Editing Raid

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*6 player fireteams, as opposed to 3.
*6 player fireteams, as opposed to 3.
*No matchmaking. A player must form a fireteam beforehand or search on an LFG (Looking For Group) site.
*No matchmaking. A player must form a fireteam beforehand or search on an LFG (Looking For Group) site.
**In ''[[Destiny 2]]'', as of Season of the Wish, players with Guardian Rank 5 or higher can use the ‘Fireteam Finder’ in-game LFG system to create or join posts and find teammates for any activity, including raids.  
**In ''[[Destiny 2]]'', the new Guided Games feature allowed solo-players to seek out [[Clan]] members to play within end-game activities such as raids, but is not available for all raids.
*Raid enemies will have abilities not found elsewhere in the game (i.e. unique enemies, debuffs, etc).
*Raid enemies will have abilities not found elsewhere in the game (i.e. unique enemies, debuffs, etc).
*Strikes last roughly ten to fifteen minutes, whereas raids can take up to several hours, usually only if players are new to the raid or during the initial few days following the release of a new Raid.
*Strikes last roughly ten to fifteen minutes, whereas raids can take up to several hours, usually only if players are new to the raid or during the initial few days following the release of a new Raid.
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===Difficulty===
===Difficulty===
Two difficulty levels exist for raids: normal, and hard (Master). The normal mode must be completed before the harder ones can be attempted. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies, additional objectives and a harsher death penalty. <ref name = "Tough"/>
Two difficulty levels exist for raids: normal, and hard (Master). The normal mode must be completed before the harder ones can be attempted. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies, additional objectives and a harsher death penalty.<ref name = "Tough"/>
 
A special difficulty known as contest mode is available as the only difficulty for the raid during the first 24 (48 for newer raids) hours after a raid’s release. It is intended to be incredibly difficult beyond master mode and to provide challenge to the best raiders in order to create an exciting race for the “World’s First” completion of that raid. Beyond forcing all players to a lower light level cap regardless of each player’s individual light level, enemies are tuned to be more aggressive, and bosses often have significantly increased health and damage resistance over the other two difficulties. The unique rewards are generally cosmetic in the form of an emblem or stat tracker, though recent contest mode raids have also rewarded a guaranteed drop of the exotic weapon for that raid.


====''Destiny''====
====''Destiny''====
*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. Each encounter has easier objectives and enemies are easier to kill. Weapons and armor dropped from normal mode raids drop at a lower [[Light]] cap than hard mode raids.
*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. Each encounter has easier objectives and enemies are easier to kill. Weapons and armor dropped from normal mode raids drop at a lower [[Light]] cap than hard mode raids.
*'''Hard Mode''': Players cannot be revived at all during an encounter (with the exception of self-reviving [[Sunsinger]]s) but will automatically respawn if the fireteam progresses to the next checkpoint. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. The [[Light]] cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from [[King's Fall]] and the [[Spliced]] armor from [[Wrath of the Machine]].
*'''Hard Mode''': Players cannot be revived at all during an encounter (with the exception of self-reviving [[Sunsinger]]s) but will automatically respawn if the fireteam progresses to the next checkpoint. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. The [[Light]] cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from [[King's Fall]] and the [[Spliced]] armor from [[Wrath of the Machine]].


====''Destiny 2''====
====''Destiny 2''====
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===Content vaulting in Destiny 2===
===Content vaulting in Destiny 2===
When [[Beyond Light]] was revealed, it was stated that many destinations were going to be 'vaulted' as part of the Destiny Content Vault, or DCV. This included all raids other than [[Last Wish]] and [[Garden of Salvation]].<ref>[https://bungie.net/7/en/News/article/49189 '''Bungie.net'''-'''Building a Viable Future in Destiny 2''']</ref> When [[Bungie Day]] and [[Moments of Truimph]] 2020 came around, the weekly raid reward lockouts were removed for the soon-to-be-vaulted raids, and players could farm as much as they wanted. The armor from these raids were given the Season of Arrivals max infusion cap, and so were the weapons and armor from Garden of Salvation and Last Wish.<ref>[https://www.bungie.net/7/en/Seasons/Events/MomentsOfTriumph '''Bungie.net'''-'''Moments of Triumph''']</ref> As of [[The Witch Queen]], no expansions or raids will be vaulted, starting from [[Shadowkeep]], allowing players to experience and play the [[The Light and Darkness Saga]] in its entirety.<ref>[https://bungie.net/7/en/News/article/51676 '''Bungie.net'''-'''Destiny 2 Showcase 2022 Recap''']</ref>
When [[Beyond Light]] was revealed, it was stated that many destinations were going to be 'vaulted' as part of the Destiny Content Vault, or DCV. This included all raids other than [[Last Wish]] and [[Garden of Salvation]].<ref>[https://bungie.net/7/en/News/article/49189 '''Bungie.net'''-'''Building a Viable Future in Destiny 2''']</ref> When [[Bungie Day]] and [[Moments of Truimph]] 2020 came around, the weekly raid reward lockouts were removed for the soon-to-be-vaulted raids, and players could farm as much as they wanted. The armor from these raids were given the Season of Arrivals max infusion cap, and so were the weapons and armor from Garden of Salvation and Last Wish.<ref>[https://www.bungie.net/7/en/Seasons/Events/MomentsOfTriumph '''Bungie.net'''-'''Moments of Triumph''']</ref> As of [[Lightfall]], no expansions or raids will be vaulted, starting from [[Shadowkeep]], allowing players to experience and play the [[The Light and Darkness Saga]] in its entirety.<ref>[https://bungie.net/7/en/News/article/51676 '''Bungie.net'''-'''Destiny 2 Showcase 2022 Recap''']</ref>


==List of Raids==
==List of Raids==
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|-
| [[Salvation's Edge]] || 1965 || [[The Pale Heart]], [[The Traveler]] || [[The Final Shape]] || [[Cabal]] <br> [[The Dread|Dread]] <br> [[Hive]] <br> [[Scorn]] <br> [[Taken]] <br> [[Vex]] || [[Herald of Finality]] <br> [[The Witness]]
| [[Salvation's Edge]] || 1965 || [[The Pale Heart]], [[The Traveler]] || [[The Final Shape]] || [[Cabal]] <br> [[The Dread|Dread]] <br> [[Hive]] <br> [[Scorn]] <br> [[Taken]] <br> [[Vex]] || [[Herald of Finality]] <br> [[The Witness]]
|-
|- || || || (Codename: Apollo) || ||
|-
|-
|}
|}

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