Editing Forum:Vault of Finality (Raid)
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Players spawn in an open area outside the Vault's entrance littered with [[Vex]] ruins. The goal is to open the gate by assembling a [[Spire]], which acts as a key. The Spire is built by having all three [[Sync Plate]]s in the area continuously active for a period of five minutes. Sync Plates are initially activated by clearing them of enemies and standing on them. Once activated, waves of Vex enemies will spawn at points near the Sync Plates and attempt to deactivate them. Players must destroy the Vex before they can force Guardians away from Sync Plates, or the Spire's construction will reverse. | Players spawn in an open area outside the Vault's entrance littered with [[Vex]] ruins. The goal is to open the gate by assembling a [[Spire]], which acts as a key. The Spire is built by having all three [[Sync Plate]]s in the area continuously active for a period of five minutes. Sync Plates are initially activated by clearing them of enemies and standing on them. Once activated, waves of Vex enemies will spawn at points near the Sync Plates and attempt to deactivate them. Players must destroy the Vex before they can force Guardians away from Sync Plates, or the Spire's construction will reverse. | ||
As a puzzle, this stage is fairly simple. The most significant threat to the Sync Plates are powerful [[Minotaur]] variants called [[Bound Minotaur]]s. Once a [[Bound Minotaur]] spawns, it will rapidly advance toward the nearest Sync Plate. Players should focus on destroying [[Bound Minotaur]]s above all else so that the Spire is not interrupted as they are the only units that can capture Plates, the adds being shields and cannon fodder. When the Spire is complete, it will link with the Vault portal, summoning a | As a puzzle, this stage is fairly simple. The most significant threat to the Sync Plates are powerful [[Minotaur]] variants called [[Bound Minotaur]]s. Once a [[Bound Minotaur]] spawns, it will rapidly advance toward the nearest Sync Plate. Players should focus on destroying [[Bound Minotaur]]s above all else so that the Spire is not interrupted as they are the only units that can capture Plates, the adds being shields and cannon fodder. When the Spire is complete, it will link with the Vault portal, summoning a [[Tormentor]]. | ||
Among the attackers that harass the players are [[Goblin]]s and [[Hobgoblin]]s are the main enemies, with the occasional [[Quantum Minotaur]]s spawning with a group of other grunts. Every few waves, a [[Malignant Cyclops]] will spawn on a rock in a random location near a plate. These enemies are annoying to deal with, so they should be killed as quickly as possible. The encounter ends when the Spire is fully formed and the [[Tormentor]] is dead, enabling players to advance further into the [[Forum:Vault of Finality (Location)|Vault of Finality]]. | Among the attackers that harass the players are [[Goblin]]s and [[Hobgoblin]]s are the main enemies, with the occasional [[Quantum Minotaur]]s spawning with a group of other grunts. Every few waves, a [[Malignant Cyclops]] will spawn on a rock in a random location near a plate. These enemies are annoying to deal with, so they should be killed as quickly as possible. The encounter ends when the Spire is fully formed and the [[Tormentor]] is dead, enabling players to advance further into the [[Forum:Vault of Finality (Location)|Vault of Finality]]. |