacturer= [[Eris Morn]] | |manufacturer= [[Eris Morn]] | ||
|style= [[Hive | |style= [[Hive]] | ||
|class= Exotic | |class= Exotic | ||
|type= Scout Rifle | |type= Scout Rifle | ||
|level= 30 | |||
|level= 30 | |accuracy= Moderate | ||
|accuracy= | |stability= Moderate | ||
|stability= | |handling= Moderate | ||
|handling= | |magazine= 11 | ||
|feed= | |||
|magazine= 11 | |ammo= | ||
|mode= Full-automatic | |||
|rate= 240 RPM | |||
|damage= Kinetic | |||
|feed= | |range= Good | ||
|ammo= | |service= No | ||
|mode= Full | |affiliation= [[Guardian]]s | ||
|rate= 240 RPM | |||
|damage= | |||
|range= | |||
|service= | |||
|affiliation=[[ | |||
}} | }} | ||
'''Touch of Malice''' is an exotic [[scout rifle]] obtained through collecting [[Calcified Fragment]]s and fighting bosses in [[King's Fall]]. | |||
'''Touch of Malice''' is an [[ | |||
==Acquisition== | |||
===Destiny 1=== | |||
This weapon is difficult to acquire, as the questline is long and broken up. | |||
*Complete [[The Deep Lore]] - find 5 [[Calcified Fragment]]s | *Complete [[The Deep Lore]] - find 5 [[Calcified Fragment]]s | ||
*Complete [[The Old Hunger]] by killing bosses in [[King's Fall]] | *Complete [[The Old Hunger]] by killing bosses in [[King's Fall]] | ||
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*Pick up [[Touch of Malice]] from Eris | *Pick up [[Touch of Malice]] from Eris | ||
===Gameplay=== | ===Destiny 2=== | ||
This weapon randomly drops at a low rate from the reprised [[King's Fall]]. | |||
==Gameplay== | |||
===Destiny 1=== | |||
The Touch of Malice is a high RoF-lower Impact archetype of [[Scout Rifle]]. This means that one would be tempted to repeatedly press the trigger to quickly fire off rounds, but there's a hidden perk: Full Auto. This makes it so that the player can simply hold down the trigger and reduce the stress on their finger. The Instrinsic Perk is the weapon's namesake: the last round in the magazine instantly regenerates and deals double damage at the cost of the wielder's life force. Even with your health slowly going down, the potentially endless stream of bullets allows this weapon to open up a niche in doing high, uninterrupted DPS against PvE bosses. And if one can take advantage of the Touch of Mercy perk, where three rapid kills instantly start health regeneration, then the wielder will be able to keep up on DPS on the boss. Even with the massive questline required to obtain it, as well as the fact that you can kill yourself while using this weapon, the reward is well worth it. | The Touch of Malice is a high RoF-lower Impact archetype of [[Scout Rifle]]. This means that one would be tempted to repeatedly press the trigger to quickly fire off rounds, but there's a hidden perk: Full Auto. This makes it so that the player can simply hold down the trigger and reduce the stress on their finger. The Instrinsic Perk is the weapon's namesake: the last round in the magazine instantly regenerates and deals double damage at the cost of the wielder's life force. Even with your health slowly going down, the potentially endless stream of bullets allows this weapon to open up a niche in doing high, uninterrupted DPS against PvE bosses. And if one can take advantage of the Touch of Mercy perk, where three rapid kills instantly start health regeneration, then the wielder will be able to keep up on DPS on the boss. Even with the massive questline required to obtain it, as well as the fact that you can kill yourself while using this weapon, the reward is well worth it. | ||
The weapon's perk perfectly fits the raid that is needed to obtain it. During the final fight against Oryx, many strategies have the player stand in the an Aura of Immortality to deal damage to Oryx. Thus, using the double damage perk of the final round coupled with the Aura allow for massive damage to be dealt. Other strategies involved using player controlled health bonuses to use Touch of Malice outside of the Raid. For example, one could use the Titan super '''Ward of Dawn''' to have Blessing of Light and have increased health. | The weapon's perk perfectly fits the raid that is needed to obtain it. During the final fight against Oryx, many strategies have the player stand in the an Aura of Immortality to deal damage to Oryx. Thus, using the double damage perk of the final round coupled with the Aura allow for massive damage to be dealt. Other strategies involved using player controlled health bonuses to use Touch of Malice outside of the Raid. For example, one could use the Titan super '''Ward of Dawn''' to have Blessing of Light and have increased health. | ||
