Editing Spire of the Watcher

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|game= [[Season of the Seraph]]
|game= [[Season of the Seraph]]
|name= Spire of the Watcher
|name= Spire of the Watcher
|image= [[File:WATCHERdungeon.jpg|360px]]
|image= [[File:WATCHERdungeon.jpg|300px]]
|player= 1-3
|player= 1-3
|light= 1600
|light= 1600
|place= [[Ares Spire]], [[Mars]]
|place= [[Ares Spire]], [[Mars]]
|objective= Prevent [[Vex]] from securing Golden Age technology and information.
|objective= Prevent [[Vex]] from securing Golden Age technology and information
|factions= [[Sol Divisive]]
|races= [[Vex]]
|nowalk= Yes
|nowalk= Yes
}}
}}
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Once the circuit is activated a door will open in the floor, revealing a large ventilation shaft with spinning fans which must be descended through. Each fan has a platform on top of it that can be stood on. Players can avoid timing jumps between the fan blades by going through the crevices in the walls of the shaft, though they should be careful not to fly back up into the fans when trying to land back on a platform.
Once the circuit is activated a door will open in the floor, revealing a large ventilation shaft with spinning fans which must be descended through. Each fan has a platform on top of it that can be stood on. Players can avoid timing jumps between the fan blades by going through the crevices in the walls of the shaft, though they should be careful not to fly back up into the fans when trying to land back on a platform.


The next room plays similarly to the first but nodes are now scattered up high and below and are harder to find, but can all be seen at once from the railed catwalk with a computer and crates right in front of the entrance to this room. Once they are activated and another ventilation shaft is traversed, players fall into the center of a room encircled by Arc gates which must be passed through to find the Conduit Minotaurs and most Arc nodes for this floor. There are four Arc nodes on the outside of the room, and one inside the area encircled by the Arc gates, which will be occupied by an Incarcerator Hydra.  
The next room plays similarly to the first but nodes are now scattered up high and below and are harder to find, but can all be seen at once from the railed catwalk with a computer and crates right in front of the entrance to this room. Once they are activated and another ventilation shaft is traversed, players fall into the center of a room encircled by Arc gates which must be passed through to find the Conduit Minotaurs and most Arc nodes for this floor. There are three Arc nodes on the outside of the room, and one inside the area encircled by the Arc gates, which will be occupied by an Incarcerator Hydra.  


The second secret chest can be found in this area. Underneath the stairs at each corner of the area is a vent cover, and one will open into a ventilation shaft where the chest will be found.
The second secret chest can be found in this area. Underneath the stairs at each corner of the area is a vent cover, and one will open into a ventilation shaft where the chest will be found.

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