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|prev= [[Restoration]] | |prev= [[Restoration]] | ||
|next= [[The Warmind]] | |next= [[The Warmind]] | ||
|game= ''[[Destiny]]'' | |game= ''[[Destiny]]'' base game | ||
|name= The Dark | |name= The Dark within | ||
|image= [[File:Grimoire The Dark Within.jpg|300px|]] | |image= [[File:Grimoire The Dark Within.jpg|300px|]] | ||
|player= 1 - 3 | |player= 1 - 3 | ||
|date= | |date= | ||
|place= Skywatch, Old Russia | |place= [[Skywatch]], [[Old Russia]] | ||
|objective= | |objective= | ||
}} | }} | ||
'''The Dark Within''' is a [[story mission]] that takes place | '''The Dark Within''' is a [[story mission]] that takes place in [[Old Russia]].<ref name = "Companion">[https://www.youtube.com/watch?v=QJsIY7RrVuY '''Youtube''': ''Destiny Companion App Walkthrough'']</ref> This mission opens up the [[Skywatch]] for exploration, and introduces the player to the [[Hive]] race.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref> | ||
==Objectives== | ==Objectives== | ||
*Head to | *Head to Skywatch | ||
*Unlock gate | *Unlock gate | ||
*Search the complex | *Search the complex | ||
*Kill the | *Kill the Hive Wizard | ||
==Transcript== | ==Transcript== | ||
'''{Loading Screen}''' | '''{Loading Screen}''' | ||
*''' | *'''GHOST''': There are are reports that the Fallen back at the Cosmodrome are keeping a pretty tight guard on the old Skywatch. Could be one of their leaders, or it could be something valuable. The Speaker's asking Guardians to look into it. | ||
'''{Gameplay}''' | '''{Gameplay}''' | ||
*''' | *'''GHOST''': Okay, the Skywatch is just on the other side of the Steppes. And it's surrounded by Fallen. Well, I'm ready if you are. | ||
'' | ''The Guardian heads in the direction of the Skywatch.'' | ||
*''' | *'''GHOST''': You know, this place must've been amazing before the Collapse. Thousands of humans boarding the colony ships, off to build cities beyond. | ||
''The Guardian reaches the | ''The Guardian reaches the Mothyards.'' | ||
*''' | *'''GHOST''': Up the hill. The building with the radar. That's the Skywatch. | ||
''The Guardian enters the Skywatch.'' | ''The Guardian enters the Skywatch.'' | ||
*''' | *'''GHOST''': We're in. This was one of Skywatch's old array stations—a link to the lunar colonies. | ||
''The Guardian enters the | ''The Guardian enters the Lunar Complex and find a locked door.'' | ||
*''' | *'''GHOST''': Dead end. Fallen sealed this gate. I can get it open. | ||
''The Guardian deploys the Ghost to hack the door.'' | ''The Guardian deploys the Ghost to hack the door.'' | ||
*''' | *'''GHOST''': The Fallen really didn't want anyone getting in. Or out. | ||
''The door unlocks. The Guardian continues through the complex.'' | ''The door unlocks. The Guardian continues through the complex.'' | ||
*''' | *'''GHOST''': What is this? Lots of motion ahead. I've got a bad feeling about this. | ||
''The Guardian is ambushed by | ''The Guardian is ambushed by Hive.'' | ||
*''' | *'''GHOST''': The Hive! They're already here! | ||
''The Guardian kills all of the Hive enemies and proceeds further into the complex.'' | ''The Guardian kills all of the Hive enemies and proceeds further into the complex.'' | ||
*''' | *'''GHOST''': There's a Wizard here. You have to kill it! | ||
''The Guardian finds the Wizard.'' | ''The Guardian finds the Wizard.'' | ||
*''' | *'''GHOST''': The Wizard's here! | ||
''The Guardian kills the Hive Wizard.'' | ''The Guardian kills the Hive Wizard.'' | ||
*''' | *'''GHOST'': The Hive haven't been on Earth in centuries. The Darkness could be a lot closer than we think. We should probably get moving. | ||
'''{Mission ends}''' | '''{Mission ends}''' | ||
==Walkthrough== | |||
[[Ghost]] tells the player that there's something sealed off within the Skywatch that the [[Fallen]] are protecting, and that the [[Speaker]] wants Guardians to investigate. Proceed to the Skywatch, the large building at the far end of the [[Mothyards]]. The entrance is guarded by a pair of [[Vandal]]s and a [[Captain]], but they are easily dispatched. Once inside, follow the hallways up to the sealed-off door. At this point, the player will enter a [[Darkness Zone]]. Ghost will prompt the player into unlocking the door. | |||
Inside, the next few rooms are completely dark. Ghost will activate a flashlight, but visibility will still be limited. Upon entering the larger room, approach with caution, as a group of [[Thrall]]s will attempt to ambush the player, either by charging ahead from the shadows, or jumping down from the ceiling. A group of [[Acolyte]]s will also start shooting; at higher difficulty levels there may also be a [[Knight]]. Dispatch the thralls first; retreating into the doorway will funnel the thralls into a single file, making them easier to manage. Once the room has been cleared, proceed upstairs. | |||
Ghost will warn the player that a [[Wizard]] ([[Gotra, Eir Spawn]]) is nearby. Before the Wizard can be dealt with, more Thralls and Acolytes appear. The Wizard is inside the final room, supported by more Thralls and Acolytes; it is not completely necessary to eliminate them all, since killing the Wizard will kill all the other enemies. | |||
Before the mission ends, there is a [[Golden Chest]] on the roof above the enclosed room. | |||
==Enemies== | ==Enemies== | ||
[[Fallen]] | |||
*[[Shank]] | *[[Shank]] | ||
*[[Dreg]] | *[[Dreg]] | ||
*[[Vandal]] | *[[Vandal]] | ||
[[Hive]] | |||
*[[Thrall]] | *[[Thrall]] | ||
*[[Acolyte]] | *[[Acolyte]] | ||
*[[Knight]] | *[[Knight]] | ||
*[[Wizard]] | *[[Wizard]] | ||
** | **Gotra, Eir Spawn | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category: Story missions]] | |||
[[Category:Story missions]] |