Editing Forum:Sumeragi
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==Overview== | ==Overview== | ||
Created from the Fallen House of Shadow, Hive Cult of the Darkness, Vex Chaos Collective, Cabal Black Legion, The Corrupted Taken, Shadow Guardian and Adeptroid, a race that made up of | Created from the Fallen House of Shadow, Hive Cult of the Darkness, Vex Chaos Collective, Cabal Black Legion, The Corrupted Taken, Shadow Guardian and Adeptroid, a race that made up of Nova’s personal forces. | ||
==History== | ==History== | ||
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|image= | |image= | ||
|name=House of Shadow | |name=House of Shadow | ||
| | |Nobility=Skalos, Kell of Shadows† <br> Sakodis, Heir to the Shadows <br> Nikis, Shadows Archon <br> Axiki, Shadows Priest <br> Nakos, Prince of Shadow | ||
| | |Servitors= Shimi, Prime Servitor <br> Shadda-1, Sub-Prime | ||
| | |Lair=Unknown | ||
| | |Encountered=[[Taken War]] <br> [[SIVA Crisis]] <br> [[Red War]] <br> [[Hunt for the Scorn]] <br> [[Nightmare Hunt]] | ||
}} | }} | ||
===Overview=== | ===Overview=== | ||
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====Black Armory==== | ====Black Armory==== | ||
A few months later, a group of Shades located a Black Armory forge in Egypt and informed Sumeragi of it. A Shadow Priest, Axiki, would investigate the forge and discovered that it can create powerful weapons for the House and, by extension, Sumeragi itself. He and his soldiers took the forge to his personal Ketch and brought it to one of their research bases, where Weapon forgers managed to create their own version of the forge. Afterwards, they gave it to the Black Legion, along with their notes of the forge itself. Weeks later, they encountered the Shadow Guardians with Uldren Sov as a representative for the group, void of his memories. They joined Sumeragi, but warns that Uldren will kill Nova if he betrayed them. Meanwhile, Skalos would deploy several Shade troops to the House of Dusk after learning the younger members of the house have begun isolating themselves from traditional Eliksni beliefs. The Shades would recruit many members of the Dusk. Meanwhile, they learned that a crime syndicate called the | A few months later, a group of Shades located a Black Armory forge in Egypt and informed Sumeragi of it. A Shadow Priest, Axiki, would investigate the forge and discovered that it can create powerful weapons for the House and, by extension, Sumeragi itself. He and his soldiers took the forge to his personal Ketch and brought it to one of their research bases, where Weapon forgers managed to create their own version of the forge. Afterwards, they gave it to the Black Legion, along with their notes of the forge itself. Weeks later, they encountered the Shadow Guardians with Uldren Sov as a representative for the group, void of his memories. They joined Sumeragi, but warns that Uldren will kill Nova if he betrayed them. Meanwhile, Skalos would deploy several Shade troops to the House of Dusk after learning the younger members of the house have begun isolating themselves from traditional Eliksni beliefs. The Shades would recruit many members of the Dusk. Meanwhile, they learned that a crime syndicate called the Kell’s Scourge was attempting to locate the other forges and have them create weapons for them, even as far as dispatching a Prime Servitor, armed with a giant mech armed with Black Armory weaponry and tech designed for said prime, to the ruins of the Last City in a attempt to locate an vault containing these weapons and advanced tech. Skalos sent Shades troops to observe the battle between the syndicate and Guardians. Following the showdown between a Fireteam of Guardians and the Prime Servitor, one of the Shades suggested that the House would retrieve the mech and repurposed it for their own usage. | ||
====Old Tower assaulted==== | ====Old Tower assaulted==== | ||
Skalos learned that Eramis has escaped the Prison of Elders during the riot and informed Nova of the revelation, while sending multiple Shades to look for any information on her. The Shades reported that the Vanguard has learned that Variks caused the riot so he could escape the Awoken and become Kell of Kells. They also reported that Eramis has brought multiple Devil Loyalists to her cell, thus creating a fifth Fallen faction with the weakened and splintered House of Dusks, House of Judgement, The | Skalos learned that Eramis has escaped the Prison of Elders during the riot and informed Nova of the revelation, while sending multiple Shades to look for any information on her. The Shades reported that the Vanguard has learned that Variks caused the riot so he could escape the Awoken and become Kell of Kells. They also reported that Eramis has brought multiple Devil Loyalists to her cell, thus creating a fifth Fallen faction with the weakened and splintered House of Dusks, House of Judgement, The Spider’s Syndicate, and the Scorn. | ||
====Nightmare==== | ====Nightmare==== | ||
Months later, the Cult of Darkness reported mysterious Hive activities on the Moon. Catching the interest of Nova, he would send a strike force consisting of Shadows troops and Cult troops. The leaders of the strike force, Nakos, Shadow Prince and Ko Mal, Blade of Shira, would discover that Crota had daughters and were attempting to revive Oryx since, technically, the Guardians never took | Months later, the Cult of Darkness reported mysterious Hive activities on the Moon. Catching the interest of Nova, he would send a strike force consisting of Shadows troops and Cult troops. The leaders of the strike force, Nakos, Shadow Prince and Ko Mal, Blade of Shira, would discover that Crota had daughters and were attempting to revive Oryx since, technically, the Guardians never took Oryx’s power. They also found a pyramid-shaped ship within the depths of the Scarlet Keep. They both informed all members of the Sumeragi leadership of this discovery, even showing a photo of the ship. Following this discovery, Nova dispatched Vex and Cabal troops to recon the site of the ship. However, the task force would learn that the pyramid created spectral beings called Nightmares and the Hive's allegiance and minimal control of these entities. They would also learn about a fleet of Pyramid ships on the edge of the solar system. | ||
====Sol Divisive==== | ====Sol Divisive==== | ||
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====Rise of the Dreaming Mind==== | ====Rise of the Dreaming Mind==== | ||
During the events of [[Season of the Lost]], the House of Shadow, now led by Sakodis, uncovered a terrifying plot by [[Savathûn]] and [[Quria]] to drain the universe of Light with the [[Endless Night]] and ultimately take over the entire world. Believing that there was a way to neutralize the Vex's endgame plan, they formed an unlikely alliance with [[The Spider]] to try to drive the Vex out of the universe. | |||
====Season of the Lost==== | ====Season of the Lost==== | ||
===Leadership=== | ===Leadership=== | ||
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*Althyks, Hateful Taskmaster | *Althyks, Hateful Taskmaster | ||
*Talnak, Rageblood Despoiler | *Talnak, Rageblood Despoiler | ||
===Command Structure=== | ===Command Structure=== | ||
Unlike most Houses, the House of Shadow command structures is designed to be versatile in many areas. Some units has been | Unlike most Houses, the House of Shadow command structures is designed to be versatile in many areas. Some units has been Splicerized but only one type due to the amount of SIVA tech the Splicer can produce. However, with the powers of Stasis being added to the House of Shadow, the group created an new branch, the Ice Wraith. Also following the discovery of the [[Deep Stone Crypt]], a new division would be created from prestigious Fallen troops who took it upon themselves to upload their consciousnesses into enhanced Exo bodies, the Exo Wrath. | ||
====Dreg==== | ====Dreg==== | ||
*[[Dreg]] - The lowest rank of [[Fallen]] who seek to prove their worth. They act as the frontline soldiers for the House of Shadow, as well as the most versatile units of the House of Shadow. | *[[Dreg]] - The lowest rank of [[Fallen]] who seek to prove their worth. They act as the frontline soldiers for the House of Shadow, as well as the most versatile units of the House of Shadow. | ||
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**Scout - Dregs who are equipped with [[Wire Rifle]]s. They are tasked with scouting out unmarked territory and reporting enemy activity. | **Scout - Dregs who are equipped with [[Wire Rifle]]s. They are tasked with scouting out unmarked territory and reporting enemy activity. | ||
**Kamikaze - Dregs whose bodies are covered with [[Shock Grenade]]s. They charge at enemy forces to take out the majority of them. | **Kamikaze - Dregs whose bodies are covered with [[Shock Grenade]]s. They charge at enemy forces to take out the majority of them. | ||
**[[Kell's Guard]] (Dregs) - Along with the [[Wretch]] | **[[Kell's Guard]] (Dregs) - Along with the [[Wretch]] Kell’s Guard, they act as the first level of defense for their [[Kell]]. They wield [[Scorch Cannon]]s, [[Shock Pistol]]s, [[Shock Rifle]]s and/or [[Shock Dagger]]s. | ||
**[[Splicer]] Dreg - Dregs who are apart of the Shadow Splicer branch of the House of Shadows. Upgraded with [[SIVA]] tech, they are faster than their normal counterparts and can throw SIVA charges. They act as the frontline infantry. They are equipped with modified Shock Pistols, and SIVA charges. | **[[Splicer]] Dreg - Dregs who are apart of the Shadow Splicer branch of the House of Shadows. Upgraded with [[SIVA]] tech, they are faster than their normal counterparts and can throw SIVA charges. They act as the frontline infantry. They are equipped with modified Shock Pistols, and SIVA charges. | ||
***Splicer Pike Dreg - Similar to Pike Dregs except the Pike has received heavy modifications that allow faster movement and are equipped with volatile thrusters that leaves a trail of [[Arc]] energy. | ***Splicer Pike Dreg - Similar to Pike Dregs except the Pike has received heavy modifications that allow faster movement and are equipped with volatile thrusters that leaves a trail of [[Arc]] energy. | ||
**Ice Wraith Dreg - a new type of Dreg that have Stasis powers. This type have the powers to make and toss Stasis grenades. | **Ice Wraith Dreg - a new type of Dreg that have Stasis powers. This type have the powers to make and toss Stasis grenades. | ||
***Ice Wraith Kamikaze - | ***Ice Wraith Kamikaze - An variant of the Ice Wraith Dreg that instead of exploding of shock energy, they explode in crystallized Stasis. | ||
***Ice Wraith Shatterer - | ***Ice Wraith Shatterer - An variant of the Ice Wraith Dreg that slide into frozen targets and shatter them and any nearby frozen enemies. | ||
**Exo Dreg - Elite Dreg shocktroopers associated with the Exo Wrath subdivision of the House of Shadow. Inhabiting a new [[Exo]] body, these troops bear a higher health pool and have the ability to launch powerful teleporting mortars from their arms. Often are armed with Shrapnel Launchers or Molten Welders and are capable of the Ultra Smash AoE melee. Also have the ability to teleport across dimensions. | **Exo Dreg - Elite Dreg shocktroopers associated with the Exo Wrath subdivision of the House of Shadow. Inhabiting a new [[Exo]] body, these troops bear a higher health pool and have the ability to launch powerful teleporting mortars from their arms. Often are armed with Shrapnel Launchers or Molten Welders and are capable of the Ultra Smash AoE melee. Also have the ability to teleport across dimensions. | ||
**Rageblooded Dreg - Dregs empowered by the influence of hijacked Cryptoliths. Occasionally, these units will let out a guttural cry, signifying a melee trance, where these units will rapidly charge their opponents in hopes of delivering a powerful melee attack. Upon connection, the Dreg mends any health they have lost, if not add a secondary health bar, for the amount of damage they have done. | **Rageblooded Dreg - Dregs empowered by the influence of hijacked Cryptoliths. Occasionally, these units will let out a guttural cry, signifying a melee trance, where these units will rapidly charge their opponents in hopes of delivering a powerful melee attack. Upon connection, the Dreg mends any health they have lost, if not add a secondary health bar, for the amount of damage they have done. | ||
====Wretch==== | ====Wretch==== | ||
*Wretch - Wretches are two-armed, spear-wielding Fallen who serve under the House of Shadow. These Fallen warriors will charge their enemies with Arc Spears, attempting to both slice and electrocute them. | *Wretch - Wretches are two-armed, spear-wielding Fallen who serve under the House of Shadow. These Fallen warriors will charge their enemies with Arc Spears, attempting to both slice and electrocute them. | ||
**Guardsman - Wretches who guards important locations and high-ranking fallen such as Barons and High Servitors. They are equipped with an Arc Spear and Shock Shield similar to a Scorn | **Guardsman - Wretches who guards important locations and high-ranking fallen such as Barons and High Servitors. They are equipped with an Arc Spear and Shock Shield similar to a Scorn Lurker’s shield with an added Shock ability. | ||
**Executioner - Wretches who are skilled in killing Guardians and other enemy forces. They also ensure no fallen would do anything to cripple the House of Shadow if their agenda would go against the house. They are equipped with an Arc Axe. | **Executioner - Wretches who are skilled in killing Guardians and other enemy forces. They also ensure no fallen would do anything to cripple the House of Shadow if their agenda would go against the house. They are equipped with an Arc Axe. | ||
**Lancer - Wretches who utilize an Arc Lance instead of an Arc Spear. They are faster and more combat efficient than regular Wretches. | **Lancer - Wretches who utilize an Arc Lance instead of an Arc Spear. They are faster and more combat efficient than regular Wretches. | ||
***Cavalier - Similar to a Lancer but equipped with a Shock Shield. | ***Cavalier - Similar to a Lancer but equipped with a Shock Shield. | ||
**Kell's Guard (Wretch) - Like the Dreg variant of the | **Kell's Guard (Wretch) - Like the Dreg variant of the Kell’s Guard, they act as the first level of defense for their Kell. They are equipped with Arc Spear, Shock Shield, and/or Shock Lance. | ||
**Splicer Wretch - Wretches who are apart of the House of Shadows Splicer branch. Upgraded with SIVA Tech, | **Splicer Wretch - Wretches who are apart of the House of Shadows Splicer branch. Upgraded with SIVA Tech, they’re more faster than their normal counterpart and, using their upgraded Arc Spear, can paralyze their foes for 5 seconds. | ||
***Splicer Lancer - Similar to normal Lancer but can shoot electric beams with their upgraded Arc Lance. | ***Splicer Lancer - Similar to normal Lancer but can shoot electric beams with their upgraded Arc Lance. | ||
**Ice Wraith Wretch - a new type of Wretch that have been given the power of Stasis. With it, their spear can summoned a wall of ice by stabbing the ground with it. | **Ice Wraith Wretch - a new type of Wretch that have been given the power of Stasis. With it, their spear can summoned a wall of ice by stabbing the ground with it. | ||
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****Ice Wraith Cavalier - a variant of the normal Cavalier that can enhanced their shield with Stasis, giving it more durability. | ****Ice Wraith Cavalier - a variant of the normal Cavalier that can enhanced their shield with Stasis, giving it more durability. | ||
***Ice Wraith Howler - a variant of the Ice Wraith Wretch that stabs their spear into the ground and send it upward to launch a wave of Stasis energy to freeze enemies. | ***Ice Wraith Howler - a variant of the Ice Wraith Wretch that stabs their spear into the ground and send it upward to launch a wave of Stasis energy to freeze enemies. | ||
***Ice Wraith Diver - | ***Ice Wraith Diver - an variant of the Ice Wraith Wretch that plunged down from the sky and shatter any nearby frozen enemies. | ||
**Rageblooded Wretch - Wretch units empowered by the influence of hijacked Cryptoliths. They have the ability to instantly dash to a location within 5 meters of their original position, and can use this ability quite frequently, especially when charging an opponent. | **Rageblooded Wretch - Wretch units empowered by the influence of hijacked Cryptoliths. They have the ability to instantly dash to a location within 5 meters of their original position, and can use this ability quite frequently, especially when charging an opponent. | ||
====Initiate==== | ====Initiate==== | ||
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**Splicer Initiate - Similar to a normal Initiate but with SIVA enhancing his abilities and weapons. | **Splicer Initiate - Similar to a normal Initiate but with SIVA enhancing his abilities and weapons. | ||
**Ice Wraith Initiate - Similar to a normal Initiate but with Stasis powers. | **Ice Wraith Initiate - Similar to a normal Initiate but with Stasis powers. | ||
====Vandal==== | ====Vandal==== | ||
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**Marksman - Vandals who wield the Wire Rifle. They're used as sniper units to take out enemies from a distance. | **Marksman - Vandals who wield the Wire Rifle. They're used as sniper units to take out enemies from a distance. | ||
**Grenadier - Vandals who wield the Shock Launcher. They launch two to three Shock Grenades to keep enemies at a distance. | **Grenadier - Vandals who wield the Shock Launcher. They launch two to three Shock Grenades to keep enemies at a distance. | ||
**Kell's Guard (Vandal) - Along with the Marauder variant of the | **Kell's Guard (Vandal) - Along with the Marauder variant of the Kell’s Guard, they act as the second level of defense for their Kell. They are equipped with Shock Pistols, Wire Rifles, or Shock Launchers. | ||
**Pike Vandal - Vandals who rides Pikes as cavalry infantry like Dregs but are more experienced as pilots. | **Pike Vandal - Vandals who rides Pikes as cavalry infantry like Dregs but are more experienced as pilots. | ||
***Heavy Pike Vandal - Vandals who ride Heavy Pikes as heavy cavalry infantry that assault enemy position with heavy firepower. | ***Heavy Pike Vandal - Vandals who ride Heavy Pikes as heavy cavalry infantry that assault enemy position with heavy firepower. | ||
**Splicer Vandal - Vandals who are a part of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can regain most of their health and enter a berserk state when prompted to. | **Splicer Vandal - Vandals who are a part of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can regain most of their health and enter a berserk state when prompted to. | ||
***Splicer Hitman - Acts similar to normal Hitmen but their Shock Pistol shoot semi-auto. | ***Splicer Hitman - Acts similar to normal Hitmen but their Shock Pistol shoot semi-auto. | ||
**Ice Wraith Vandal - | **Ice Wraith Vandal - an new type of Vandal that was given the power of Stasis, this types summoned Stasis sickles to throw and create a blizzard. | ||
***Ice Wraith Grenadier - | ***Ice Wraith Grenadier - an variant of the normal Grenadier that shoot Stasis Grenades from his improved Shock Launcher. They can also summon Stasis grenades to throw at enemies. Upon gaining the Touch of Winter aspect, their grenades have gain enhanced functionality. | ||
****Ice Wraith Gunner - | ****Ice Wraith Gunner - an variant of the Grenadier that turns Stasis Grenades into Turrets. | ||
**Exo Vandal - More powerful [[Vandal]] elites working for the Exo Wrath subdivision of the House of Shadow. Now inhabiting a severely upgraded Exo body, they tower over their peers and bear a higher health pool while also bearing the ability to create temporal copies of themselves to throw off or overwhelm their opponents. Wields a more powerful version of their arsenal, can teleport across dimensions and are capable of the Ultra Smash melee attack. | **Exo Vandal - More powerful [[Vandal]] elites working for the Exo Wrath subdivision of the House of Shadow. Now inhabiting a severely upgraded Exo body, they tower over their peers and bear a higher health pool while also bearing the ability to create temporal copies of themselves to throw off or overwhelm their opponents. Wields a more powerful version of their arsenal, can teleport across dimensions and are capable of the Ultra Smash melee attack. | ||
**Rageblooded Vandal - Vandal enforcers empowered by the influence of hijacked Cryptoliths. Occasionally, usually when threatened either by inevitable damage or death, these Vandals will conjure forth a shield of occult, twisted energy to protect them, creating a wrist mounted shield for them to utilize against their assailants. Can still attack their opponents with this shield and any projectiles caught by this shield will heal or overflow the Vandal's health. | **Rageblooded Vandal - Vandal enforcers empowered by the influence of hijacked Cryptoliths. Occasionally, usually when threatened either by inevitable damage or death, these Vandals will conjure forth a shield of occult, twisted energy to protect them, creating a wrist mounted shield for them to utilize against their assailants. Can still attack their opponents with this shield and any projectiles caught by this shield will heal or overflow the Vandal's health. | ||
====Marauder==== | ====Marauder==== | ||
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**Bladesman - Marauders that that wield Shock Blades. They're often used as fast frontline infantry, employed to sweep through enemy forces. | **Bladesman - Marauders that that wield Shock Blades. They're often used as fast frontline infantry, employed to sweep through enemy forces. | ||
**Saboteur - Marauders who've taken up the burden of sneaking into enemy bases to cause chaos and hijack technologies that could be useful for the House of Shadows, and by extension, Sumeragi itself. | **Saboteur - Marauders who've taken up the burden of sneaking into enemy bases to cause chaos and hijack technologies that could be useful for the House of Shadows, and by extension, Sumeragi itself. | ||
**Kell's Guard (Marauder) - Along with the Vandal | **Kell's Guard (Marauder) - Along with the Vandal Kell’s Guard, they form the second line of defense for their Kell. They are equipped with Shock Blades or the Shrapnel Launcher. | ||
**Shade Enforcer - A class of Marauder that belongs to an elite mercenary unit within the House of Shadow called Shades. They protect the House from assailants and traitors who could harm the house. | **Shade Enforcer - A class of Marauder that belongs to an elite mercenary unit within the House of Shadow called Shades. They protect the House from assailants and traitors who could harm the house. | ||
**Splicer Marauder - Marauders who are apart of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can permanently cloak themselves, as well as stun and disorient enemies with their enhanced melee ability. | **Splicer Marauder - Marauders who are apart of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can permanently cloak themselves, as well as stun and disorient enemies with their enhanced melee ability. | ||
***Splicer Assassin - Similar to normal Assassins but are faster due to cybernetic implants and, with upgraded Shock Blades, can slow enemies. | ***Splicer Assassin - Similar to normal Assassins but are faster due to cybernetic implants and, with upgraded Shock Blades, can slow enemies. | ||
**Ice Wraith Marauder - a new type of Marauders that gain the power of Stasis. This type can summon | **Ice Wraith Marauder - a new type of Marauders that gain the power of Stasis. This type can summon an staff that send an volley of ice shards to enemies. | ||
***Ice Wraith Bladesman - this variant has longer blades that send ice shards to enemies. | ***Ice Wraith Bladesman - this variant has longer blades that send ice shards to enemies. | ||
***Ice Wraith Slower - An Ice Wraith Marauders that slowed enemies down when they dodged using Stasis energy. | ***Ice Wraith Slower - An Ice Wraith Marauders that slowed enemies down when they dodged using Stasis energy. | ||
**Rageblooded Marauder - Marauder assassins empowered by hijacked and repurposed Cryptoliths. Will remain visible even when engaged, however, but, occasionally, these units will vanish in a cloud of poison. Once invisible, these units will chase down any opponent to deliver a powerful blow with a sickly bladed gauntlet. | **Rageblooded Marauder - Marauder assassins empowered by hijacked and repurposed Cryptoliths. Will remain visible even when engaged, however, but, occasionally, these units will vanish in a cloud of poison. Once invisible, these units will chase down any opponent to deliver a powerful blow with a sickly bladed gauntlet. | ||
====Captain==== | ====Captain==== | ||
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**Weapon Forger - Captains who have taken up Gunsmithing to arm the house with new and improved weaponry. | **Weapon Forger - Captains who have taken up Gunsmithing to arm the house with new and improved weaponry. | ||
**Shade Captain - Captains who lead groups of Shade Enforcers as they roam in their lair for signs of insurgents and spies. They are equipped with Shock Blades. | **Shade Captain - Captains who lead groups of Shade Enforcers as they roam in their lair for signs of insurgents and spies. They are equipped with Shock Blades. | ||
** | **Kell’s Guard Captain - Captains who act as the final defense of the Kell as well as serve as the leaders of the Kell’s Guard. Equipped with a Shrapnel Launcher, Shock Rifle, Shock Blades, or a Scorch Cannon. | ||
**Enforcer - former members of the House of Salvation that joins the House of Shadow. They acts as elite officers since they were train by Phylaks, the Warrior. | **Enforcer - former members of the House of Salvation that joins the House of Shadow. They acts as elite officers since they were train by Phylaks, the Warrior. | ||
**Assistant - former members of the House of Salvation that joins the House of Shadow. They help the Weapon Forgers since technical issues since they were train by Praksis, the Technocrat. | **Assistant - former members of the House of Salvation that joins the House of Shadow. They help the Weapon Forgers since technical issues since they were train by Praksis, the Technocrat. | ||
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**Splicer Captain - Captains who are apart of the House of Shadow Splicer branch. Their weapons have also been substantially upgraded: their Shrapnel Launchers have higher muzzle velocity and their Shock Rifles have higher rate of fire and faster ballistic velocity. | **Splicer Captain - Captains who are apart of the House of Shadow Splicer branch. Their weapons have also been substantially upgraded: their Shrapnel Launchers have higher muzzle velocity and their Shock Rifles have higher rate of fire and faster ballistic velocity. | ||
***Splicer Weapon Forger - similar to normal Weapon Forger but are more skilled in their craft, capable of upgrading Fallen weaponry to help suit the Splicer branch. | ***Splicer Weapon Forger - similar to normal Weapon Forger but are more skilled in their craft, capable of upgrading Fallen weaponry to help suit the Splicer branch. | ||
**Ice Wraith Captain - | **Ice Wraith Captain - an new type of Captain that gain the power of Stasis. This type can summon ice gauntlet to smash foes. | ||
***Ice Wraith Weapon Forger - this variant researched more ways to use Stasis and find ways to create Stasis weapons. | ***Ice Wraith Weapon Forger - this variant researched more ways to use Stasis and find ways to create Stasis weapons. | ||
***Ice Wraith Enforcer - | ***Ice Wraith Enforcer - an variant of the Enforcer that can summon an Stais Greatsword and use it to turn enemies into ices. | ||
***Ice Wraith Assistant - | ***Ice Wraith Assistant - an variant of the Assistant that can summon drones that shoots Stasis bullets and summon and toss an Stasis Grenade. | ||
***Ice Wraith Disciple - | ***Ice Wraith Disciple - an variant of the Disciple that can create an field of Stasis energy that freeze foes and boosts that powers of other Ice Wraiths. | ||
**Exo Captain - Some of the most powerful and loyal lieutenants of the House of Shadow who now operate as field commanders for the Exo Wrath subdivision. Distinguishable by their enhanced Exo bodies, they are now capable of creating fields of negative temporal energy to erase their opponents from the timestream entirely and are capable of doing this attack frequently. Utilizes a more powerful version of their arsenal, have a more overhauled teleportation ability and can utilize the Ultra Smash attack. | **Exo Captain - Some of the most powerful and loyal lieutenants of the House of Shadow who now operate as field commanders for the Exo Wrath subdivision. Distinguishable by their enhanced Exo bodies, they are now capable of creating fields of negative temporal energy to erase their opponents from the timestream entirely and are capable of doing this attack frequently. Utilizes a more powerful version of their arsenal, have a more overhauled teleportation ability and can utilize the Ultra Smash attack. | ||
**Rageblooded Captain - Captain overseers empowered by hijacked and repurposed Cryptoliths. Upon engagement, these units will summon totem of | **Rageblooded Captain - Captain overseers empowered by hijacked and repurposed Cryptoliths. Upon engagement, these units will summon totem of infections energy that projects an immunity shield over them. The totems, despite their size, bears a considerable health pool. These units also have the ability to sling incendiary Acolyte's Grenades at their opponents. | ||
===Notable Group=== | ===Notable Group=== | ||
*Exo Wrath | *Exo Wrath | ||
*Ice Wraith | *Ice Wraith | ||
*Shades | *Shades | ||
*Shadow [[Splicer]]s | *Shadow [[Splicer]]s | ||
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**Scout Shank - Shanks that work with Scout Dregs as camera drones. Capable of a flash attack that temporarily blinds enemies. | **Scout Shank - Shanks that work with Scout Dregs as camera drones. Capable of a flash attack that temporarily blinds enemies. | ||
**Splicer Shank - Shanks that are a part of the Splicer branch of the House of Shadow. Splicer Shanks fire their weaponry a lot faster than their normal counterparts. | **Splicer Shank - Shanks that are a part of the Splicer branch of the House of Shadow. Splicer Shanks fire their weaponry a lot faster than their normal counterparts. | ||
*Heavy Shank - Heavily upgraded Shanks and a recent addition to the Fallen arsenal. Larger than their normal counterparts, they bear thicker armor and two Rotary Cannons. | *Heavy Shank - Heavily upgraded Shanks and a recent addition to the Fallen arsenal. Larger than their normal counterparts, they bear thicker armor and two Rotary Cannons. | ||
**Repeater Heavy Shank - Heavy Shanks that have been heavily upgraded to have two Repeater mini-guns on both sides of the chassis which fire heavier caliber projectiles, capable of quickly rending enemy shielding and armor. | **Repeater Heavy Shank - Heavy Shanks that have been heavily upgraded to have two Repeater mini-guns on both sides of the chassis which fire heavier caliber projectiles, capable of quickly rending enemy shielding and armor. | ||
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**Tracer Heavy Shank - Heavy Shanks that utilizes a powerful version of Wire Rifle which has twice the impact and can overpenetrate targets and surfaces but requires more time to charge up. | **Tracer Heavy Shank - Heavy Shanks that utilizes a powerful version of Wire Rifle which has twice the impact and can overpenetrate targets and surfaces but requires more time to charge up. | ||
**Splicer Heavy Shank - Heavy Shank that is a part of the House of Shadow Splicer branch. They are more powerful than their normal counterpart. | **Splicer Heavy Shank - Heavy Shank that is a part of the House of Shadow Splicer branch. They are more powerful than their normal counterpart. | ||
*Servitor - Spherical machines that supply the Fallen with ether. They utilize their own directed Void energy weapon and can teleport. | *Servitor - Spherical machines that supply the Fallen with ether. They utilize their own directed Void energy weapon and can teleport. | ||
**Pilot Servitor - Servitors that act as pilots for Ketches and Skiffs. | **Pilot Servitor - Servitors that act as pilots for Ketches and Skiffs. | ||
**Splicer Servitor - Servitors that are a part of the House of Shadow splicer branch. They bring artillery-style suppressive fire to the battlefield using their own directed energy weapons, and are relied on for their ally-healing abilities. | **Splicer Servitor - Servitors that are a part of the House of Shadow splicer branch. They bring artillery-style suppressive fire to the battlefield using their own directed energy weapons, and are relied on for their ally-healing abilities. | ||
*Walker - Spider-like assault tank used to guard key Fallen assets. Armed with a wide variety of weapons, including the main cannon that fires laser-guided explosive rounds at a high velocity. | *Walker - Spider-like assault tank used to guard key Fallen assets. Armed with a wide variety of weapons, including the main cannon that fires laser-guided explosive rounds at a high velocity. | ||
**Flame Walker - Walkers that had its weapons replaced with Solar-based weaponry such as flamethrowers and phosphorus-based missiles and cannons. | **Flame Walker - Walkers that had its weapons replaced with Solar-based weaponry such as flamethrowers and phosphorus-based missiles and cannons. | ||
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**Missile Walker - Walker that have anti-air weaponry to deal with ships such as flak cannons and Surface-to-Air Missiles from their back-mounted turret. | **Missile Walker - Walker that have anti-air weaponry to deal with ships such as flak cannons and Surface-to-Air Missiles from their back-mounted turret. | ||
**Splicer Walker - House of Shadows Walker that has been upgraded with SIVA-tech. They have more firepower and significantly more resilient than their counterparts. | **Splicer Walker - House of Shadows Walker that has been upgraded with SIVA-tech. They have more firepower and significantly more resilient than their counterparts. | ||
====Vehicle==== | ====Vehicle==== | ||
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==Cult of the Darkness== | ==Cult of the Darkness== | ||
{{Hive | {{Hive Sect infobox | ||
|image= | |image= | ||
|name= Cult of the Darkness | |name= Cult of the Darkness | ||
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Meanwhile, a group of Hive soldiers encountered the Sumeragi and House Shadow troops in Hellas Basin, they immediately informed the cult of this development. They also encountered the Black Legion and briefly fought before Nova came and calmed everyone down. They saw how they all (except Sumeragi) hated the Guardians for either killing much of their kind or disrupting many plans. They joined Sumeragi after seeing their strength in combat. Combining their resources with the other, they became the vanguard advance force and religious members. | Meanwhile, a group of Hive soldiers encountered the Sumeragi and House Shadow troops in Hellas Basin, they immediately informed the cult of this development. They also encountered the Black Legion and briefly fought before Nova came and calmed everyone down. They saw how they all (except Sumeragi) hated the Guardians for either killing much of their kind or disrupting many plans. They joined Sumeragi after seeing their strength in combat. Combining their resources with the other, they became the vanguard advance force and religious members. | ||
====Scorn Rise==== | ====Scorn Rise==== | ||
A few months later, an message was intercepted from Reef informing that a prison riot while happening in the Prison of Elder. The Cult | A few months later, an message was intercepted from Reef informing that a prison riot while happening in the Prison of Elder. The Cult weren’t interested until they learned that Riven was Taken during the Taken War, and Savathun’s Hive has control of the Dreaming City. They immediately send dozen of squads of Cult troops to secure a breach head for the rest of the Sumeragi troops. They discover that Quria have trapped the Dreaming City in a three week time-loop. | ||
====Recovering Lost Weapons==== | ====Recovering Lost Weapons==== | ||
In the aftermaths of Forsaken, the Cult asked Sumeragi to go to Taken War battlefields to recover either lost troops, weapons, and/or lost commanders for their cult. A few months after, they gathered a large number of lost weapons, Taken War surviving troops, and a small number of commanders that managed to survive. Afterward, they went to the Dreadnought to take control of its system and add it to the Sumeragi fleet, combining it with the Fallen Fleet, Hive Fleet, and Cabal Fleet. | In the aftermaths of Forsaken, the Cult asked Sumeragi to go to Taken War battlefields to recover either lost troops, weapons, and/or lost commanders for their cult. A few months after, they gathered a large number of lost weapons, Taken War surviving troops, and a small number of commanders that managed to survive. Afterward, they went to the Dreadnought to take control of its system and add it to the Sumeragi fleet, combining it with the Fallen Fleet, Hive Fleet, and Cabal Fleet. | ||
====Sorrow of Gahlran==== | ====Sorrow of Gahlran==== | ||
The Cult and the Black Legion accidentally discover an plot of Savathun to attack Calus in his ship. Informing Sumeragi of this, they headed inside of | The Cult and the Black Legion accidentally discover an plot of Savathun to attack Calus in his ship. Informing Sumeragi of this, they headed inside of Calus’ ship once more to discover how. As it turns out, Savathun created a Hive artifact that controls anyone who wears it. They watched at a distance while the Guardians took a mind-controlled Cabal named Gahlran. | ||
====The Shadowkeep==== | ====The Shadowkeep==== | ||
The Cult discover a massive structure on the Moon, within the same location in Hellmouth, The | The Cult discover a massive structure on the Moon, within the same location in Hellmouth, The World’s Grave, the Temple of Crota and the Shrine of Onyx. They also discover the Pyramid ship inside the the structure, informing Nikros, who in turn immediately informed Nova of this. The Cult also learned that the daughters of Crota has created phantasm apparitions using the Pyramid powers, these creatures being past enemies of the Guardians. Luckily, these only forms around the facilities of the Pyramid. The Cult took many textures of how the Hidden Swarm managed to create these nightmares. They also learned that the Pyramids ships is on their way. | ||
====Vex Invasion==== | ====Vex Invasion==== | ||
A few hours after the Pyramid Nightmares Hunt, the Sol Divisive launch an invasion on the moon. This forces the Cult to defend themselves from the onslaught of Vex troops. | A few hours after the Pyramid Nightmares Hunt, the Sol Divisive launch an invasion on the moon. This forces the Cult to defend themselves from the onslaught of Vex troops. | ||
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====Season of Sumeragi==== | ====Season of Sumeragi==== | ||
After the events of Beyond Light, Sumeragi decided to reveal themselves. The Cult, using all of their weapons, resources and abilities at their disposal, took over the Scarlet Keep on the Moon and | After the events of Beyond Light, Sumeragi decided to reveal themselves. The Cult, using all of their weapons, resources and abilities at their disposal, took over the Scarlet Keep on the Moon and it’s surrounding area along with a section of Hive territory on the Tangled Shore, and develop an breach head in the European Dead Zone in the territory of the Red Legion. They located an hidden moon base a few dozen miles west of the Scarlet Keep. The Moon base was turn into the personal keep of Nikros while the Council of Nikros turns the Scarlet Keep into their headquarters. After Skalos was killed, the Cult attacked, hitting the Guardians station at the moon. However, his council was killed each one by a time, but thanks to the lessons from Nokris from observing them, they were revived fully. But Nikros was severely wounded by the Guardians and was force into a coma, forcing his Queen to take over while his Consort cared for him. | ||
