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{{Quote|Despite the concerns over faulty radiation shielding, the weapon's incredible power has made it a favorite of daring weapons collectors.|Jonathan Goff, expert on Guardian militaria.}}
{{Quote|Despite the concerns over faulty radiation shielding, the weapon's incredible power has made it a favorite of daring weapons collectors.|Jonathan Goff, expert on Guardian militaria.}}


'''Fusion Rifles''' are a class of Secondary [[Weapon]]s featured in the ''[[Destiny]]'' series.<ref name= Bungie Podcast">[http://downloads.bungie.com/podcasts/Bungie_Podcast_092413.mp3 '''Bungie Podcast''' - ''September 2013'']</ref>
'''Fusion Rifles''' are a class of energy-based weapons featured in ''[[Destiny]]'' and ''[[Destiny 2]]''<ref name= Bungie Podcast">[http://downloads.bungie.com/podcasts/Bungie_Podcast_092413.mp3 '''Bungie Podcast''' - ''September 2013'']</ref>


==Overview==
==Overview==
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Fusion rifles are intended for medium range combat, significantly outpacing a standard shotgun, but must be charged up to fire. The charge speed varies per weapon, but in general it makes the weapon significantly slower to fire than a shotgun and the bolts fired have travel time, unlike most other weapons, where the bullets travel instantly on the way to their target. If the user is adept, however, they can bypass this delay by pre-charging the weapon before acquiring line of sight to their target and finding perks that boost the fusion rifle's range, which actually represents the speed at which the bolts travel. While it was not built to handle long range combat, users that can tame its recoil and have a little luck on their side may find themselves picking off targets outside the approved range.<ref>[http://www.bungie.net/en/News/News?aid=11545 '''Bungie''', ''Bungie Weekly Update - 05/16/2014'']</ref> This is because stability represents the bolt spread. The higher the stability, the narrower the spread, thus increasing overall accuracy. In rare instances, they can kill multiple targets in one shot.
Fusion rifles are intended for medium range combat, significantly outpacing a standard shotgun, but must be charged up to fire. The charge speed varies per weapon, but in general it makes the weapon significantly slower to fire than a shotgun and the bolts fired have travel time, unlike most other weapons, where the bullets travel instantly on the way to their target. If the user is adept, however, they can bypass this delay by pre-charging the weapon before acquiring line of sight to their target and finding perks that boost the fusion rifle's range, which actually represents the speed at which the bolts travel. While it was not built to handle long range combat, users that can tame its recoil and have a little luck on their side may find themselves picking off targets outside the approved range.<ref>[http://www.bungie.net/en/News/News?aid=11545 '''Bungie''', ''Bungie Weekly Update - 05/16/2014'']</ref> This is because stability represents the bolt spread. The higher the stability, the narrower the spread, thus increasing overall accuracy. In rare instances, they can kill multiple targets in one shot.


Fusion rifles are split into four different archetypes: a fast charge rate with a lower impact, a slightly slower charger time that is more stable, an even slower charge time with boosts to effective range, and the high impact frame, with the slowest charge time, but increased projectile damage. From a statistically standpoint, the medium charge rate/moderate-impact seems to be the most reliable, but faster charge rate fusion rifles work well in a panic, and those with the highest impact can kill most foes with ease.
Fusion rifles are split into three different archetypes: fast charge rate with a lower impact, high impact with a lower charge rate, and a medium charge rate with a moderate impact. From a statistically standpoint, the medium charge rate/moderate-impact seems to be the most reliable, but faster charge rate fusion rifles work well in a panic, and those with the highest impact can kill most foes with ease.


== Year One ==
== Year One ==
===Common/Rare===
===Common/Rare===
*[[Dämmerung FR5]]
*[[Dammerung FR5]]
*[[Helios FR5]]
*[[Helios FR5]]
*[[Nox Cantor II]]
*[[Nox Cantor II]]
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==Trivia==
==Trivia==
*As is the case for other weapons, the icons show certain fusion rifles with scopes attached, even though they aren’t included as possible sight choices (See the Cartersian Coordinate weapon icon). An example of a fusion rifle that has a scope is the [[The Epicurean]].
*Names for the fusion rifle during development include "laser blaster" and "particle cannon".<ref name= Bungie Podcast"/>
*Names for the fusion rifle during development include "laser blaster" and "particle cannon".<ref name= Bungie Podcast"/>
*Fusion rifles were once stated to be only effective at close range<ref>[http://au.ign.com/articles/2013/11/01/destiny-how-halo-got-the-star-wars-treatment '''IGN''', ''Destiny: How Halo Got The Star Wars Treatment'']</ref>.
*Fusion rifles were once stated to be only effective at close range<ref>[http://au.ign.com/articles/2013/11/01/destiny-how-halo-got-the-star-wars-treatment '''IGN''', ''Destiny: How Halo Got The Star Wars Treatment'']</ref>.
*The process of charging up an energy based weapon harkens to the [[Cyberacme:Zeus-Class Fusion pistol|Fusion]] and [[Halopedia:Eos'Mak-pattern plasma pistol|Plasma]] pistols of [[Bungie]]'s ''Marathon'' and ''Halo'' series respectively.
*The process of charging up an energy based weapon harkens to the [http://marathongame.wikia.com/wiki/Zeus_Class_Fusion_Pistol fusion] and [http://www.halopedia.org/Plasma_pistol plasma] pistols of [[Bungie]]'s ''Marathon'' and ''Halo'' series respectively.


==Gallery==
==Gallery==

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