= | ===Destiny 2=== | ||
==Destiny 2 | |||
The Touch of Malice has remained mostly unchanged from the original in both function and gameplay dynamic. However, with increased access to healing and damage resistance by all classes, users will typically be able to take advantage of the intrinsic perk (merged with Touch of Mercy) for longer than in ''Destiny 1'', and can do so without staying in place if necessary. | The Touch of Malice has remained mostly unchanged from the original in both function and gameplay dynamic. However, with increased access to healing and damage resistance by all classes, users will typically be able to take advantage of the intrinsic perk (merged with Touch of Mercy) for longer than in ''Destiny 1'', and can do so without staying in place if necessary. | ||
New to the ''Destiny 2'' version of Touch of Malice is the perk Charged with Blight, which uses precision hits to charge up a secondary attack. Once fully charged with ten hits, holding reload chambers in a Darkness Bolt that poisons and blinds enemies for a brief period of time when fired. Additionally, while not explicitly mentioned in the perk description, enemies poisoned by the Darkness Bolt take 50% more damage from all [[Weapons of Sorrow]], i.e. Touch of Malice itself, [[Thorn]], [[Osteo Striga | New to the ''Destiny 2'' version of Touch of Malice is the perk Charged with Blight, which uses precision hits to charge up a secondary attack. Once fully charged with ten hits, holding reload chambers in a Darkness Bolt that poisons and blinds enemies for a brief period of time when fired. Additionally, while not explicitly mentioned in the perk description, enemies poisoned by the Darkness Bolt take 50% more damage from all [[Weapons of Sorrow]], i.e. Touch of Malice itself, [[Thorn]], and [[Osteo Striga]]. This further empowers the weapon's already-high DPS and makes returning strategies for team use of the weapon even more effective. | ||
Touch of Malice also has a new Exotic Catalyst obtained from a puzzle in King's Fall. It grants Rapid Hit; if used correctly, this allows the user to cancel its intrinsic perk faster if necessary while also reducing the kick from Charged with Blight, making the weapon easier to control and more comfortable to use over long periods of firing. | |||
==Trivia== | ==Trivia== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Destiny-TouchOfMalice-ScoutRifle-Concept.jpg|Concept art of the Touch of Malice. | File:Destiny-TouchOfMalice-ScoutRifle-Concept.jpg|Concept art of the Touch of Malice. | ||
File:Destiny-TouchOfMalice-ScoutRifle-Side.jpg|Side view of the Touch of Malice. | File:Destiny-TouchOfMalice-ScoutRifle-Side.jpg|Side view of the Touch of Malice. | ||
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File:Destiny-TouchOfMalice-ScoutRifle-Back.jpg|Back view of the Touch of Malice. | File:Destiny-TouchOfMalice-ScoutRifle-Back.jpg|Back view of the Touch of Malice. | ||
File:Touch of Malice Ornament Settled Score.jpg|Settled Score ornament for the Touch of Malice. | File:Touch of Malice Ornament Settled Score.jpg|Settled Score ornament for the Touch of Malice. | ||
</gallery> | </gallery> | ||
{{Linkbox|gallery=yes|gallerypage=Images of Touch of Malice}} | {{Linkbox|gallery=yes|gallerypage=Images of Touch of Malice}} | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Destiny | *''[[Destiny]]'' | ||
**''[[The Taken King]]'' {{1st}} | |||
**''[[ | *''[[Destiny 2]]'' | ||
**''[[Season of Plunder]]'' | |||
**''[[Season of Plunder]]'' | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{Primaries Y2}} | ||
{{Exotic weapons}} | {{Exotic weapons|D1}} | ||
[[Category:Exotic weapons]] | [[Category:Exotic weapons]] | ||
[[Category:Scout Rifles]] | [[Category:Scout Rifles]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |