Editing Forum:The Nephilim

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*Much like [[Lightfall]]'s destination of [[Neomuna]], enemies in the Nephilim patrol are permanently capped to be +15 above the player's current power level.  
*Much like [[Lightfall]]'s destination of [[Neomuna]], enemies in the Nephilim patrol are permanently capped to be +15 above the player's current power level.  
**However this is not carried over to its various activity's power levels as some like the Shadow's Dawn Dungeon on Master difficulty being 30 above the current max power level and the Pit of Decay being the base power level of the current expansion.
**However this is not carried over to its various activity's power levels as some like the Shadow's Dawn Dungeon on Master difficulty being 30 above the current max power level and the Pit of Decay being the base power level of the current expansion.
*Unlike other seasonal locations and activities that were added into the ''Destiny Content Vault'', the Nephilim (and its associated activities like the Sorrow Hunts, Pit of Decay, and Shadow's Dawn) is one of the only locations to still be in the game.
*Unlike other seasonal locations and activities that were added into the ''Destiny Content Vault'', the Nephilim (and its associated activities like the Sorrow Hunts and the Dungeon) is one of the only locations to still be in the game.
*A variant of the Nephilim appears in the [[Forum:High Forge|High Forge]], Shin'ra's Ascendant Realm, which acts as more of a living vessel than an armament.
*A variant of the Nephilim appears in the [[Forum:High Forge|High Forge]], Shin'ra's Ascendant Realm, which acts as more of a living vessel than an armament.


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