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'''Intrinsic traits''', also simply called '''intrinsics''', are special perks always found on a given weapon that defines its basic behavior in ''[[Destiny 2]]''.
'''Intrinsic Traits''' are special perks always found on a given weapon that defines its basic behaviour in ''[[Destiny 2]]''.


==Overview==
==Overview==
An intrinsic trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different intrinsic traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.
An Intrinsic Trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different Intrinsic Traits define the archetype of a weapon, and are useful in determining what weapon is best for a given playstyle at a glance.


==List of intrinsic traits==
==List of Intrinsic Traits==
===Generic traits===
===Generic Traits===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic trait !! Available for !! Common in-game description !! Further details
! Intrinsic Trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Adaptive Frame<br>
Adaptive Frame
[[File:Adaptive Frame Icon.png|72px|class=blackbg]]
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Auto Rifle]]s
* [[Auto rifle]]s
*[[Hand Cannon]]s
* [[Pulse rifle]]s
*[[Submachine Gun]]s
* [[Hand cannon]]s
*[[Fusion Rifle]]s
* [[Submachine gun]]s
*[[Sniper Rifle]]s
* [[Sidearm]]s
*[[Trace Rifle]]s
* [[Fusion rifle]]s
*Heavy [[Grenade Launcher]]s
* [[Sniper rifle]]s
*[[Rocket Launcher]]s
* Heavy [[Grenade launcher]]s
*[[Machine Gun]]s
* [[Rocket launcher]]s
*[[Glaive]]s
* [[Machine gun]]s
|| A well-rounded grip, reliable and sturdy.
|| A well-rounded grip, reliable and sturdy.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire.
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|-
|-
|  
|  
Aggressive Frame<br>
Aggressive Frame
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Hand Cannon]]s
* [[Pulse rifle]]s (as Aggressive Burst)
*[[Scout Rifle]]s
* [[Hand cannon]]s
*[[Shotgun]]s
* [[Sidearm]]s (as Aggressive Burst)
*[[Sniper Rifle]]s
* [[Shotgun]]s
*[[Fusion Rifle]]s
* [[Sniper rifle]]s
*[[Rocket Launcher]]s
* [[Rocket launcher]]s
*[[Glaive]]s
*[[Machine Gun]]s
|| High damage, high recoil.
|| High damage, high recoil.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire. Fusion rifles fire their bursts all at once in a horizontal line.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst.


|-
|-
|  
|  
High-Impact Frame<br>
High-Impact Frame
[[File:High-Impact Frame Icon.png|72px|class=blackbg]]
[[File:HighImpactFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Auto Rifle]]s
* [[Auto rifle]]s
*[[Scout Rifle]]s
* [[Scout rifle]]s
*[[Pulse Rifle]]s
* [[Pulse rifle]]s
*[[Fusion Rifle]]s
* [[Fusion rifle]]s
*[[Rocket Launcher]]s
* [[Rocket launcher]]s
*[[Machine Gun]]s
* [[Machine gun]]s
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.
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|-
|-
|  
|  
Lightweight Frame<br>
Lightweight Frame
[[File:Lightweight Frame Icon.png|72px|class=blackbg]]
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Auto Rifle]]s
* [[Auto rifle]]s
*[[Scout Rifle]]s
* [[Scout rifle]]s
*[[Pulse Rifle]]s
* [[Pulse rifle]]s
*[[Submachine Gun]]s
* [[Hand cannon]]s
*[[Sidearm]]s
* [[Submachine gun]]s
*[[Shotgun]]s
* [[Sidearm]]s
*Special [[Grenade Launcher]]s
* [[Shotgun]]s
* Special [[Grenade launcher]]s
|| Superb handling. Move faster with this weapon equipped.
|| Superb handling. Move faster with this weapon equipped.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
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|-
|-
|  
|  
Precision Frame<br>
Precision Frame
[[File:Precision Frame Icon.png|72px|class=blackbg]]
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Auto Rifle]]s
* [[Auto rifle]]s
*[[Scout Rifle]]s
* [[Scout rifle]]s
*[[Hand Cannon]]s
* [[Hand cannon]]s
*[[Submachine Gun]]s
* [[Submachine gun]]s
*[[Sidearm]]s
* [[Sidearm]]s
*[[Shotgun]]s
* [[Shotgun]]s
*[[Fusion Rifle]]s
* [[Fusion rifle]]s
*[[Rocket Launcher]]s
* Heavy [[Grenade launcher]]s
*Heavy [[Grenade Launcher]]s
* [[Linear fusion rifle]]s
*[[Linear Fusion Rifle]]s
|| Recoil pattern on this weapon is more predictably vertical.  
|| Recoil pattern on this weapon is more predictably vertical.  
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. Linear Fusion Rifles fire a single precision bolt.
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and shotguns fire single slugs instead of a pellet spread.


