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Forum:Jumper: Difference between revisions
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==Armament== | ==Armament== | ||
Usually deployed during low-altitude drops from Fallen [[Skiff]]s, Jumpers are autonomous Quadrupedal tanks equipped with an varied arsenal that allows it to efficiently be a ambush predator. Mounted under the command pod is an {{icon|Arc}} machine gun that is capable of cutting down swaths of personnel in seconds without pause. On its back is its main weapon: a {{icon|Arc}} missile pod capable of launching a small salvo of Arc missiles. Jumpers can leap a short distance and pin ({{icon|Kinetic}}) targets under its agile body and legs. | Usually deployed during low-altitude drops from Fallen [[Skiff]]s, Jumpers are autonomous Quadrupedal tanks equipped with an varied arsenal that allows it to efficiently be a ambush predator. Mounted under the command pod is an {{icon|Arc}} machine gun that is capable of cutting down swaths of personnel in seconds without pause. On its back is its main weapon: a {{icon|Arc}} missile pod capable of launching a small salvo of Arc missiles. Jumpers can leap a short distance and pin ({{icon|Kinetic}}) targets under its agile body and legs. | ||
==Strategy== | |||
All strategies thay apply to [[Walkers]] are as effective against Jumpers, with minor alterations to combat the Jumper's more agile attack pattern. |
Revision as of 07:25, October 7, 2024
Forums: Index → Fan Fiction → Jumper | ![]() |
Jumper | |
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Production information | |
Manufacturer: |
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Model: |
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Technical specifications | |
Other system(s): |
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Hull: |
Heavily Armored |
Armament: |
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Crew: |
Automated |
Usage | |
Role(s): |
Stealth Predator |
Affiliation: |
House of Devils |
Jumper are smaller nimbler, robotic tanks that are a cousin of Fallen Walker used by the Fallen.
Armament
Usually deployed during low-altitude drops from Fallen Skiffs, Jumpers are autonomous Quadrupedal tanks equipped with an varied arsenal that allows it to efficiently be a ambush predator. Mounted under the command pod is an machine gun that is capable of cutting down swaths of personnel in seconds without pause. On its back is its main weapon: a
missile pod capable of launching a small salvo of Arc missiles. Jumpers can leap a short distance and pin (
) targets under its agile body and legs.
Strategy
All strategies thay apply to Walkers are as effective against Jumpers, with minor alterations to combat the Jumper's more agile attack pattern.