====Trials of the Empress==== | ====Trials of the Empress==== | ||
With the arrival of the Cabal in the system, many Cabal champions would attempt to vie for a position in [[Empress Caiatl|Caiatl's]] [[War Council]]. Among those attempts would be to appease their Empress with harsh vengeance against the Hive across the [[Sol System]]. And so, unfortunately for the Cult, they would be among those indiscriminate targets by these units, taking many losses and almost entirely losing their grip on Earth. To maintain numbers due to their losses during the Sumeragi War, Aivu Arth ordered all units to consolidate their forces to their main nests and Ascendant Realms. Due to the threat of the ambition of the Cabal, the Cult remained completely in the shadows throughout the war to preserve the safety of both the brood and the secrecy of the remnants of their allies. | With the arrival of the Cabal in the system, many Cabal champions would attempt to vie for a position in [[Empress Caiatl|Caiatl's]] [[War Council]]. Among those attempts would be to appease their Empress with harsh vengeance against the Hive across the [[Sol System]]. And so, unfortunately for the Cult, they would be among those indiscriminate targets by these units, taking many losses and almost entirely losing their grip on Earth. To maintain numbers due to their losses during the Sumeragi War, Aivu Arth ordered all units to consolidate their forces to their main nests and Ascendant Realms. Due to the threat of the ambition of the Cabal, the Cult remained completely in the shadows throughout the war to preserve the safety of both the brood and the secrecy of the remnants of their allies. | ||
====Road to The Witch Queen==== | |||
====A Dubious Gambit==== | =====A Dubious Gambit===== | ||
During the events of the Endless Night, the Cult of the Darkness, now led by Aivu Arth, uncovered a terrifying plot by Savathûn and Quria to take over the entire universe. Seeing this as a chance to right the Witch Queen's wrongs and restore the Hive to their full glory, Aivu Arth made a pact with [[Xivu Arath]] to capture Savathûn and bring her to justice. At the same time, Neganul would also send her spies down to the private corners of the Last City and intercept [[Osiris]] in accordance with various suspicions regarding his secrecy and implication in [[Lakshmi-2]]'s conspiracy plan to steal Sumeragi's glory by overthrowing the Vanguard. | |||
=====Balance in Disarray===== | |||
== | |||
==== | |||
===Leadership=== | ===Leadership=== | ||
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====Council of Nikros==== | ====Council of Nikros==== | ||
*High ranking members | *High ranking members | ||
**Krota, Warpriest (Leader of the | **Krota, Warpriest (Leader of the Cult’s military) | ||
**Mrugor, Monster of Nikros ( | **Mrugor, Monster of Nikros (Nikros’ personal Ogre bodyguard) | ||
**Ir Nukak, Deathsinger of Order (Twin leader of the wizards rank) | **Ir Nukak, Deathsinger of Order (Twin leader of the wizards rank) | ||
**Ir Bukal, Deathsinger of Chaos (Twin leader of the wizards rank) | **Ir Bukal, Deathsinger of Chaos (Twin leader of the wizards rank) | ||
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|name=Chaos Collective | |name=Chaos Collective | ||
|objectives=Assist Sumeragi with their plans<br>Create a homeworld for the Vex<br>Destroy the Guardians | |objectives=Assist Sumeragi with their plans<br>Create a homeworld for the Vex<br>Destroy the Guardians | ||
| | |Axis Minds= Atlas, Chaos Mind<br>Zeus, Thunder Mind<br>Hades, Hell Mind<br>Poseidon, Ocean Mind | ||
|encountered=Venus<br>Mars<br>Jupiter | |encountered=Venus<br>Mars<br>Jupiter | ||
}} | }} | ||
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A few months later, Sumeragi learned that the Scorn have escaped the Prison of Elders. The Collective, knowing of the Vex trapped into the Prison, broke in and rescued many Vex and brought them into their fold. Unfortunately, some of them have been extensively damaged and will have to be repaired because of the prison of what it did to them. | A few months later, Sumeragi learned that the Scorn have escaped the Prison of Elders. The Collective, knowing of the Vex trapped into the Prison, broke in and rescued many Vex and brought them into their fold. Unfortunately, some of them have been extensively damaged and will have to be repaired because of the prison of what it did to them. | ||
==== | ====Calus’s Vex==== | ||
A few months later, The Chaos Collective learned that Calus have acquired a few dozen Vex units and claimed them as his Beloved. Causing them to break into the leviathan and rescue many of them and bring them into the fold. | A few months later, The Chaos Collective learned that Calus have acquired a few dozen Vex units and claimed them as his Beloved. Causing them to break into the leviathan and rescue many of them and bring them into the fold. | ||
====Sol Divisive==== | ====Sol Divisive==== | ||
After the event of Shadowkeep, the Sol Divisive have started invading the moon, which a Shade Captain informed the Collective and Sumeragi. They gifted the Collective an copy of the Undying Mind, which they accepted. They torture the Mind for information as to how it made copies of itself in several timelines, of which it forced itself to tell the secret as to how. Using the information, Atlas created an program that make an copy of itself should it be at | After the event of Shadowkeep, the Sol Divisive have started invading the moon, which a Shade Captain informed the Collective and Sumeragi. They gifted the Collective an copy of the Undying Mind, which they accepted. They torture the Mind for information as to how it made copies of itself in several timelines, of which it forced itself to tell the secret as to how. Using the information, Atlas created an program that make an copy of itself should it be at death’s door. It gave this program to its Grand Minds and Axis Minds so they wouldn’t died as well. | ||
====Corridor of Time==== | ====Corridor of Time==== | ||
The Collective learned that Osiris have created a device that would allow Saint-14 to be brought back. Using the corridors of time to locate Vex that have been destroyed, they managed to increase their army by a quarter, along with helping the disguised Black Legion troops with their tasks of locating the new leaders of the Red Legion. They left Saint-14 alone because if discovered, he would tell the Guardians of them. | The Collective learned that Osiris have created a device that would allow Saint-14 to be brought back. Using the corridors of time to locate Vex that have been destroyed, they managed to increase their army by a quarter, along with helping the disguised Black Legion troops with their tasks of locating the new leaders of the Red Legion. They left Saint-14 alone because if discovered, he would tell the Guardians of them. | ||
====Almighty and Seraph==== | ====Almighty and Seraph==== | ||
They saw the Almighty felling to the Last City. However, they and Sumeragi learned that Rasputin have activated the defense system of the Seraph Bunker that will destroy the Almighty. Merak informed them that they have an opportunity to acquire Warmind and Golden Age techs to improve themselves. The Collective decided to go to the ones in Io and improve their weapons but | They saw the Almighty felling to the Last City. However, they and Sumeragi learned that Rasputin have activated the defense system of the Seraph Bunker that will destroy the Almighty. Merak informed them that they have an opportunity to acquire Warmind and Golden Age techs to improve themselves. The Collective decided to go to the ones in Io and improve their weapons but didn’t do much. | ||
====The Arrival of Darkness==== | ====The Arrival of Darkness==== | ||
Even the Pyramid Ships finally came to the system, the Collective saw two of the ships heading to Mercury and Io, and contacted the forces stationed at the two locations to retreat back to Sumeragi Headquarters. The troops obey and left the planets, and destroying the outposts at the planets. They then watched for anything happening at the two planets as well as Mars and Titan. | Even the Pyramid Ships finally came to the system, the Collective saw two of the ships heading to Mercury and Io, and contacted the forces stationed at the two locations to retreat back to Sumeragi Headquarters. The troops obey and left the planets, and destroying the outposts at the planets. They then watched for anything happening at the two planets as well as Mars and Titan. | ||
====Salvation and Wyvern==== | ====Salvation and Wyvern==== | ||
After the mentioned planets above disappear, the Collective discover that the Wyvern model was being used on Europa, forcing them to inform Sumeragi of this development. Nova interested of this, ask if they have it as well. They told them that do, but | After the mentioned planets above disappear, the Collective discover that the Wyvern model was being used on Europa, forcing them to inform Sumeragi of this development. Nova interested of this, ask if they have it as well. They told them that do, but didn’t think that other Vex would release them. They quickly showcased the Wyvern and its potential. Sumeragi, impressed, told them to have them out. The Collective quickly make use of the Wyvern and made other versions of them, such as Drake and Dragons. Meanwhile, Chaos Vex on Europa reported large number of Fallen grouping together, and they have discovered Eramis. After the Shadow Fallen collected enough Splinters of Darkness for, they upgraded some of their troops for maximum firepower. | ||
====Season of Sumeragi==== | ====Season of Sumeragi==== | ||
After the event of Beyond Light, Sumeragi decided to attack. The Chaos Collective took over Nesses and took territory of the House of Salvation. Altas took position in Europa while his Grand Mind took position of Nesses territory. After Nikros was defeated, they attacked next. They initially defeated the | After the event of Beyond Light, Sumeragi decided to attack. The Chaos Collective took over Nesses and took territory of the House of Salvation. Altas took position in Europa while his Grand Mind took position of Nesses territory. After Nikros was defeated, they attacked next. They initially defeated the Guardians’s a few times, and ensure they took an fighting chance. However, they started feeling blows from strikes after strikes. The Grand Minds die but thanks to the data collected from the Undying Mind, they created a copy of themselves. Altas came out of hiding but fell from the Guardian powers, but managed to create a copy of itself. The Collective retreated back to Sumeragi Headquarters to recover from their losses. | ||
====Trial of the Empress==== | ====Trial of the Empress==== | ||
Despite the consolidation of their forces following the Sumeragi's War, the Collective would be one of the most active wings of the coalition second only to the Cabal. Due to the frequent intrusions into the Vex network, the Chaos Collective would become an intelligence nexus for the remnants of Sumeragi, providing inside knowledge into the plans of the [[Imperial Cabal]] and, priorly unwittingly, the Psion Conclave, as well as their fascination with the Vex prediction engines. Using these backdoors, the Chaos Collective would pull any of the data from these engines for future plans, especially for realities involving the [[Vanguard]]'s downfall. The Collective would even steal a few of these engines for themselves to develop new tactics and test new designs for Vex frames. | Despite the consolidation of their forces following the Sumeragi's War, the Collective would be one of the most active wings of the coalition second only to the Cabal. Due to the frequent intrusions into the Vex network, the Chaos Collective would become an intelligence nexus for the remnants of Sumeragi, providing inside knowledge into the plans of the [[Imperial Cabal]] and, priorly unwittingly, the Psion Conclave, as well as their fascination with the Vex prediction engines. Using these backdoors, the Chaos Collective would pull any of the data from these engines for future plans, especially for realities involving the [[Vanguard]]'s downfall. The Collective would even steal a few of these engines for themselves to develop new tactics and test new designs for Vex frames. | ||
==== | ====Road to The Witch Queen==== | ||
===Leadership=== | ===Leadership=== | ||
They are more complicated than more collective due to having multiple Axis Minds that some of them have categorized themselves into different ranks to better identify themselves. | They are more complicated than more collective due to having multiple Axis Minds that some of them have categorized themselves into different ranks to better identify themselves. | ||
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**Nyx, Night Mind (Seraphim) | **Nyx, Night Mind (Seraphim) | ||
**Artemis, Mind of the Hunt (Throne) | **Artemis, Mind of the Hunt (Throne) | ||
===Command Structure=== | ===Command Structure=== | ||