|-
|-
|  
|  
Rapid-Fire Frame<br>
Rapid-Fire Frame
[[File:Rapid-Fire Frame Icon.png|72px|class=blackbg]]
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Auto Rifle]]s
* [[Auto rifle]]s
*[[Scout Rifle]]s
* [[Pulse rifle]]s
*[[Pulse Rifle]]s
* [[Shotgun]]s
*[[Sidearm]]s
* [[Sniper rifle]]s
*[[Shotgun]]s
* [[Fusion rifle]]s
*[[Sniper Rifle]]s
* Heavy [[Grenade launcher]]s
*[[Fusion Rifle]]s
* [[Machine gun]]s
*Heavy [[Grenade Launcher]]s
*[[Machine Gun]]s
*[[Glaive]]s
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for closer ranged combat. Shotguns will be fully automatic without the need for the Full Auto Trigger System perk.
 
|-
|
Heavy Burst<br>
[[File:Heavy Burst Icon.png|72px|class=blackbg]]
||
*[[Hand Cannon]]s
*[[Sidearm]]s
*[[Pulse Rifle]]s
|| Fires a hard-hitting, two-round burst.
|| Weapons with this intrinsic trait fires a 2-round burst in a magazine.
 
|-
|
Adaptive Burst<br>
[[File:Adaptive Frame Icon.png|72px|class=blackbg]]
||
*[[Pulse Rifle]]s
*[[Sidearm]]s
*[[Linear Fusion Rifle]]s
|| Well-rounded, reliable, fires a 3-round burst.
|| Weapons with this intrinsic trait fires a 3-round burst in a magazine.
 
|-
|
Aggressive Burst<br>
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
||
*[[Pulse Rifle]]s
|| Hard-hitting four-burst fire.
|| Weapons with this intrinsic trait fires a 4-round burst in a magazine.


|}
|}


===Bow traits===
===Bow Traits===
Bows have their own specific set of intrinsic traits.
Bows have their own specific set of Intrinsic Traits.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic trait !! Available for !! In-game description !! Further details
! Intrinsic Trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Lightweight Frame<br>
Lightweight Frame
[[File:Lightweight Bow Frame Icon.png|72px|class=blackbg]]
[[File:BowLightweightFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Combat Bow]]s
* [[Combat Bow]]s
|| Recurve Bow. Draw quickly and move faster while this weapon is equipped.
|| Recurve Bow. Draw quickly and move faster while this weapon is equipped.
(Reload command) Press: Use while drawn to cancel the shot.
(Reload command) Press: Use while drawn to cancel the shot.
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|-
|-
|  
|  
Precision Frame<br>
Precision Frame
[[File:Precision Bow Frame Icon.png|72px|class=blackbg]]
[[File:BowPrecisionFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Combat Bow]]s
* [[Combat Bow]]s
|| Compound Bow. Longer draw time optimized for damage.  
|| Compound Bow. Longer draw time optimized for damage.  
(Reload command) Press: Use while drawn to cancel the shot.
(Reload command) Press: Use while drawn to cancel the shot.
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|}
|}


===Sword traits===
===Sword Traits===
Swords have their own specific set of intrinsic traits.
Swords have their own specific set of Intrinsic Traits.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic trait !! Available for !! In-game description !! Further details
! Intrinsic Trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Adaptive Frame<br>
Adaptive Frame
[[File:Adaptive Frame Icon.png|72px|class=blackbg]]
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy uppercut attack.
|| (Aim command) Press: Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Adaptive Frame swords have moderate swing speed and charge rate.
|| Adaptive Frame swords have moderate swing speed and charge rate.


