Editing Hunter's Journal
From Destinypedia, the Destiny wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 25: | Line 25: | ||
*'''Elemental Siphon''': Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. | *'''Elemental Siphon''': Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. | ||
*'''Overload Sword''': Uninterrupted fire from a [[Sword]] you are wielding disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Swords are always overcharged when that modifier is active. | *'''Overload Sword''': Uninterrupted fire from a [[Sword]] you are wielding disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Swords are always overcharged when that modifier is active. | ||
*'''Creeping Chill''': Stasis weapon final blows against | *'''Creeping Chill''': Stasis weapon final blows against slowed or frozen targets release a burst that slows. | ||
*'''Press The Advantage''': Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance. | *'''Press The Advantage''': Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance. | ||
*'''Threaded Blast''': Destroying a | *'''Threaded Blast''': Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion. | ||
*'''Incendiary Rifle Rounds''': Solar Sniper Rifle precision hits | *'''Incendiary Rifle Rounds''': Solar Sniper Rifle precision hits scorch targets. | ||
*'''Sustained Fire''': Continuously damaging combatants with an Auto Rifle grants you damage resistance. | *'''Sustained Fire''': Continuously damaging combatants with an Auto Rifle grants you damage resistance. | ||
Line 34: | Line 34: | ||
*'''Counter Energy''': When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability. | *'''Counter Energy''': When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability. | ||
*'''Blade Stamina''': Rapidly defeating combatants with a Sword refunds some ammo. | *'''Blade Stamina''': Rapidly defeating combatants with a Sword refunds some ammo. | ||
*'''Void Hegemony''': While you have a Void or Prismatic subclass equipped, defeating | *'''Void Hegemony''': While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield. | ||
*'''Radiant Orbs''': While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you | *'''Radiant Orbs''': While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant. | ||
*'''Galvanic Armor''': While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while | *'''Galvanic Armor''': While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified. | ||
*'''Solar Fulmination''': Your | *'''Solar Fulmination''': Your ignitions do increased damage in an increased radius. | ||
*'''Targeting Autoloader''': While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage. Awards bonus progress when dealing final blows while surrounded. | *'''Targeting Autoloader''': While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage. Awards bonus progress when dealing final blows while surrounded. | ||
Line 43: | Line 43: | ||
*'''Prismatic Transfer''': When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage. | *'''Prismatic Transfer''': When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage. | ||
*'''Argent Blade''': While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate. | *'''Argent Blade''': While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate. | ||
*'''Expanding Abyss''': Void sources deal increased damage to | *'''Expanding Abyss''': Void sources deal increased damage to weakened targets. | ||
*'''Shieldcrush''': While you have | *'''Shieldcrush''': While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you are amplified or radiant, your grenade recharges faster and deals increased damage. | ||
*'''Transference''': Gain increased grenade and melee damage while | *'''Transference''': Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends. | ||
*'''Sniper's Meditation''': Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one. | *'''Sniper's Meditation''': Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one. | ||
*'''Shock and Awe''': When you have an Arc or Prismatic subclass equipped, Arc final blows while you are | *'''Shock and Awe''': When you have an Arc or Prismatic subclass equipped, Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets. | ||
==Lore== | ==Lore== |