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**Throne - Commander units and heavy aerial troops for the flying Vex. Compared to the lower ranks, there are few of them but are extremely powerful. | **Throne - Commander units and heavy aerial troops for the flying Vex. Compared to the lower ranks, there are few of them but are extremely powerful. | ||
**Cherubim - Higher and fewer than the Thrones, their Gatling-styled Aeon Maul and Healing aura makes them a high-priority target in Strikes and, in some cases, Raids. | **Cherubim - Higher and fewer than the Thrones, their Gatling-styled Aeon Maul and Healing aura makes them a high-priority target in Strikes and, in some cases, Raids. | ||
**Seraphim - the highest level among the aerial troops. Only 6 of them can exist at a time, else the whole time-space continuum will collapse due to their power. This power makes them equal to Atheon, | **Seraphim - the highest level among the aerial troops. Only 6 of them can exist at a time, else the whole time-space continuum will collapse due to their power. This power makes them equal to Atheon, Time’s Conflux. | ||
**Typhon - aquatic-based Hydras capable of submerging and reemerging in water. They utilize their water-based abilities to lift up rocky shields, as well as toss them towards their opponents, disorienting and knocking them back. | **Typhon - aquatic-based Hydras capable of submerging and reemerging in water. They utilize their water-based abilities to lift up rocky shields, as well as toss them towards their opponents, disorienting and knocking them back. | ||
**Leviathan - higher class aquatic Hydras equipped with arms pulsing with [[Arc]] energies. Capable of launching powerful Arc volleys at their opponents and shock a watery arena with its voltaic grip. It can catch rockets and grenades with their water abilities and heal in water. Can grab enemies and instantly kill them with a drowning ability. | **Leviathan - higher class aquatic Hydras equipped with arms pulsing with [[Arc]] energies. Capable of launching powerful Arc volleys at their opponents and shock a watery arena with its voltaic grip. It can catch rockets and grenades with their water abilities and heal in water. Can grab enemies and instantly kill them with a drowning ability. | ||
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**Greater Cyclops - Vex artillery unit that have been upgraded to have three Void Mortar. | **Greater Cyclops - Vex artillery unit that have been upgraded to have three Void Mortar. | ||
**Cerberus - a quadrupedal walker tank with three Cyclops heads as well as two Torch Hammers. | **Cerberus - a quadrupedal walker tank with three Cyclops heads as well as two Torch Hammers. | ||
====Wyvern==== | ====Wyvern==== | ||
*Wyvern - massive, aggressive assault platforms armed with a versatile arsenal of weaponry. Are always armed with a Warp Lance and can activate shield projectors on each of its fins to provide it and it's allies cover. Has the ability to leap into the air and deliver a powerful pounce attack, affecting a massive area-of-effect. | *Wyvern - massive, aggressive assault platforms armed with a versatile arsenal of weaponry. Are always armed with a Warp Lance and can activate shield projectors on each of its fins to provide it and it's allies cover. Has the ability to leap into the air and deliver a powerful pounce attack, affecting a massive area-of-effect. | ||
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|name=Black Legion | |name=Black Legion | ||
|objectives= Conquer the Last City<br>Destroy or Absorb the Red Legion<br>Reformed the Cabal Empire | |objectives= Conquer the Last City<br>Destroy or Absorb the Red Legion<br>Reformed the Cabal Empire | ||
| | |Commander(s)= Xa'Lus, Dominus of Black <br> Me'tron, Primus of Dark <br> Sta'tra, Primus of Black | ||
| | |Keep(s)= Firebase Ares <br> Firebase Athena <br> Firebase Neptune | ||
|deployed= Earth <br> Venus <br> Mars <br> Mercury | |deployed= Earth <br> Venus <br> Mars <br> Mercury | ||
}} | }} | ||
===Overview=== | ===Overview=== | ||
Formed from the remnants of the Red Legion and Loyalists deserters, those that left the solar system return to the Cabal Homeworld and report the failure of their mission and the death of the Red Legion leaderships. Seeing the threat, the Cabal council summoned | Formed from the remnants of the Red Legion and Loyalists deserters, those that left the solar system return to the Cabal Homeworld and report the failure of their mission and the death of the Red Legion leaderships. Seeing the threat, the Cabal council summoned Xa’Lus to lead the remnants. Forming the Black Legion, they have greater tech from the Guardian, Vex and Fallen. They returned to the solar system to learn about the Guardians to see how to defeat them. Sumeragi contacted the Black Legion for an alliance, as well as the chance to beat the Guardians. They reluctantly agreed but ask to leave if Sumeragi fails to beat the Guardians. They are seen in black, and grey armor with an hit of red linings in their armor with spiked shoulders pad. | ||
===History=== | ===History=== | ||
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====Mars and Hive==== | ====Mars and Hive==== | ||
Months later, a group of Black Legion troops were on Mars investigating Red Legion activities. They discovered the Cult of the Darkness and Sumeragi. The Legion told Sumeragi that an new leader of the Red Legion was Val | Months later, a group of Black Legion troops were on Mars investigating Red Legion activities. They discovered the Cult of the Darkness and Sumeragi. The Legion told Sumeragi that an new leader of the Red Legion was Val Ca’uor. After Xalus discussed with his Primus’, he decided to join forces with Sumeragi to defeat the Guardians. After Xol was defeated, Xalus sends troops along with the House of Shadow troops to attack Red Legion reinforcements to help the Guardians deal with Ca’uor. | ||
====Scorn and Red==== | ====Scorn and Red==== | ||
A few months later, reports of Red Legion troops imprisonment in the Prison of Elders spurred some to break some of them out. However, a riot in the prison was started before they can do anything. Reports of Cayde- | A few months later, reports of Red Legion troops imprisonment in the Prison of Elders spurred some to break some of them out. However, a riot in the prison was started before they can do anything. Reports of Cayde-6’s permanent death send Nova into a frenzy and ordered the House of Shadow and Blaco Legion troops, along with Adeptroid to go after reinforcements of the Scorn and prevent them from helping the Scorn Barons. | ||
====Armory of Black==== | ====Armory of Black==== | ||
A few months later, they were the Armory Forge from the House of Shadow. Using the notes given by the house, they were able to upgrade their weaponry to improve damage. And along with that, they were able to upgrade their armor and vehicles as well. Now, their Slug Shotgun has a charge ability that shoot out a massive Arc energy blast. Their Energy Shield can now combine with other energy shield to form a massive shield barrier. Their Bronto Cannon now has semi-auto mode and a auto mode. Their Slug Launcher can now shoot at a higher rate of fire and now has a rifle variant of it. Their Headhunter now has anti-tank capacity and can now fire three shots in a row. Their Severus, Greataxe, Rendis Gauntlet, and Ripsaw can now do more damage. Their Magma Launcher and Cyro Launcher can be modified to have a shotgun-like ability. Their Lance can be transformed into a whip. Most of the turrets, device, and missile launcher have now been upgraded. | A few months later, they were the Armory Forge from the House of Shadow. Using the notes given by the house, they were able to upgrade their weaponry to improve damage. And along with that, they were able to upgrade their armor and vehicles as well. Now, their Slug Shotgun has a charge ability that shoot out a massive Arc energy blast. Their Energy Shield can now combine with other energy shield to form a massive shield barrier. Their Bronto Cannon now has semi-auto mode and a auto mode. Their Slug Launcher can now shoot at a higher rate of fire and now has a rifle variant of it. Their Headhunter now has anti-tank capacity and can now fire three shots in a row. Their Severus, Greataxe, Rendis Gauntlet, and Ripsaw can now do more damage. Their Magma Launcher and Cyro Launcher can be modified to have a shotgun-like ability. Their Lance can be transformed into a whip. Most of the turrets, device, and missile launcher have now been upgraded. | ||
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After the event of the Sundial, Sumeragi discovered the Amtec, the fourth sisters of the Flayers triplets, has send the Almighty down to the Last City to destroy it. They also discover that Rasputin has activated the Seraph Bunkers and Towers to destroy it. Merak, a high ranking officer of the Adaptroid, told them that they have an opportunity to acquire the techs in those bunkers. The Black Legion went to some of the bunkers and acquire some tech that provided stronger armors, as well as some Frames to have some cannon fodder troops. | After the event of the Sundial, Sumeragi discovered the Amtec, the fourth sisters of the Flayers triplets, has send the Almighty down to the Last City to destroy it. They also discover that Rasputin has activated the Seraph Bunkers and Towers to destroy it. Merak, a high ranking officer of the Adaptroid, told them that they have an opportunity to acquire the techs in those bunkers. The Black Legion went to some of the bunkers and acquire some tech that provided stronger armors, as well as some Frames to have some cannon fodder troops. | ||
====The Darkness arrival==== | ====The Darkness arrival==== | ||
When the Pyramid Ships arrived on Mercury, Mars, Titan and Io, | When the Pyramid Ships arrived on Mercury, Mars, Titan and Io, Xa’Lus contacted the outposts stationed at those locations and ordered to return to Sumeragi Headquarters or relocate to a nearby outpost close to those locations. The Black Armory Forge they were given was send back into Sumeragi Headquarters before being relocated to the Black Legion main stronghold, as well as major projects involving the frames and scorpius were send back. | ||
====Salvation and Exo==== | ====Salvation and Exo==== | ||
After the Darkness consumed Titan, Io, Mercury and Mars, the Black Legion intercepted a mysterious signal coming from Europa. Surprised to have intel about Eramis again, considering what happened from what they know as she attempted to raid the Tower for SIVA weapons over a year ago. However, they were more surprised, in a good way, to heard about the origin of the Exo located in Europa. They also received the Splinters of Darkness from the House of Shadow, leading them to create a new Legion called the Frost Legion. A few weeks later, after the discovery of the Deep Stone Crypt, they sent a massive regiment of Black Legion troops to create Exo bodies for the Cabal. Days later, they managed to do so, creating the Exo Legion. | After the Darkness consumed Titan, Io, Mercury and Mars, the Black Legion intercepted a mysterious signal coming from Europa. Surprised to have intel about Eramis again, considering what happened from what they know as she attempted to raid the Tower for SIVA weapons over a year ago. However, they were more surprised, in a good way, to heard about the origin of the Exo located in Europa. They also received the Splinters of Darkness from the House of Shadow, leading them to create a new Legion called the Frost Legion. A few weeks later, after the discovery of the Deep Stone Crypt, they sent a massive regiment of Black Legion troops to create Exo bodies for the Cabal. Days later, they managed to do so, creating the Exo Legion. | ||
====Season of Sumeragi==== | ====Season of Sumeragi==== | ||
They took over the European Dead Zone as well as the Cosmodrome along with some of the territory of the Nessus Red Legion. After Atlas was defeated, | They took over the European Dead Zone as well as the Cosmodrome along with some of the territory of the Nessus Red Legion. After Atlas was defeated, Xa’lus came out and challenged the Guardians, who accepted and was promptly defeated. However, performing Strike after Strike, some of his High Commands were killed. Xa’Lus himself came to fight the Guardians but was killed by them. Prior to the confrontation, Xa’Lus had his Psion made a copy of his mind and upload it into a Exo body. | ||
====Trial of the Empress==== | ====Trial of the Empress==== | ||
With morale within the Black Legion at an all-time low and the arrival of the [[Empress Caiatl|Caiatl]] | With morale within the Black Legion at an all-time low and the arrival of the [[Empress Caiatl|Caiatl]] and her fleet, many Legionaries would desert to the [[Imperial Cabal]]. However, many loyalists within the legion would infiltrate Caiatl's forces, as well as the forces of those vying for power within her [[War Council]], granting their forces inside intelligence into her plans. Many agents would even go as far as sabotaging the champions' goals such as preventing the discover of the [[Deep Stone Crypt]], bricking Vex tech and sabotaging Hive cleansing operations to keep these champions from ascending. However, the Legion would also experience losses in the form of desertion from Psions for the mysterious Conclave, from which, on one hand, agents would procure repurposed light-suppression devices for the Legion's scientists and engineers to mass produce while they reconsolidated their forces. During this time, the Legion would also deploy agents and field researchers to investigate the [[Glykon Volatus]] to experiment on the mysterious growths aboard the ship. | ||
