Editing Forum:House of Time
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House Time's hierarchy varies drastically from other Fallen Houses. Instead of having their own files and ranks, each Fallen troop is classed into one of three combat groups: Skirmishers, Reconnaissance, and Champions. Skirmishers are fast, agile opponents armed with efficient close range weaponry, although they must sacrifice durability to do so, and are the first enemies Guardians will typically encounter when engaging House Time's crews. Reconnaissance troops are versatile opponents that can cover a wide range of tasks, and are more tactically intelligent and better equipped than their lower-ranking Skirmisher counterparts. Champions are large, heavily armored foes armed with specialist heavy weaponry, making them a force to be reckoned with, and are typically deployed as crew leaders in battle. | House Time's hierarchy varies drastically from other Fallen Houses. Instead of having their own files and ranks, each Fallen troop is classed into one of three combat groups: Skirmishers, Reconnaissance, and Champions. Skirmishers are fast, agile opponents armed with efficient close range weaponry, although they must sacrifice durability to do so, and are the first enemies Guardians will typically encounter when engaging House Time's crews. Reconnaissance troops are versatile opponents that can cover a wide range of tasks, and are more tactically intelligent and better equipped than their lower-ranking Skirmisher counterparts. Champions are large, heavily armored foes armed with specialist heavy weaponry, making them a force to be reckoned with, and are typically deployed as crew leaders in battle. | ||
===Skirmishers=== | |||
*'''Slasher''': A [[Dreg]] armed with a Shock Machete. They run incredibly fast and can use their machetes to perform two different attacks: a three-slash combo or a winded-up overhead downward strike, the latter of which can inflict a slight shocking effect. | *'''Slasher''': A [[Dreg]] armed with a Shock Machete. They run incredibly fast and can use their machetes to perform two different attacks: a three-slash combo or a winded-up overhead downward strike, the latter of which can inflict a slight shocking effect. | ||
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*'''Crow''': A Dreg equipped with a miniature jetpack and armed with dual Advanced [[Shock Pistol]]s. They rapidly flutter around the battlefield to use their pistols, which fire in quick, accurate bursts, allowing them to down Guardians quickly with little effort. When killed, their jetpack explodes | *'''Crow''': A Dreg equipped with a miniature jetpack and armed with dual Advanced [[Shock Pistol]]s. They rapidly flutter around the battlefield to use their pistols, which fire in quick, accurate bursts, allowing them to down Guardians quickly with little effort. When killed, their jetpack explodes | ||
===Reconnaissance=== | |||
*'''Marksman''': A [[Vandal]] armed with a Wire Repeater. They continuously provide high-damage sniper fire for their teammates. When faced at close range, they unveil a Shock Machete for close range reactionary combat. | *'''Marksman''': A [[Vandal]] armed with a Wire Repeater. They continuously provide high-damage sniper fire for their teammates. When faced at close range, they unveil a Shock Machete for close range reactionary combat. | ||
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*'''Stalker''': A Marauder that can teleport via smoke vanish and is armed with a Scorch Rifle. They unleash a stream of high-damaging Solar bolts that inflict a burning effect once enough bolts hit their target. They can also throw Null Grenades that poison anything in their radius. | *'''Stalker''': A Marauder that can teleport via smoke vanish and is armed with a Scorch Rifle. They unleash a stream of high-damaging Solar bolts that inflict a burning effect once enough bolts hit their target. They can also throw Null Grenades that poison anything in their radius. | ||
===Champions=== | |||
*'''Quartermaster''': A large [[Captain]] armed with a Scorch Mace. They unleash large lines of flames where they strike, which ignite and sunder their targets. The line eventually erupts upward, sending Guardians flying into the air. They also teleport when attacked. | *'''Quartermaster''': A large [[Captain]] armed with a Scorch Mace. They unleash large lines of flames where they strike, which ignite and sunder their targets. The line eventually erupts upward, sending Guardians flying into the air. They also teleport when attacked. | ||