|-
|-
|  
|  
Aggressive Frame<br>
Aggressive Frame
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy slam attack.
|| (Aim command) Press: Launch a heavy slam attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.
Attacks partially bypass elemental shields.
|| Aggressive Frame swords have slow swing speed and charge rate.


|-
|-
|  
|  
Lightweight Frame<br>
Lightweight Frame
[[File:Lightweight Frame Icon.png|72px|class=blackbg]]
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy dash attack.
|| (Aim command) Press: Launch a heavy dash attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
|| Lightweight Frame swords have an almost doubled swing speed.
Attacks partially bypass elemental shields.
 
|| Lightweight Frame swords have fast swing speed and charge rate.
|-
|
Caster Frame<br>
[[File:Caster Frame Icon.png|72px|class=blackbg]]
||
*[[Sword]]s
|| (Aim command) Press: Launch a heavy projectile attack.
Heavy attacks are stronger with full energy.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack animation is similar to that of the [[Bolt-Caster]] Exotic Sword.
 
|-
|
Vortex Frame<br>
[[File:Vortex Frame Icon.png|72px|class=blackbg]]
||
*[[Sword]]s
|| (Aim command) Press: Launch a heavy spin attack.
Heavy attacks are stronger with full energy.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack animation is similar to that of the [[Dark-Drinker]] Exotic Sword.
|


|-
|
Wave Sword Frame<br>
[[File:Wave Sword Frame Icon.png|72px|class=blackbg]]
||
*[[Sword]]s
|| Heavy attack deploys a shockwave uppercut and launches the user into the air.
An immediate follow up swing after the uppercut deploys a homing strike that aggressively seeks a target.
|| Identical to Adaptive Frame swords stats-wise. Heavy attacks functions identically to Wave Frames on Special Grenade Launchers and Compressed Wave Frames on Heavy Grenade Launchers. Heavy attack animation is similar to that of the [[Raze-Lighter]] Exotic Sword and [[Daybreak]] [[Super]].
|}
|}


===Unique traits===
===Unique Traits===
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.
These Intrinsic Traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific Traits.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic trait !! Available for !! In-game description !! Further details
! Intrinsic Trait !! Available for !! In-game description !! Further details
|-
 
|-
|-
|  
|  
Support Frame<br>
Omolon Adaptive Frame
[[File:Support Frame Icon.png|72px|class=blackbg]]
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Auto Rifle]]s
* [[Omolon]] [[Sidearm]]s
 
* [[Last of the Legion]] (as Adaptive Frame)
|| Flexible and agile frame capable of healing allies and hurting foes. Harming targets builds a restorative charge. Hip firing at allies while this weapon is charged heals them, with rapid healing increasing weapon damage and bestowing restoration to your allies.
|| Well-rounded grip, reliable, fires a 3-round burst.
|| Weapons with this intrinsic frame must build energy similar to those used on glaives by damaging combatants. Shooting at allies with full energy will grant them cure and restoration.
|| Generally very stable, with high impact and rate of fire.
 


|-
|-
|  
|  
Pinpoint Slug Frame<br>
Häkke Precision Frame
[[File:Precision Frame Icon.png|72px|class=blackbg]]
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Shotgun]]s
* [[Häkke]] [[Rocket launcher]]s
|| Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
* [[Pyroclastic Flow]] (as Precision Frame)
|| Originally a variation of Precision Frame for shotguns, using the same name.
|| This weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed.
|| Often has average stats compared to other rocket launchers.


|-
|-
|  
|  
Wave Frame<br>
SUROS Rapid-Fire
[[File:Wave Frame Icon.png|72px|class=blackbg]]
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
||  
||  
*Special [[Grenade Launcher]]s  
* [[SUROS]] [[Sidearm]]s
|| Projectiles release a wave of energy when they contact the ground.
|| Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.
|| Generally has good handling and stability, and a high rate of fire.


|-
|-
|  
|  
Compressed Wave Frame<br>
VEIST Rapid-Fire
[[File:Compressed Wave Frame Icon.png|72px|class=blackbg]]
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
||  
||  
*Heavy [[Grenade Launcher]]s
* [[VEIST]] [[Scout rifle]]s
|| Projectiles release a wave of compressed energy when they contact the ground.
* [[Randy's Throwing Knife]] (as Rapid-Fire Frame)
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.
|| Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Often has low stats compared to other scout rifles, but the best rate of fire in class.