==== | ====Road to The Witch Queen==== | ||
===Leadership=== | ===Leadership=== | ||
====Dominus==== | ====Dominus==== | ||
*Xa'lus, Dominus of Black | *Xa'lus, Dominus of Black | ||
====Primus==== | ====Primus==== | ||
*Me'tron, Primus of Dark | *Me'tron, Primus of Dark | ||
*Sta'tra, Primus of Black | *Sta'tra, Primus of Black | ||
*Fro'sta, Primus of Frost | *Fro'sta, Primus of Frost | ||
*Mec'tra | *Mec'tra, Primus of Exo | ||
====Valus==== | ====Valus==== | ||
*Valus Maru'usk, Umbral Scourge | *Valus Maru'usk, Umbral Scourge | ||
*Valus Tulthem, Harrowed Blade | *Valus Tulthem, Harrowed Blade | ||
====Val==== | ====Val==== | ||
*Val Seng, Crushing Jaw | *Val Seng, Crushing Jaw | ||
*Val Umu'urn, Shadowing Volley | *Val Umu'urn, Shadowing Volley | ||
*Val Zalvahn, Black Partisan | *Val Zalvahn, Black Partisan | ||
====Psion Flayers==== | ====Psion Flayers==== | ||
*Lethoc, Servant of Tulthem | *Lethoc, Servant of Tulthem | ||
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*Susansoo, Standard's Tribune | *Susansoo, Standard's Tribune | ||
*Baltretc, the Frozen Maw | *Baltretc, the Frozen Maw | ||
====Other High Command==== | ====Other High Command==== | ||
*Altham, Taskforce Sniper | *Altham, Taskforce Sniper | ||
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*Tal'salak, Taskforce Incinerator | *Tal'salak, Taskforce Incinerator | ||
*Vulkar, Taskforce Butcher | *Vulkar, Taskforce Butcher | ||
===Command Structure=== | ===Command Structure=== | ||
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**Frozen War Beast - War Beasts injected with the dark powers of the Splinters of Darkness. Their bites now begin to freeze their opponents. The more stacks of Frost the target has, the more damage the War Beast deals to the target. | **Frozen War Beast - War Beasts injected with the dark powers of the Splinters of Darkness. Their bites now begin to freeze their opponents. The more stacks of Frost the target has, the more damage the War Beast deals to the target. | ||
***Frozen War Hound - War Hounds now granted the dark powers of Stasis. Much like their inferior counterparts, these units can freeze their opponents with their bites and slash attacks. They, however, also have the ability to sling shards of ice at their opponents as well. | ***Frozen War Hound - War Hounds now granted the dark powers of Stasis. Much like their inferior counterparts, these units can freeze their opponents with their bites and slash attacks. They, however, also have the ability to sling shards of ice at their opponents as well. | ||
====Psion==== | ====Psion==== | ||
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**Inferno Psion - Psions that have a small version of the Magma Launcher. | **Inferno Psion - Psions that have a small version of the Magma Launcher. | ||
***Ice Psion - Psions that have a small version of the Cyro Launcher. | ***Ice Psion - Psions that have a small version of the Cyro Launcher. | ||
**Pulsar - sniper specialist that attack high-value | **Pulsar - sniper specialist that attack high-value target. | ||
**Venator - cloaked Psion units that act as assassins and infiltration troops. | **Venator - cloaked Psion units that act as assassins and infiltration troops. | ||
**Vilicus - high-ranking Psion troops that serve as enforcers for their lower-ranking kin. They can carry heavier weaponry, have access to all Psionic powers, can use a Quake ability, and launch rockets. | **Vilicus - high-ranking Psion troops that serve as enforcers for their lower-ranking kin. They can carry heavier weaponry, have access to all Psionic powers, can use a Quake ability, and launch rockets. | ||
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**Frost Psion - Psions armed with Splinters of Darkness and are proficient in the use of Stasis. These Psions are capable of a massive assortment of attacks: the conjuration of barriers of Stasis for their allies, the creation of freezing auras around their enemies or the ability to fling a powerful javelin at their opponents capable of violently exploding with Stasis energy. | **Frost Psion - Psions armed with Splinters of Darkness and are proficient in the use of Stasis. These Psions are capable of a massive assortment of attacks: the conjuration of barriers of Stasis for their allies, the creation of freezing auras around their enemies or the ability to fling a powerful javelin at their opponents capable of violently exploding with Stasis energy. | ||
***Frost Vilicus - Vilicus units adept in the utility of Stasis. Much like their subordinate peers, they also have a massive assortment of abilities: the ability to cast a volley of tracking bolts of Stasis, the ability to unleash a volley of high-impact pillars of Stasis and the ability to entomb themselves in a Stasis cocoon to mend any lost health and gain an additional overshield to protect them from damage. | ***Frost Vilicus - Vilicus units adept in the utility of Stasis. Much like their subordinate peers, they also have a massive assortment of abilities: the ability to cast a volley of tracking bolts of Stasis, the ability to unleash a volley of high-impact pillars of Stasis and the ability to entomb themselves in a Stasis cocoon to mend any lost health and gain an additional overshield to protect them from damage. | ||
====Legionary==== | ====Legionary==== | ||
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**Ballistarius - Legionaries that specializes in placing turrets in area of value, firebases, as well as land mines. | **Ballistarius - Legionaries that specializes in placing turrets in area of value, firebases, as well as land mines. | ||
**Venator Prime - cloaked Legionary units that provide leadership and enforcement over their Venator subordinates. Solar sword is replaced by the Necator Sword that instantly kills any target it hits. | **Venator Prime - cloaked Legionary units that provide leadership and enforcement over their Venator subordinates. Solar sword is replaced by the Necator Sword that instantly kills any target it hits. | ||
**Janissary - cloned Cabal trained to be elite and highly skilled assault commandoes and special operatives. Surgically enhanced with state-of-the-art Cabal machinery and prosthetics, these units can tank inhumane amounts of damage and deal just as much back. Modifications to their joints allow for enhanced mobility and powerful kicks to the ground. Arms can now lift objects nearly twenty times their size, therefore capable of instantly killing anyone caught by those devastating swings. Armed with the best of the Cabal arsenal, including a micro-nuclear powered jetpack, allowing for prolonged flight, powerful weaponry and a devastating, wrist mounted bladed gauntlet that also serves as a micro-fusion rocket launcher. Violently explodes to prevent such powerful units, their arsenal and the work used to create them from falling into enemy hands. Usually deployed as siege engines or covert assassins. | **Janissary - cloned Cabal trained to be elite and highly skilled assault commandoes and special operatives. Surgically enhanced with state-of-the-art Cabal machinery and prosthetics, these units can tank inhumane amounts of damage and deal just as much back. Modifications to their joints allow for enhanced mobility and powerful kicks to the ground. Arms can now lift objects nearly twenty times their size, therefore capable of instantly killing anyone caught by those devastating swings. Armed with the best of the Cabal arsenal, including a micro-nuclear powered jetpack, allowing for prolonged flight, powerful weaponry and a devastating, wrist mounted bladed gauntlet that also serves as a micro-fusion rocket launcher. Violently explodes to prevent such powerful units, their arsenal and the work used to create them from falling into enemy hands. Usually deployed as siege engines or covert assassins. | ||
**Frost Legionary - Legionaries armed with splinters of darkness and are adept in the use of Stasis. Their Frag Detonators now launch an entire arsenal of Stasis grenades. | **Frost Legionary - Legionaries armed with splinters of darkness and are adept in the use of Stasis. Their Frag Detonators now launch an entire arsenal of Stasis grenades. | ||
**Exo Legionary - extremely regimented and well-trained Legionary commandoes that serve as the rare backbone of the Exo Legion division of the Black Legion. The now inhabit a new, highly advanced and state-of-the-art Exo body that provides them with enhanced endurance, strength and additional, time-based abilities. These commandoes have the ability to conjure violent and unstable gifts of temporal energy capable of firing Cabal Slugs from other timelines at any target within range and sight. They wield a heavier, yet more powerful version of their arsenal and a jump pack wielded into the back of their Exo bodies, which also provides them the ability to generate a concussive blast of force to knock enemies away. | **Exo Legionary - extremely regimented and well-trained Legionary commandoes that serve as the rare backbone of the Exo Legion division of the Black Legion. The now inhabit a new, highly advanced and state-of-the-art Exo body that provides them with enhanced endurance, strength and additional, time-based abilities. These commandoes have the ability to conjure violent and unstable gifts of temporal energy capable of firing Cabal Slugs from other timelines at any target within range and sight. They wield a heavier, yet more powerful version of their arsenal and a jump pack wielded into the back of their Exo bodies, which also provides them the ability to generate a concussive blast of force to knock enemies away. | ||
====Phalanx==== | ====Phalanx==== | ||
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**Frost Phalanx - Phalanxes armed with splinters of darkness and are proficient in the utility of Stasis. Their shields are now replaced by an entire sheet of durable ice that can be destroyed by concentrated gunfire, but is easily replenished. This shield is also capable of slinging Stasis shards at their opponents. | **Frost Phalanx - Phalanxes armed with splinters of darkness and are proficient in the utility of Stasis. Their shields are now replaced by an entire sheet of durable ice that can be destroyed by concentrated gunfire, but is easily replenished. This shield is also capable of slinging Stasis shards at their opponents. | ||
**Exo Phalanx - highly skilled and powerful Phalanx linemen operating with the Exo Legion detachment of the Black Legion. Empowered by a new, technologically enhanced Exo body, they are significantly larger than their minor counterparts and, of course, acquire a greater health pool. They are now armed with a Vex and Clovis Bray tech empowered shield that deletes any bullets caught by the field generated by it. On occasion, the Phalanx can project a wall of negative temporal energy that deletes any enemy caught by the blast. They also have a more powerful weapon and can deliver a fatal blow with their bulky, unstable shield. | **Exo Phalanx - highly skilled and powerful Phalanx linemen operating with the Exo Legion detachment of the Black Legion. Empowered by a new, technologically enhanced Exo body, they are significantly larger than their minor counterparts and, of course, acquire a greater health pool. They are now armed with a Vex and Clovis Bray tech empowered shield that deletes any bullets caught by the field generated by it. On occasion, the Phalanx can project a wall of negative temporal energy that deletes any enemy caught by the blast. They also have a more powerful weapon and can deliver a fatal blow with their bulky, unstable shield. | ||
====Incendior==== | ====Incendior==== | ||
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**Cryo Incendior - specialist Incendior armed with a specialized Cryo thrower that freezes any enemies caught in the ice pools. A compression blast completely engulfs a [[Guardian]] in Ice, negating movement and the ability to fire, also doubling incoming damage. | **Cryo Incendior - specialist Incendior armed with a specialized Cryo thrower that freezes any enemies caught in the ice pools. A compression blast completely engulfs a [[Guardian]] in Ice, negating movement and the ability to fire, also doubling incoming damage. | ||
**Beastmaster(Incendior) - Incendiors that have experience in training War Beasts. Can summon War Beast backup if any enemy threatens the Beastmaster. | **Beastmaster(Incendior) - Incendiors that have experience in training War Beasts. Can summon War Beast backup if any enemy threatens the Beastmaster. | ||
**Frost Incendior - Incendiors armed with a splinter of darkness and are proficient in its use. Placed at the tip of their Magma Launcher, the Incendior's splinter of darkness converts their magma into dark Frostfire, capable of dealing massive damage and freezing targets in place. Occasionally, these units will launch a boulder of ice at their enemies that violently explodes upon impact. | **Frost Incendior - Incendiors armed with a splinter of darkness and are proficient in its use. Placed at the tip of their Magma Launcher, the Incendior's splinter of darkness converts their magma into dark Frostfire, capable of dealing massive damage and freezing targets in place. Occasionally, these units will launch a boulder of ice at their enemies that violently explodes upon impact. | ||
====Gladiator==== | ====Gladiator==== | ||
