Forum:Desecrator
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Desecrator | |
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Siege Engine |
Combat information | |
Abilities: |
High Durability |
Desecrators are powerful and sizable Dread units created from the memories and desires of Ir Dralcha with the aid of the Echo of Obsession. Born from the pain of the Ahamkara's extermination and made manifest with wish-controlled Light, Darkness and the bones of the dead wish dragons, these vicious creatures serve as a brutal and formidable sapient siege engine for the Banished Swarm to unleash against their loyalist enemies.
OverviewEdit
A result of Ir Dralcha's inquiries with the Echo of Obsession, these Dread would be born from the combination of captured wellsprings of Light and Darkness and seized Pyramid technology, all surrounding a bone of an Ahamkara. As such, they nearly resemble their template counterparts, far smaller compared to some of their natural peers, but by no means less formidable. They are mostly composed of the same pyramidal material that covers other Dread, the stand out pieces being their almost entirely mechanical head and pyramid-tech tentacles.
GameplayEdit
Upon engagement, a Desecrator will ponderously approach its target, slowly but surely closing the gap between them and their target. The Desecrator will either attempt to close in for melee against their adversary or circle them as they assault them at range. As they move, they can lunge forward to close the distance further or evade an attack; they may even choose to temporarily leap and glide towards higher ground or to slam into a target. It is worth considering that any sudden movement or the earth-shattering descent of these draconic creatures causes almost always fatal damage with its Crushing Bulk. Sometimes, depending on where they are encountered, a Desecrator may be encountered with 2-6 small enough Hive and/or Dread units riding the side of it, and can replenish those numbers and offload them after vanishing for a short period. On occasion, after losing a bit of its health, it may begin to stand up on its hind legs and begin channeling resonant energy to "Enlighten" itself, temporarily providing it increased damage resistance and output, as well as providing a small amount of health recovery for itself and nearby allies.
In terms of attacks, the reshaped Ahamkara is quite versatile in all aspects, responding to where their opponents are accordingly. In terms of range, Desecrators will mainly attempt to incinerate their opponents with a gout of Resonant Breath, coating a vast swath of the area in Resonant fire. Depending on where their enemy is and how many there are, the Desecrator may unleash a direct torrent of it, sweep the vast area in front of it, blast a gout of flame on their flanks if their opponents are to their direct side or fire straight down, burning a vast area directly underneath them if their opponents remain too close to them. If an enemy requires being driven out, it can spit out a highly explosive Resonant Fireball to knock an opponent out from their cover and coat it in lingering Dark flame. Finally, if opponents continue to be evasive, the Desecrator may also release a barrage of 4-8 Resonant Suns to pursue their targets. It is also worth noting that any of these attacks will apply Scorch to their opponents, building up more and more the longer their opponents stay in those attacks and burning them over time.
In terms of melee, the Desecrator is also quite versatile, depending on where their opponents are. If they are in front of them at quite some distance, they will attempt to close the remaining distance with a headbutt with their mechanical head. If directly in front of them, they will swipe at their targets with their claws, mostly being an insta-kill on most difficulties. If to the Desecrator's side, they may throw themselves sideways to dislodge their opponents. If behind the Desecrator, the draconic unit will attempt to sweep them with their tail, knocking their opponent back while also spinning the Desecrator around to retaliate unless it is also dealing with a Guardian in front of them. While circling their opponents, they may also slam down one of their modified tentacles to deal considerable damage to any opponent nearby while also harrying any distant enemy with a wave of Resonant energy.
There are a plethora of weak points on the Desecrator, each one harder to reach, yet all the more rewarding to hit than the last. The less damaging weak points can be found on the joints of the Desecrator, shown by glowing, writhing points similar to those seen on other agents of the Black Fleet. Their tendrils are also a source of increased damage, any time they are slammed into the ground, they are far more susceptible to damage; concentrated damage will destroy the tentacles. Another weak points lies within their heads; the glowing point beneath the Desecrator's "helmet" grants significantly increased damage against the Dread dragon, but enough damage will cause it to recoil in pain and quickly close it. Finally, the Desecrator bears a weak point on its chest whenever it attempts to Enlighten itself; destroying this weak provides the greatest amount of damage against the Desecrator and also denies it its empowerment.
Known DesecratorsEdit
VariantsEdit
AppearanceEdit
- Destiny 2: Worlds Beyond (First appearance)