Page history
November 17, 2023
Not even Randal could escape his judgment.
+53
→Bosses
+217
→Bosses
+125
→Unique Enemies
+76
→Encounters
+627
→Bosses
+459
Keeping non challenge bosses like this.
−18
→Gameplay
+214
→Bosses
+140
→Unique Enemies
+11
→Unique Enemies
+108
→Quotes
+1,166
→Vex
+27
→Unique Enemies
+718
→Vex
+19
→Random Encounters
+7
I’ll have to work a bit more on that last random encounter.
+758
Thought these would help to beef up the "random encounters"
+140
no edit summary
→Challenges
+39
→Unique Enemies
+200
Completely forgot.
+1
→Unique Enemies
→Unique Enemies
+496
no edit summary
+77
→Bosses
+69
→Unique Enemies
+246
→Gameplay
+669
The ones with bold text will be challenge bosses, those without them are regularly fought ones. Like regular final bosses in PoE
−18
Culling some of the challenges to give them balance. Bosses will continue to be added but they won’t be "challenge bosses"
−345
Ah, found the issue.
+21
no edit summary
−1
→Unique Enemies
+336
Will add the Taken variants when I thought up the names for them.
+829
→Scorn
−2
Gonna add the Lucent Brood in here as well, and definitely more Vex.
+35
November 16, 2023
→Gameplay
+709
no edit summary
+197
→Gameplay
+252
→Unique Enemies
−5
Ohohoho
−26
→Unique Enemies
+81
→Encounters
+96
→Modifiers
+94
→Modifiers
+59
Just so that we have three modifiers per race (not faction), also I don’t know where I should even place this activity on the timeline.
+231
→Bosses
m+1
Figured I should add this. Everything else I really have takes place after Chosen, so, no dice really.
+424
→Fallen
+4
→Unique Enemies
+168