Editing Salvage (activity)
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{{Title|Salvage}} | {{Title|Salvage}} | ||
{{About|the ''[[Season of the Deep]]'' activity|the [[Crucible]] | {{About|the ''[[Season of the Deep]]'' activity|the [[Crucible]] map|Salvage}} | ||
{{Level infobox | {{Level infobox | ||
|name= Salvage | |name= Salvage | ||
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==Gameplay== | ==Gameplay== | ||
===Overview=== | ===Overview=== | ||
Salvage is a six-player matchmade activity that can be launched from the [[H.E.L.M.]] The activity features a Threat [[Modifier]] and two Surge | Salvage is a six-player matchmade activity that can be launched from the [[H.E.L.M.]] The activity features a Threat [[Modifier]] and two Surge odifiers, roating weekly, as well as the Shielded Foes modifier. A Legend, non matchmade version is also selectable, which has fixed encounters, [[Champion]]s, and Overcharge modifiers. During the activity, players will take on four possible "jobs" to maintain the Arcology, each with a five minute timer. Each encounter may differ slightly depending in which area it takes place, and which race is being fought, either the [[Fallen]] or the [[Hive]], though [[Taken]] reinforcements appear sporadically alongside the others. After the job's objectives are completed, or the timer runs out, they will continue to the next job, until three jobs are done. After that, they will be teleported to the bottom of [[Kraken Mare]] to deal with one of two possible bosses, whose death will complete the activity. | ||
===Opening=== | ===Opening=== | ||
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===Salvage Protection=== | ===Salvage Protection=== | ||
Three caches of salvage will appear in the area, each with its own health bar. Enemies will continuously arrive via dropships, with groups escalating in size and rank as the encounter goes on. These enemies will rush to the salvage caches and start damaging them. If all three caches are destroyed, the encounter fails. Defeating foes will raise the encounter's completion bar, which must be filled to complete the encounter successfully. About halfway through the fight, a group of Taken led by a [[Servile Vandal]] will appear in the area, and summon [[Blight]] pools under the caches that will continuously damage them until the interlopers are dealt with. | Three caches of salvage will appear in the area, each with its own health bar. Enemies will continuously arrive via dropships, with groups escalating in size and rank as the encounter goes on. These enemies will rush to the salvage caches and start damaging them. If all three caches are destroyed, the encounter fails. Defeating foes will raise the encounter's completion bar, which must be fully filled to complete the encounter successfully. About halfway through the fight, a group of Taken led by a [[Servile Vandal]] will appear in the area, and summon [[Blight]] pools under the caches that will continuously damage them until the interlopers are dealt with. | ||
===Engineering=== | ===Engineering=== | ||
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===Ordnance Disposal=== | ===Ordnance Disposal=== | ||
This encounter sees the Guardians disarm ordnance that will destroy the rig if not dealt with. If the Fallen are the enemies, bombs with a thirty | This encounter sees the Guardians disarm ordnance that will destroy the rig if not dealt with. If the Fallen are the enemies, bombs with a thirty second timer will appear periodically on the map, highlighted by a red objective marker. Interacting with the bomb will disarm it, adding five seconds to the timer, while letting it explode will detract ten seconds from it. If the Hive are the enemy, several crystals will appear around the area. Soon after, a [[Devoured Ogre]] will arrive, and killing it will make it drop a [[Resonant Shard]], whose beam is the only thing that can destroy the crystals. Once all explosives or crystals are removed, the leading saboteurs, either [[Fallen Demolitionist]]s or [[Ultra]] [[Ritualist of Xivu Arath|Ritualists of Xivu Arath]], will arrive, and defeating them will complete the encounter. | ||
===Site Reliability=== | ===Site Reliability=== | ||
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Several pieces of Hive matter will be highlighted in the area. Destroying them will release a [[Wrench]], which must be used on one of several consoles around the area to progress the activity. Once all the initial wrenches are used up, more will be delivered at regular intervals by [[Fallen Sapper]]s. Once all the consoles have wrenches in them, the encounter is completed. | Several pieces of Hive matter will be highlighted in the area. Destroying them will release a [[Wrench]], which must be used on one of several consoles around the area to progress the activity. Once all the initial wrenches are used up, more will be delivered at regular intervals by [[Fallen Sapper]]s. Once all the consoles have wrenches in them, the encounter is completed. | ||
;Hive | ;Hive | ||
An [[Ascendant Portal]] will appear in an area, pushing off anyone moving close to it. Hordes of enemies will | An [[Ascendant Portal]] will appear in an area, pushing off anyone moving close to it. Hordes of enemies will begins spawning, but players must look out for [[Wrathborn]] [[Thrall]] and [[Cursed Thrall]] that will try to rush past them and into the portal. Each enemy that passes through detracts one second from the encounter's timer. Once enough enemies are slain, the encounter is completed. | ||
===Final Encounter=== | ===Final Encounter=== |