Editing Forum:Takedown the Headless Lord
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Now progressing further into the town, players will start to notice something new as they carve through Scorn forces, as something bearing the silhouette of a Hive warrior will begin to stalk them. Finally reaching the walled outskirts of the town, bedecked with impaled skeletons from a bygone age, the team will now be confronted by another new unique enemy, a ''Wereknight''. A former Guardian, these Light-charged warriors will attack the Fireteam with profound aggression and maneuverability, employing abilities signature of their former selves, with Wereknight Titans utilizing {{icon|Solar}} based attacks such as Acolytes Grenades and even slinging a miniature Hive Axe at them, Wereknight Hunters swiftly teleporting across the arena with crackling {{icon|Arc}} and impaling an area with a charged spear of lightning and Wereknight Warlocks throwing gravity wells around the arena in an effort to weaken and trap their enemies and spawning {{icon|Void}} souls around them so as to punish their attackers. Regardless of the Wereknight the Guardians face, the team must skillfully dispose of the twisted warrior and approach their Ghost. Direction from Glint, however, will tell the team to dispel of the Hive corruption seeped into the former Guardian's Ghost with their light, forcing the team to hold and interact with the infected Ghost in order to break their colleague's curse; if not addressed, the Wereknight will return to threaten the team. Once finally dealt with the team can then progress forward. Temporarily entering the town's walls, the team will now encounter three new variants of Headless Ones: an unchanged one, save for their new use of a Hive Axe, a smaller one bearing the silhouette of a [[Thrall]] and another one, bearing the silhouette of [[Swordbearer]]s and bearing a green pumpkin head instead. The latter two variants can apply stacks of ''Hivecanthropy'' to Guardians through mauling and newly specialized Grenades and [[Stasis Boomer]]-like Boomers which create infectious clouds of Hive energy respectively. While all attacks deal standard damage, of course, if a total of 100 is reached, the player's Guardian will keel over, start sprouting Hive growths and become a Wereknight, the variant fitting their former form. The player will be forced to watch as their possessed body attacks their former allies until they are slain and their Ghosts are purified, in which the player's Guardian will be returned to their original form. The team continues through the wall, disposing of the Headless One and Scorn infestation within and finally reach the stormswept outside. | Now progressing further into the town, players will start to notice something new as they carve through Scorn forces, as something bearing the silhouette of a Hive warrior will begin to stalk them. Finally reaching the walled outskirts of the town, bedecked with impaled skeletons from a bygone age, the team will now be confronted by another new unique enemy, a ''Wereknight''. A former Guardian, these Light-charged warriors will attack the Fireteam with profound aggression and maneuverability, employing abilities signature of their former selves, with Wereknight Titans utilizing {{icon|Solar}} based attacks such as Acolytes Grenades and even slinging a miniature Hive Axe at them, Wereknight Hunters swiftly teleporting across the arena with crackling {{icon|Arc}} and impaling an area with a charged spear of lightning and Wereknight Warlocks throwing gravity wells around the arena in an effort to weaken and trap their enemies and spawning {{icon|Void}} souls around them so as to punish their attackers. Regardless of the Wereknight the Guardians face, the team must skillfully dispose of the twisted warrior and approach their Ghost. Direction from Glint, however, will tell the team to dispel of the Hive corruption seeped into the former Guardian's Ghost with their light, forcing the team to hold and interact with the infected Ghost in order to break their colleague's curse; if not addressed, the Wereknight will return to threaten the team. Once finally dealt with the team can then progress forward. Temporarily entering the town's walls, the team will now encounter three new variants of Headless Ones: an unchanged one, save for their new use of a Hive Axe, a smaller one bearing the silhouette of a [[Thrall]] and another one, bearing the silhouette of [[Swordbearer]]s and bearing a green pumpkin head instead. The latter two variants can apply stacks of ''Hivecanthropy'' to Guardians through mauling and newly specialized Grenades and [[Stasis Boomer]]-like Boomers which create infectious clouds of Hive energy respectively. While all attacks deal standard damage, of course, if a total of 100 is reached, the player's Guardian will keel over, start sprouting Hive growths and become a Wereknight, the variant fitting their former form. The player will be forced to watch as their possessed body attacks their former allies until they are slain and their Ghosts are purified, in which the player's Guardian will be returned to their original form. The team continues through the wall, disposing of the Headless One and Scorn infestation within and finally reach the stormswept outside. | ||
===The Storm=== | ===The Storm=== | ||
===Shelter=== | ===Shelter=== |