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{{Article quote|A Vex Mind demands your presence? Venture into the Vex Domain with caution.}}
{{Article quote|A Vex Mind demands your presence? Venture into the Vex Domain with caution.}}
'''The Watcher's Archive''' is a [[Dungeon]] added to [[Destiny 2]] during the Season of Anticipation leading to [[Lightfall]]. Within the [[Vex Network]], a high [[Vex Mind]], known only as [[Forum:The High Psychopomp|The High Psychopomp]], would emanate a signal requesting an audience with [[The Guardian|the Guardian]]. Intercepted by [[Mithrax, Kell of Light|Mithrax]], with resources from the city and assistance from [[Saint-14]], he would call upon the Guardian and allow them access into the Axis Mind's personal realm, where they meet the initially benign lord of the realm. The Guardians are put through numerous trials and face off against hordes of vicious Vex units as they attempt to definitively answer the High Psychopomp's question of destiny.
'''The Watcher's Archive''' is a [[Dungeon]] added to [[Destiny 2]] during the Season of Anticipation leading to [[Lightfall]]. Within the [[Vex Network]], a high [[Axis Mind]], known only as [[Forum:The High Psychopomp|The High Psychopomp]], would emanate a signal requesting an audience with [[The Guardian|the Guardian]]. Intercepted by [[Mithrax, Kell of Light|Mithrax]], with resources from the city and assistance from [[Saint-14]], he would call upon the Guardian and allow them access into the Axis Mind's personal realm, where they meet the initially benign lord of the realm. The Guardians are put through numerous trials and face off against hordes of vicious Vex units as they attempt to definitively answer the High Psychopomp's question of destiny.
==Walkthrough==
==Walkthrough==
Initially, players will be teleported into [[Vault Ebisu]] below the Botza Ruins, where [[Mithrax, Kell of Light]], will await the Guardian(s)'s arrival. After he briefs the player, he will activate the hastily assembled Vex Transfer Gate beside him and allow players access into the Vex Domain.
Initially, players will be teleported into [[Vault Ebisu]] below the Botza Ruins, where [[Mithrax, Kell of Light]], will await the Guardian(s)'s arrival. After he briefs the player, he will activate the hastily assembled Vex Transfer Gate beside him and allow players access into the Vex Domain.
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*'''The High Psychopomp:''' You made it. Exemplary! Now, what can you tell us about destiny?
*'''The High Psychopomp:''' You made it. Exemplary! Now, what can you tell us about destiny?
*'''The Ghost:''' It is what we make it.
*'''The Ghost:''' It is what we make it.
*'''The High Psychopomp:''' Excellent. You and your kind have proved it again and again. Now, let us test your might.
*'''The High Psychopomp:''' So close. So-so very close. Perhaps one final trial will imprint upon you the whole truth.
'''''The Guardian(s) duel against the High Psychopomp, facing its full power, the onslaught of its minions and the unstable power of the worlds beyond. After a rigorous battle, the High Psychopomp, wounded by combat, coats itself in an immune shielding and dismisses its allies.'''''
'''''The Guardian(s) duel against the High Psychopomp, facing its full power, the onslaught of its minions and the unstable power of the worlds beyond. After a rigorous battle, the High Psychopomp, wounded by combat, coats itself in an immune shielding and dismisses its allies.'''''
*'''The High Psychopomp:''' Enough. Triumphs alone give no credence to your full potential, anomaly. You are truly a variable of impossible statistics; an incalculable power of force and will alone.
*'''The High Psychopomp:''' Enough. Triumphs alone give no credence to your full potential, anomaly. You are truly a variable of impossible statistics; an incalculable power of force and will alone.
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*'''The High Psychopomp:''' Go on.
*'''The High Psychopomp:''' Go on.
*'''The Ghost:''' Destiny and fate is made by those who fear the future. Those who continue to fight in a belief and are afraid to let it go. Prophecy is created by those so sure they're right. But destiny is truly made by those who make it themselves. Those who defy the wills of sovereigns, of kings and gods.
*'''The Ghost:''' Destiny and fate is made by those who fear the future. Those who continue to fight in a belief and are afraid to let it go. Prophecy is created by those so sure they're right. But destiny is truly made by those who make it themselves. Those who defy the wills of sovereigns, of kings and gods.
*'''The High Psychopomp:''' ...and you define it thus. Our equals may offer no gratitude for your potential victory and will continue to fight for the one true pattern, but you will always have an ally in us. Fate would have us as rivals, but you prove to defy it alone. Now, we must go, as must you. We look forward to seeing you once again, anomaly.
*'''The High Psychopomp:''' ...and you define it thus. Our equals may not offer gratitude for victory and will continue to fight for the pattern, but you will always have an ally in us. Fate would have us as rivals, but you prove to defy it alone. Now, we must go, as must you. We look forward to seeing you once again, anomaly.
'''''The Dungeon officially ends and loot is dropped as the High Psychopomp teleports away.'''''
'''''The Dungeon officially ends and loot is dropped as the High Psychopomp teleports away.'''''
*'''[[Saint-14]]:''' -ill personally break the Vex again if I must!
*'''[[Saint-14]]:''' -ill personally break the Vex again if I must!
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*'''Mithrax:''' You're right. Escape the domain first, then, we can debrief on what exactly happened here.
*'''Mithrax:''' You're right. Escape the domain first, then, we can debrief on what exactly happened here.
*'''The Ghost:''' Agreed. (...) So should I tell them, or should you? I don't know who they'll believe more.
*'''The Ghost:''' Agreed. (...) So should I tell them, or should you? I don't know who they'll believe more.
==Rewards==
==Rewards==
*Armor Sets
*Armor Sets

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