|-
|-
|  
|  
Double Fire<br>
Double Fire
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
*Special [[Grenade Launcher]]s
* [[Warden's Law]]
|| Hard-hitting twin-fire rounds.
|| Hard-hitting twin-fire rounds.
|| Each shot fires two projectiles simultaneously.  
|| Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.


|-
|-
|  
|  
Area Denial Frame
MIDA Synergy
[[File:Area Denial Frame Icon.png|72px|class=blackbg]]
[[File:MIDASynergyFrameIcon.jpg|72px|frameless|left]]
||  
||  
*Special [[Grenade Launcher]]s
* [[CALUS Mini-Tool]]
|| Burst fire Grenade Launcher. Each projectile creates a lingering pool on impact that deals damage over time.
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Each shot fire shots that leave behind an area of effect pool that damages anyone standing within it, similar to [[Witherhoard]].
|| Acts to merge Lightweight Frame and the MIDA Synergy perk of the [[MIDA Mini-Tool]].


|-
|-
|  
|  
Rocket-Assisted Frame<br>
Together Forever
[[File:Rocket-Assisted Frame Icon.png|72px|class=blackbg]]
[[File:TogetherForeverFrameIcon.jpg|72px|frameless|left]]
||
||  
*Special [[Sidearm]]s
* [[Drang (Baroque)]]
|| Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| The stats from these weapons combine the traditional sidearms with the blast radius and velocity used on rocket launchers.
|| Acts to merge Adaptive Frame and the Together Forever perk of [[Drang]].
 
|-
|
Micro-Missile Frame<br>
[[File:Micro-Missile Frame Icon.png|72px|class=blackbg]]
||
*[[The Mountaintop]]
|| This weapon fires a high-speed projectile in a straight line and deals reduced self-damage. Move faster with this weapon equipped.
|| Stats are similar to Lightweight Frame grenade launchers, including movement speed boost. The frame also allows for jumping at great heights and distances with explosive knockback from the weapon.


|-
|-
|  
|  
MIDA Synergy<br>
Wave Frame
[[File:MIDA Synergy.png|72px|class=blackbg]]
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[MIDA Mini-Tool]]
* [[Martyr's Retribution]]
*[[CALUS Mini-Tool]]
|| One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Stats are similar to other Special ammo grenade launchers.
|| Stats are similar to Lightweight Frame submachine guns.


|-
|-
|  
|  
Together Forever<br>
Shot Package
[[File:Together Forever.png|72px|class=blackbg]]
[[File:ShotgunShotPackageFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Drang]]
* [[Felwinter's Lie]]
*[[Drang (Baroque)]]
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| The pellet spread offered by this Trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
|| Stats are similar to Adaptive Frame sidearms.


|-
|-
|  
|  
Shot Package<br>
Caster Frame
[[File:Shot Package.png|72px|class=blackbg]]
[[File:SwordCasterFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Felwinter's Lie]]
* [[Temptation's Hook]]
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| (Aim command) Press: Launch a heavy projectile attack.
|| The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
Heavy attacks are stronger with full energy.
 
Attacks partially bypass elemental shields.
|| Moderate impact and swing speed, with charge rate on par with Lightweight Frame swords. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.


|-
|-
|  
|  
Legacy PR-55 Frame<br>
Vortex Frame
[[File:Legacy PR-55.png|72px|class=blackbg]]
[[File:SwordVortexFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[BxR-55 Battler]]
* [[Falling Guillotine]]
|| Customized frame with dramatically increased accuracy, stability, and targeting while hip firing.  
|| (Aim command) Press: Launch a heavy spin attack.
|| Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Moderate impact, with swing speed and charge rate on par with Adaptive Frame swords. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.


|-
|-
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Exotic perks
Exotic perks
||  
||  
*[[Exotic]] weapons
* [[Exotic]] weapons
|| Varies.
|| Varies.
|| Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits.
|| Each Exotic weapon has a unique Intrinsic Trait that makes it play drastically differently from other weapons.


|}
|}
[[Category:Gameplay mechanics]]

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