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'''Synthweave''' is a type of currency in ''[[Destiny 2]]'', introduced in ''[[Season of the Splicer]]'' as a part of the [[Armor Synthesis]] system. According to [[Ada-1]], synthweave is programmable matter more sophisticated than [[Glimmer]]<ref name="Glim">'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]], [https://www.ishtar-collective.net/interactions/ada-1-tying-it-all-together-4| Ada-1 — Tying It All Together]</ref> and developed by the [[Clovis Bray (corporation)|Clovis Bray]] corporation. It can be used at the [[The Loom|Loom]] to unlock collected [[Armor]] pieces as [[Ornaments]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]]''</ref>
'''Synthweave''' is a type of currency in ''[[Destiny 2]]'', introduced in ''[[Season of the Splicer]]'' as a part of the [[Armor Synthesis]] system. According to [[Ada-1]], synthweave is programmable matter more sophisticated than [[Glimmer]] and developed by the [[Clovis Bray (corporation)|Clovis Bray]] corporation. It can be used at [[The Loom]] to unlock collected [[Armor]] pieces as [[Ornaments]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]]''</ref>


==History==
==History==
Synthweave was first conceived during the late [[Golden Age]] from studies of polyphasic material made from the [[Anomaly (artifact)|K1 Anomaly]], providing insight for [[Häkke|Häkke Heavy Industries]] to develop a new fabrication process utilizing the metamaterial for their weapons development; namely the creation of [[Revision Zero]] using the same polyphasic material of the K1 artifact. However, the development of synthweave would be reclassified as Braytech corporate property as per their contract with Häkke with any new material innovations or developments brought about through experimentation or analysis of the K1 artifact.<ref>'''Bungie (2022/12/6)''', ''[[Destiny 2]]: [[Season of the Seraph]], [[Weapon]] lore: [[Revision Zero]]''</ref>  
Synthweave was first conceived from studies of polyphasic material made from the [[Anomaly (artifact)|K1 Anomaly]], providing insight for [[Häkke|Häkke Heavy Industries]] to develop a new fabrication process utilizing the metamaterial for their weapons development; namely the creation of [[Revision Zero]] using the same polyphasic material of the K1 artifact. However, the development of synthweave would be reclassified as Braytech corporate property as per their contract with Häkke with any new material innovations or developments brought about through experimentation or analysis of the K1 artifact.<ref>'''Bungie (2022/12/6)''', ''[[Destiny 2]]: [[Season of the Seraph]], [[Weapon]] lore: [[Revision Zero]]''</ref>  


Centuries later, schematics of a matter programming prototype for synthweave would resurface from Braytech archive data extracted by [[Fallen]] from the [[House of Salvation]], whose forces occupied [[Bray Exoscience]] on [[Europa]] and later suffered defections to the [[House of Light]]. [[Ada-1]] of the [[Black Armory]] (who would look for leads to rebuild the [[Lost Forge]]s following the [[Arrival of the Black Fleet]]) would take interest in synthweave after House of Light scribe [[Eido]] encourage her to take the Armory in a new direction and shared the schematic data with the [[Exo]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]], [[Lore:Pathfinding]] - [[Lore:Pathfinding#IV. A Guiding Hand|IV. A Guiding Hand]]''</ref> Ada-1 considered Synthweave to be a programmable matter more sophisticated than any she had ever seen before, significantly more advanced than even glimmer. She notes that it is able to replicate the physical appearance of some armor of Guardians, though not the material or energy properties.<ref name="Glim"/> While the data was incomplete, Ada-1 had [[Guardians]] retrieve the remaining research data from the BrayTech facility and recover a key component for her to complete development of the Loom. While the synthweave produced by the prototype would not provide combat effectiveness, it gave new possibilities for Ada-1 to test and a new beginning for the Black Armory.<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]], [[Armor Synthesis Introduction]]''</ref> One of those possibilities included the creation of the [[Hunter]] [[gauntlets]] [[Renewal Grasps]].<ref>'''Bungie (2022/2/22)''', ''[[Destiny 2]]: [[The Witch Queen]] - Armor lore: [[Renewal Grasps]]''</ref>
Centuries later, schematics of an matter programming prototype for synthweave would resurface from Braytech archive data extracted by [[Fallen]] from the [[House of Salvation]], whose forces occupied [[Bray Exoscience]] on [[Europa]] and later suffered defections to the [[House of Light]]. [[Ada-1]] of the [[Black Armory]] (who would look for leads to rebuild the [[Lost Forge]]s following the [[Arrival of the Black Fleet]]) would take interest in synthweave after House of Light scribe [[Eido]] encourage her to take the Armory in a new direction and shared the schematic data with the [[Exo]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]], [[Lore:Pathfinding]] - [[Lore:Pathfinding#IV. A Guiding Hand|IV. A Guiding Hand]]''</ref> While the data was incomplete, Ada-1 had [[Guardians]] retrieve the remaining research data from the BrayTech facility and recover a key component for her to complete development of the Loom. While the synthweave produced by the prototype would not provide combat effectiveness, it gave new possibilities for Ada-1 to test and a new beginning for the Black Armory.<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]], [[Armor Synthesis Introduction]]''</ref> One of those possibilities included the creation of the [[Hunter]] [[gauntlets]] [[Renewal Grasps]].<ref>'''Bungie (2022/2/22)''', ''[[Destiny 2]]: [[The Witch Queen]] - Armor lore: [[Renewal Grasps]]''</ref>


==Gameplay==
==Gameplay==
Synthweave acts as a requisite material to synthesize armor ornaments. A player may earn up to ten Synthweave per class over the course of a single season. Synthweave earned is class-specific and nontransferable.
Synthweave acts as a requisite material to synthesize armor ornaments. A player may earn up to ten Synthweave per class over the course of a single season. Synthweave earned is class-specific and nontransferable.


===Material Acquisition===
=== Material Acquisition ===
In-game, players must earn '''Synthstrand''' from defeating enemy combatants to purchase Armor Synthesis [[Bounty|Bounties]] (this has since been replaced with Glimmer after ''[[Season of the Lost]]''). Completing the respective bounty earns 100 '''Synthcord''' of the player's character class which can then be spend at the Loom to create one '''Synthweave'''. '''Synthweave Templates''' have no inventory cap and are class agnostic but are only available for purchase at the [[Eververse Trading Company|Eververse]] for [[Silver]]; sold at rates of 300 Silver for one Template and 1000 Silver for five Templates.
In-game, players must earn '''Synthstrand''' from defeating enemy combatants to purchase Armor Synthesis [[Bounty|Bounties]] (this has since been replaced with Glimmer after ''[[Season of the Lost]]''). Completing the respective bounty earns 100 '''Synthcord''' of the player's character class which can then be spend at the Loom to create one '''Synthweave'''. '''Synthweave Templates''' have no inventory cap and are class agnostic but are only available for purchase at the [[Eververse Trading Company|Eververse]] for [[Silver]]; sold at rates of 300 Silver for 1 Template and 1000 Silver for 5 Templates.


==Gallery==
==Gallery==
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<references/>
<references/>


{{Clovis Bray}}
{{Loot|D2}}
{{Golden Age}}
{{Golden Age}}
{{Loot|D2}}


[[Category:Clovis Bray]]
[[Category:Currencies]]
[[Category:Currencies]]
[[Category:Golden Age]]
[[Category:Häkke products]]
[[Category:Technology]]

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