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Editing Forum:Haruspex

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==Gameplay==
==Gameplay==
Haruspices are usually encountered in scripted events and typically emerge to ambush Guardians; though they can be encountered on patrol, they usually lack a few gameplay features. Despite their low profile, a Guardian can tell one is nearby by the distorted laughter and Dread speak. A Haruspex will typically hang back and try to avoid direct confrontation with their opponents, choosing instead to hit them from a distance with their pyramidal power. Their main attack is {{icon|Void}} Leeching Barrage which, after a quick wave of their hand, launches a volley of 5 swift, tracking bolts at their target. The Haruspex can also swirl their hands in a circular motion to create a slow, yet powerful {{icon|Void}} Ephemeral Nova, which tracks a Guardian until it hits a surface. The Ephemeral Nova creates a lingering area of denial that damages all within proximity to it while also weakening them. Clasping their hands together and channeling Void energy for a few seconds will allow them to fire off a {{icon|Void}} Void Convulsion beam that can deal significant damage to anyone hit by the beam. Any surface struck by the Void Convulsion also leaves behind {{icon|Void}} Caustic Ebullition walls of fire that damages any enemy who crosses it; both effects from the beam applies Volatile to a target. Finally, their more iconic and threatening attack is the ability to deploy Atrophy Sores around the area, which violently explode when a target is nearby, applying a debuff called {{icon|Void}} Metaphysical Atrophy, dealing damage overtime, Slowing down enemies while also Weakening them. Though this attack can be annoying to deal with, these Atrophy Sores can seen by a faint indigo glow on the ground and can be safely destroyed at range.
Haruspices excel at range, and lack anything truly extraordinary in close combat. It is worth knowing, however, that if a Guardian gets too close, the Haruspex can cleave them apart with a hastily conjured {{icon|Solar}} Shard Blade that can deal considerable damage on higher difficulties. Thus, players should get within close enough range to effectively nullify the Haruspex's more fearsome attacks while also keeping a good enough distance so as to avoid retaliation. If threatened enough, however, the Haruspex may eventually call upon the resonant shards and vanish into the ground, causing the Haruspex to disappear for a duration. After enough time has elapsed, the Haruspex will emerge once more, this time, in a new location, once again placed at a far enough distance to once again start harrying their opponents with their far more formidable attacks.


==Variants==
==Variants==

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