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**Great Beastmaster - Gladiators that have experience in training Skewer Beasts. Can summon Skewer Beast backup if any enemy threatens the Beastmaster | **Great Beastmaster - Gladiators that have experience in training Skewer Beasts. Can summon Skewer Beast backup if any enemy threatens the Beastmaster | ||
**Viking - Larger variants of the Gladiator. They use the their [[Solar]] Greataxe to fight foes. | **Viking - Larger variants of the Gladiator. They use the their [[Solar]] Greataxe to fight foes. | ||
**Frost Gladiator - Gladiators gifted splinters of darkness and are proficient in their use. There exists two variations of these units: one armed with their customary Severus Cleavers, where they cast Stasis nets at their enemies in hopes of entrapping them in place to easily make short work of them. The other is armed with a pair of maces tipped with the splinters, which is capable of high damage. The | **Frost Gladiator - Gladiators gifted splinters of darkness and are proficient in their use. There exists two variations of these units: one armed with their customary Severus Cleavers, where they cast Stasis nets at their enemies in hopes of entrapping them in place to easily make short work of them. The other is armed with a pair of maces tipped with the splinters, which is capable of high damage. The former also has the ability to cast the electro-chained splinters at their enemies to bash them back and freeze them in place, as well as slam them down to create a cascade of Stasis. | ||
====Centurion==== | ====Centurion==== | ||
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**Phoenix - specialist Centurion units armed with an enhanced jet pack that allows the Phoenix to travel higher and move around to flank targets. Can slam the ground from the air to knock their opponents back. | **Phoenix - specialist Centurion units armed with an enhanced jet pack that allows the Phoenix to travel higher and move around to flank targets. Can slam the ground from the air to knock their opponents back. | ||
**Dragoon - special ops Cabal distinguished by their jet black armor and red optics. Can suppress light-based abilities with their aura generators, entrap enemies with a Solar net, cloak, and summon an Accipiter Drone to provide support. Weaker than their commanding brethren, but has a higher sense of mobility. | **Dragoon - special ops Cabal distinguished by their jet black armor and red optics. Can suppress light-based abilities with their aura generators, entrap enemies with a Solar net, cloak, and summon an Accipiter Drone to provide support. Weaker than their commanding brethren, but has a higher sense of mobility. | ||
**Tulthem's Chosen - Centurion's anointed by Tulthem and granted Psionic abilities. A more elusive target, they can teleport across the battlefield and can conjure Solar Seekers to track and disintegrate their enemies. They can lift debris from the field to protect themselves and damage their assailants. | **Tulthem's Chosen - Centurion's anointed by Tulthem and granted Psionic abilities. A more elusive target, they can teleport across the battlefield and can conjure Solar Seekers to track and disintegrate their enemies. They can lift debris from the field to protect themselves and damage their assailants. | ||
**Cossack - genetically modified Cabal clones trained to be highly skilled special operations coordinators. Much like their Janissary inferiors, much of these soldiers's joints and body parts have been spliced and replaced with alien and advanced tech, granting them increased endurance and strength. Their brains are also linked to a supercomputer intricately linked to the Cabal Battlenet, sharpening their intellect and perspective on the battlefield. They are gifted the best of the Cabal arsenal, immunity shield projectors, powerful jetpacks, retractable, wrist-mounted shield gauntlets, as well as a miniature drone foundry that creates unwaveringly loyal Aquilla bodyguard drones, capable of firing a barrage of Slugs at their enemies. Also violently explodes as a protective failsafe to prevent their corpses and priceless intel from falling into enemy hands. | **Cossack - genetically modified Cabal clones trained to be highly skilled special operations coordinators. Much like their Janissary inferiors, much of these soldiers's joints and body parts have been spliced and replaced with alien and advanced tech, granting them increased endurance and strength. Their brains are also linked to a supercomputer intricately linked to the Cabal Battlenet, sharpening their intellect and perspective on the battlefield. They are gifted the best of the Cabal arsenal, immunity shield projectors, powerful jetpacks, retractable, wrist-mounted shield gauntlets, as well as a miniature drone foundry that creates unwaveringly loyal Aquilla bodyguard drones, capable of firing a barrage of Slugs at their enemies. Also violently explodes as a protective failsafe to prevent their corpses and priceless intel from falling into enemy hands. | ||
**Frost Centurion - Centurions gifted Splinters of Darkness and are adept in the use and weaponization of Stasis. Not only capable of unleashing a barrage of Stasis bolts at their opponents, these units also have the ability to encase their allies in a durable crust of icy armor that severely reduces oncoming damage. | **Frost Centurion - Centurions gifted Splinters of Darkness and are adept in the use and weaponization of Stasis. Not only capable of unleashing a barrage of Stasis bolts at their opponents, these units also have the ability to encase their allies in a durable crust of icy armor that severely reduces oncoming damage. | ||
**Exo Centurion - highly skilled, clever and well disciplined lieutenants of the Black Legion's elite and prestigious Exo Legion. Their consciousness now pilots a highly upgraded and Cabal tech enhanced Exo body supporting two Temporal Manipulation Pylons. On occasion, the Exo Centurion will activate these pylons, summoning a randomized pod of Cabal from other timelines. If there are any dead Cabal within the vicinity of the Centurion, the mechanical commander will "resurrect" them, pulling them from moments before their death and making them more resilient; both the summoning and resurrection mechanic provides the Centurion with additional endurance depending on the amount of Cabal spawned. They are also passively surrounded by an aura that slowly damages their enemies and weakens the damage of their weaponry and abilities. They wield a more powerful arsenal and make frequent use of a jetpack grafted into their armor, which also allows them to utilize the Ultra Smash ability. | **Exo Centurion - highly skilled, clever and well disciplined lieutenants of the Black Legion's elite and prestigious Exo Legion. Their consciousness now pilots a highly upgraded and Cabal tech enhanced Exo body supporting two Temporal Manipulation Pylons. On occasion, the Exo Centurion will activate these pylons, summoning a randomized pod of Cabal from other timelines. If there are any dead Cabal within the vicinity of the Centurion, the mechanical commander will "resurrect" them, pulling them from moments before their death and making them more resilient; both the summoning and resurrection mechanic provides the Centurion with additional endurance depending on the amount of Cabal spawned. They are also passively surrounded by an aura that slowly damages their enemies and weakens the damage of their weaponry and abilities. They wield a more powerful arsenal and make frequent use of a jetpack grafted into their armor, which also allows them to utilize the Ultra Smash ability. | ||
====Colossus==== | ====Colossus==== | ||
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**Juggernaut - specialist Colossus units gifted state-of-the-art Cabal technology. Torque joints allow greater movement, a back-mounted Mortar allows a cluster bomb volley to rain death on their enemies and shield tech allows enemy projectiles to be deflected back. Quake ability kills anyone regardless of power and buffs. | **Juggernaut - specialist Colossus units gifted state-of-the-art Cabal technology. Torque joints allow greater movement, a back-mounted Mortar allows a cluster bomb volley to rain death on their enemies and shield tech allows enemy projectiles to be deflected back. Quake ability kills anyone regardless of power and buffs. | ||
**Frost Colossus - Colossi armed with splinters of darkness and are adept in the use of their Stasis enhanced arsenal. These units are capable of creating 3 individual, tracking waves of Stasis energy capable of shredding a decent health bar, as well as create a shield of Stasis encrusted around the barrels of their weapons, minimally protecting them from any oncoming damage. Also launches Stasis mortars from their backpacks. | **Frost Colossus - Colossi armed with splinters of darkness and are adept in the use of their Stasis enhanced arsenal. These units are capable of creating 3 individual, tracking waves of Stasis energy capable of shredding a decent health bar, as well as create a shield of Stasis encrusted around the barrels of their weapons, minimally protecting them from any oncoming damage. Also launches Stasis mortars from their backpacks. | ||
====Thresher==== | ====Thresher==== | ||
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*Solar Greataxe | *Solar Greataxe | ||
*Cabal Bronto Cannon | *Cabal Bronto Cannon | ||
* | *barrier-shield | ||
*Aura Generator | *Aura Generator | ||
*Accipiter Drone | |||
*Solar Net | *Solar Net | ||
*Heavy Slug Thrower | *Heavy Slug Thrower | ||
*Cabal Slug Launcher | *Cabal Slug Launcher | ||
*Slug Repeater | *Slug Repeater | ||
==The Corrupted== | ==The Corrupted== | ||
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{{Race infobox | {{Race infobox | ||
|name=The Corrupted | |name=The Corrupted | ||
|othername= | |othername=Nikros’ Taken | ||
|image= | |image= | ||
|goals=Serve Nikros | |goals=Serve Nikros | ||
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|distinctions=Same as regular Taken but their eyes are red. | |distinctions=Same as regular Taken but their eyes are red. | ||
|lifespan=Indefinite | |lifespan=Indefinite | ||
|notable-person= Consul, Slave of Corruption<br>Thumos, the Broken<br>Atheon, | |notable-person= Consul, Slave of Corruption<br>Thumos, the Broken<br>Atheon, Time’s Broken | ||
}} | }} | ||
===Overview=== | ===Overview=== | ||
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During Nikros experimentation on the Taken, he tried adding Void energy since Void means emptiness and the nature of the Taken is void of all sentient. Instead both powers seems to somehow merged together. Both these energy settled down after a few minutes of intense powers. Nikros cautiously used the new power to summon the Taken, and somehow it did but the Void energy boosted that Taken powers. | During Nikros experimentation on the Taken, he tried adding Void energy since Void means emptiness and the nature of the Taken is void of all sentient. Instead both powers seems to somehow merged together. Both these energy settled down after a few minutes of intense powers. Nikros cautiously used the new power to summon the Taken, and somehow it did but the Void energy boosted that Taken powers. | ||
====Forming the Corrupted==== | ====Forming the Corrupted==== | ||
Using the newly created powers, he used it on some of the Taken he has under his command and empowered them to the point of having new abilities. After that, he used it on the corpse of the Consul, who he managed to retrieve after | Using the newly created powers, he used it on some of the Taken he has under his command and empowered them to the point of having new abilities. After that, he used it on the corpse of the Consul, who he managed to retrieve after Ghaul’s death. Not only was he revived but also retained his memory. However, he was unable to attack Nikros due to him being a Corrupted. | ||
====Red, Dusk, Sol, and Hive Corruption==== | ====Red, Dusk, Sol, and Hive Corruption==== | ||
During the Red War, Nikros had The Consul traveled to different location to revive certain beings back to life as Corrupted. The first was Atheon, who became the | During the Red War, Nikros had The Consul traveled to different location to revive certain beings back to life as Corrupted. The first was Atheon, who became the Time’s Corruption on Venus. Crota was next in line on the Moon, along with Skolas on Venus. Both becoming the Corrupted Prince and Corrupted Kell respectively. Nikros managed to locate the corpse of Oryx and revive him but Oryx himself lost all memories of himself or his family. Aksis was revived and retained his form he has back in the SIVA Crisis. A few weeks later, Nikros, through great skill of sneaking managed to bring back Ghaul, to the Consul’s delight. | ||
====Mercury and Mars==== | ====Mercury and Mars==== | ||
A few weeks after the revival of Ghaul, Nikros send them on Mercury to recover an fallen Vex that could be of great use to the Corrupted. The Consul send Aksis and Ghaul to receive this Vex. Panoptes, became one of the Corrupted Generals. Afterwards, they went to Mars. There, the Corrupted joined Sumeragi on the orders of Nikros. | A few weeks after the revival of Ghaul, Nikros send them on Mercury to recover an fallen Vex that could be of great use to the Corrupted. The Consul send Aksis and Ghaul to receive this Vex. Panoptes, became one of the Corrupted Generals. Afterwards, they went to Mars. There, the Corrupted joined Sumeragi on the orders of Nikros. | ||
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====Black Fleet Arrival==== | ====Black Fleet Arrival==== | ||
A few months later, after the Vex Invasion of the Moon and the Cabal assault on the Sundial and Last City, the Black Fleet finally came. However, the Corrupted learned that the Darkness is trying to communicate with the Guardians but Savathun has her nephew Nokris performing interference mission on the communications. They have spent a few months fighting against the Taken and corrupting them into their army. They also spy on Eris and her translation of the Darkness messages. After Nokris was defeated in the week that Titan, Io, Mercury and Mars disappeared, they reported what they learned to Nikros, who in turned informed Nova of this report. | A few months later, after the Vex Invasion of the Moon and the Cabal assault on the Sundial and Last City, the Black Fleet finally came. However, the Corrupted learned that the Darkness is trying to communicate with the Guardians but Savathun has her nephew Nokris performing interference mission on the communications. They have spent a few months fighting against the Taken and corrupting them into their army. They also spy on Eris and her translation of the Darkness messages. After Nokris was defeated in the week that Titan, Io, Mercury and Mars disappeared, they reported what they learned to Nikros, who in turned informed Nova of this report. | ||
====Season of Sumeragi: Taken==== | ====Season of Sumeragi:Taken==== | ||
They went to the EDZ to conquer it to ensure Sumeragi victory. Due to the deaths or defeat of the other branch's leaders, they went in at full force against the Guardians and Cabal stationed there. The comatose Nikros sent the Corrupted into an frenzy, sending several Guardians into medical facilities or death. Multiple strike forces led the Consul to confronting the Guardians themselves. The Consul was killed but managed to be resurrected by Aiva Arath. They retreated back to the Ascendent Realm, 25% of their forces killed which forces them somewhat to protect the Cult from further assaults. | They went to the EDZ to conquer it to ensure Sumeragi victory. Due to the deaths or defeat of the other branch's leaders, they went in at full force against the Guardians and Cabal stationed there. The comatose Nikros sent the Corrupted into an frenzy, sending several Guardians into medical facilities or death. Multiple strike forces led the Consul to confronting the Guardians themselves. The Consul was killed but managed to be resurrected by Aiva Arath. They retreated back to the Ascendent Realm, 25% of their forces killed which forces them somewhat to protect the Cult from further assaults. | ||
==== | ====Road to the Witch Queen==== | ||
===Leadership=== | ===Leadership=== | ||
*Leader | *Leader | ||
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**The Corrupted Mind (Vex) | **The Corrupted Mind (Vex) | ||
**Inotam, Corruption's Triune (Cabal) | **Inotam, Corruption's Triune (Cabal) | ||
===Command Structure=== | ===Command Structure=== | ||
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|variant=Fallen Guardian<br>Dark Guardian<br>Traitor Guardian | |variant=Fallen Guardian<br>Dark Guardian<br>Traitor Guardian | ||
|image= | |image= | ||
| | |Domain(s)=Earth<br>Pluto<br>Neptune | ||
| | |Type=Human | ||
| | |Functions=Elite Commander and Warrior | ||
| | |Conflicts=Red War<br>Hunt for the Scorn<br>Nightmare Hunt | ||
| | |Leadership=Uldren Sov, Vanguard<br>Claudius, Titan Commander<br>Alicia, Warlock Commander<br>Drago, Hunter Commander | ||
| | |Notable=Unknown | ||
}} | }} | ||
===Overview=== | ===Overview=== | ||
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In the weeks in the Red War, the Shadow Guardians attacked and raid former bases of both Fallen and Cabal in Russia, Venus, Moon, and Mars. Gathering both supplies and weapons to support themselves during the war. Luckily for them, nobody suspected a thing due to this. They would later sneak into Red Legion bases on Mercury and Mars for both Vex Technology and Energy supplies for their bases on Earth. | In the weeks in the Red War, the Shadow Guardians attacked and raid former bases of both Fallen and Cabal in Russia, Venus, Moon, and Mars. Gathering both supplies and weapons to support themselves during the war. Luckily for them, nobody suspected a thing due to this. They would later sneak into Red Legion bases on Mercury and Mars for both Vex Technology and Energy supplies for their bases on Earth. | ||
====Uldren the Vanguard==== | ====Uldren the Vanguard==== | ||
It | It wasn’t until Forsaken that they finally formed together as one group. They found Uldren with dark eyes with golden irises. Uldren didn’t remember who he was or why he was as the European Dead Zone but the Shadow Guardian took him in and explained who he was and what happened to him. Months later, Nova came to the Shadow Guardian and proposed that they worked with him and his Sumeragi. They agreed with Uldren saying if he betrayed them, he will kill him. | ||
====Black Armory==== | ====Black Armory==== | ||
A few weeks after the event of Forsaken, the Shadow Guardians discovered a lost Black Armory Forge in Russia. Using the Forge, they crafted new armors and weapons for themselves, and they learned that the House of Shadow acquired another Forge in Egypt. They went to them for answer but they told them that they gave it to the Black Legion. | A few weeks after the event of Forsaken, the Shadow Guardians discovered a lost Black Armory Forge in Russia. Using the Forge, they crafted new armors and weapons for themselves, and they learned that the House of Shadow acquired another Forge in Egypt. They went to them for answer but they told them that they gave it to the Black Legion. | ||
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====Season of Sumeragi: Shadow Guardian==== | ====Season of Sumeragi: Shadow Guardian==== | ||
After the Consul was defeated, the Shadow Guardians decided to attack. They took over the area near the Deep Stone Crypt, where they fought the guardians back. However, it was learned the Uldren Sov was split into two pieces, representing light and dark. The Crow representing the light and Uldren Sov as the dark. Shock by this revelation, Uldren went into isolation, causing morale to drop. | After the Consul was defeated, the Shadow Guardians decided to attack. They took over the area near the Deep Stone Crypt, where they fought the guardians back. However, it was learned the Uldren Sov was split into two pieces, representing light and dark. The Crow representing the light and Uldren Sov as the dark. Shock by this revelation, Uldren went into isolation, causing morale to drop. | ||
====Road to The Witch Queen==== | |||
===Leadership=== | ===Leadership=== | ||
The leadership of Shadow Guardians is largely more complex than the simple command structure of the Last City. Unlike the rule of three the Last City had, the S.G. have multiple former members of the Guardians: Dead Orbit, New Monarchy, and the FWC. Among them are the Iron Lords (or Ladies) who joined. In the leadership, there is the Vanguard position, assumed by Uldren Sov, where he or she rules the entirety of the S.G. Under that are the Commanders, which are leaders of their own classes, Titan, Hunters, or Warlock. Under them are the leaders of Dead Orbit, New Monarchy, and FWC deserters who act as the leaders of the Shadow Guardians main force. The Iron Lords are a separate division that acts as elite guards for Uldren and elite commanders for all Shadow Guardians force. | The leadership of Shadow Guardians is largely more complex than the simple command structure of the Last City. Unlike the rule of three the Last City had, the S.G. have multiple former members of the Guardians: Dead Orbit, New Monarchy, and the FWC. Among them are the Iron Lords (or Ladies) who joined. In the leadership, there is the Vanguard position, assumed by Uldren Sov, where he or she rules the entirety of the S.G. Under that are the Commanders, which are leaders of their own classes, Titan, Hunters, or Warlock. Under them are the leaders of Dead Orbit, New Monarchy, and FWC deserters who act as the leaders of the Shadow Guardians main force. The Iron Lords are a separate division that acts as elite guards for Uldren and elite commanders for all Shadow Guardians force. | ||
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*Iron Wolf Warlock - the elite Scientist of the Iron Wolves deserters. They have the same abilities as each of the other Warlocks from every deserter faction but are more powerful. Uses a Scout Rifle archetype, a Fusion Rifle archetype, and a Sniper Rifle archetype. They wear any Iron Banner armor from D2. | *Iron Wolf Warlock - the elite Scientist of the Iron Wolves deserters. They have the same abilities as each of the other Warlocks from every deserter faction but are more powerful. Uses a Scout Rifle archetype, a Fusion Rifle archetype, and a Sniper Rifle archetype. They wear any Iron Banner armor from D2. | ||
====Ice Wolves==== | ====Ice Wolves==== | ||
*Ice Wolves Hunter - Iron Wolves who took Stasis as a new power to control. They can switch | *Ice Wolves Hunter - Iron Wolves who took Stasis as a new power to control. They can switch multiple aspects for multiple usage. They wield modified weapons that can uses Stasis in combat. Handcannon, Sidearm and a Sword is their main arsenal. | ||
*Ice Wolves Titan | *Ice Wolves Titan | ||
*Ice Wolves Warlock | *Ice Wolves Warlock | ||
==Adeptroid== | ==Adeptroid== | ||
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|name=Adeptroid | |name=Adeptroid | ||
|variant=Adept<br>Septima Holder | |variant=Adept<br>Septima Holder | ||
| | |Domain(s)=Earth<br>Neptune<br>Mars<br>Io<br>Saturn | ||
| | |Type= Human with abilities not related to Light or Darkness. | ||
| | |Functions=Elite Special Force | ||
| | |Conflicts=Taken War<br>SIVA Crisis<br>Red War<br>Rise of the Scorn | ||
| | |Leadership= Nova, Herrscher of Sumeragi<br>Zonda, Mirage of Sumeragi<br>Demerzel, Demon of Sumeragi | ||
| | |Notable=Have armor color similar to rainbow | ||
}} | }} | ||
===Overview=== | ===Overview=== | ||
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===History=== | ===History=== | ||
====Birth of Adept==== | ====Birth of Adept==== | ||
====Road to The Witch Queen==== | |||
==== | |||
===Leadership=== | ===Leadership=== | ||
*Leader | *Leader | ||
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*SS19-Detonation: an Adeptroid with the ability to compress energy into sphere, creating a volatile, explosive mass they can toss like a grenade. They can also utilize these masses to propel themselves into the air. Their body is covered in a grey skin-tight suit layered with black and grey armor with orange accents, their legs, in particular, are covered in large, stocky armor. They carry two large shields, each tipped with sharpened "claws", giving the impression of crab claws. These are complemented by two large orange armor pieces attached to their back. | *SS19-Detonation: an Adeptroid with the ability to compress energy into sphere, creating a volatile, explosive mass they can toss like a grenade. They can also utilize these masses to propel themselves into the air. Their body is covered in a grey skin-tight suit layered with black and grey armor with orange accents, their legs, in particular, are covered in large, stocky armor. They carry two large shields, each tipped with sharpened "claws", giving the impression of crab claws. These are complemented by two large orange armor pieces attached to their back. | ||
*SS20-Vector: an Adeptroid with the ability to create a translucent fabric that can manipulate vectors, altering the direction and inertia of anything it touches. These fabrics can be used to either create a teleportation point or capture enemies. Their body is covered in black, white and yellow armor, with emphasis on their chest and hips, and their forearms, in particular, bearing thick yellow gauntlets. Sprouting from their headpiece are two large yellow horns, in addition to black spikes on their feet. Most prominent of these armor pieces is the large shoulder piece in the shape of a bull's head, complete with teeth, a pair of horns and a nose ring. A matching ring can also be found on their chest. As part of their powers, they can also summon a long black cloth with a single yellow stripe. | *SS20-Vector: an Adeptroid with the ability to create a translucent fabric that can manipulate vectors, altering the direction and inertia of anything it touches. These fabrics can be used to either create a teleportation point or capture enemies. Their body is covered in black, white and yellow armor, with emphasis on their chest and hips, and their forearms, in particular, bearing thick yellow gauntlets. Sprouting from their headpiece are two large yellow horns, in addition to black spikes on their feet. Most prominent of these armor pieces is the large shoulder piece in the shape of a bull's head, complete with teeth, a pair of horns and a nose ring. A matching ring can also be found on their chest. As part of their powers, they can also summon a long black cloth with a single yellow stripe. | ||