Editing Forum:Armada of Dakiliss
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{{Forumheader|Fan Fiction}} | {{Forumheader|Fan Fiction}} | ||
{{Fallen House infobox | {{Fallen House infobox | ||
|image= | |image= | ||
|name= Armada of Dakiliss | |name= Armada of Dakiliss | ||
| | |Nobility= [[Forum:Dakiliss, the Strategist|Dakiliss, the Strategist]] <br> [[Forum:Qalaks, Baron|Qalaks, Baron]] <br> [[Forum:Wravis, Baroness|Wravis, Baroness]] | ||
| | |Servitors= [[Forum:Dreksor-2, Pilot Servitor|Dreksor-2, Pilot Servitor]] <br> [[Forum:Dreksor-10|Dreksor-10]] | ||
| | |Lair= [[Forum:Splicership Dreksor-Syn|Splicership Dreksor-Syn]] | ||
| | |Encountered= [[Forum:Crusades of the Jackals|Crusades of the Jackals]] | ||
}} | }} | ||
The '''Armada of Dakiliss''' is a sect | The '''Armada of Dakiliss''' is a sect the [[Forum:The Jackal Syndicate|Jackal Syndicate]] lead by the witty [[Baron]]ess, [[Forum:Dakiliss, the Strategist|Dakiliss]]. It acts as the primary fleet of the Jackal's, used in ship-to-ship combat, trading, and negotiations lead by their mothership, [[Forum:Splicership Dreksor-Syn|Splicership Dreksor-Syn]]. Due to years of combat and arms trade, the crews of this fleet are tactically profound and are armed with the best weapons and armor. | ||
==History== | ==History== | ||
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*[[Forum:Dakiliss, the Strategist|Dakiliss, the Strategist]] | *[[Forum:Dakiliss, the Strategist|Dakiliss, the Strategist]] | ||
===Nobility=== | ===Nobility=== | ||
*[[Forum:Qalaks, | *[[Forum:Qalaks, Baron|Qalaks, Baron]] | ||
*[[Forum:Wravis, | *[[Forum:Wravis, Baroness|Wravis, Baroness]] | ||
===Servitors=== | ===Servitors=== | ||
*[[Forum:Dreksor-2, Pilot Servitor|Dreksor-2, Pilot Servitor]] | *[[Forum:Dreksor-2, Pilot Servitor|Dreksor-2, Pilot Servitor]] | ||
*[[Forum:Dreksor-10|Dreksor-10]] | |||
===Automata=== | ===Automata=== | ||
*[[Forum:Kashemos-Beta, the Volatile|Kashemos-Beta, the Volatile]] | *[[Forum:Kashemos-Beta, the Volatile|Kashemos-Beta, the Volatile]] | ||
==Unique Forces== | ==Unique Forces== | ||
*Crew Dreg - Dreg specialists who serve as maintenance, as well as light assault in case of a break-in. Equipped with a heat-protective jumpsuit, these Dregs work in hot environments such as engines and not suffer heat stroke; this suit can also take a beating from outside hazards, including, say, bullets. They also wield tools instead of the average [[Shock Dagger]], providing more damage in close quarters. Carries around a modified [[Shock Pistol]] which fires a heavier caliber Shock round. Also throws extremely volatile [[Shock Grenade]]s which detonate upon impact. | *Crew Dreg - Dreg specialists who serve as maintenance, as well as light assault in case of a break-in. Equipped with a heat-protective jumpsuit, these Dregs work in hot environments such as engines and not suffer heat stroke; this suit can also take a beating from outside hazards, including, say, bullets. They also wield tools instead of the average [[Shock Dagger]], providing more damage in close quarters. Carries around a modified [[Shock Pistol]] which fires a heavier caliber Shock round. Also throws extremely volatile [[Shock Grenade]]s which detonate upon impact. | ||
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*Crew Marauder - Marauder specialists selected from the most ambitious, cunning, yet useful Vandals to serve as a special-ops unit sent anywhere necessary. These Marauders will do anything to inconvenience their enemies or make easy targets of them, so they are armed with [[Trip Mine]]s and [[Web Mine]]s, which they either place or throw to deny their enemies an area for cover or anything useful to them. [[Shrapnel Launcher]]s are silenced and can be fired from farther away with a tighter spread and fires rounds at an accelerated rate. Their cloaking shimmers less than other invisibility tech. | *Crew Marauder - Marauder specialists selected from the most ambitious, cunning, yet useful Vandals to serve as a special-ops unit sent anywhere necessary. These Marauders will do anything to inconvenience their enemies or make easy targets of them, so they are armed with [[Trip Mine]]s and [[Web Mine]]s, which they either place or throw to deny their enemies an area for cover or anything useful to them. [[Shrapnel Launcher]]s are silenced and can be fired from farther away with a tighter spread and fires rounds at an accelerated rate. Their cloaking shimmers less than other invisibility tech. | ||
*Crew Captain - Captain specialists chosen to serve as field commanders and labor taskmasters. These Captains are armed with a collapsed [[Security Turret]] which they place in an important area when they, others, or their important environment is under threat by any infiltrators. [[Absorption shield]]s are more resilient, teleportation goes a longer distance, and [[Scorch Cannon|any]] [[Shock Cannon|Elemental]] [[Null Cannon|Cannon]] can be used by them. [[Molten Welder]]s fire faster, rounds travel faster and explosions are more volatile. | *Crew Captain - Captain specialists chosen to serve as field commanders and labor taskmasters. These Captains are armed with a collapsed [[Security Turret]] which they place in an important area when they, others, or their important environment is under threat by any infiltrators. [[Absorption shield]]s are more resilient, teleportation goes a longer distance, and [[Scorch Cannon|any]] [[Shock Cannon|Elemental]] [[Null Cannon|Cannon]] can be used by them. [[Molten Welder]]s fire faster, rounds travel faster and explosions are more volatile. | ||
**Exovehicular Captain - | **Exovehicular Captain - | ||
**[[Forum:Ketch Enforcer|Ketch Enforcer]] | **[[Forum:Ketch Enforcer|Ketch Enforcer]] | ||
===Automata=== | ===Automata=== | ||
*Crew Shank - | *Crew Shank - | ||
**Hull Repair Shank - | **Hull Repair Shank - | ||
*Crew Exploder Shank - | *Crew Exploder Shank - | ||
*Crew Tracer Shank - | *Crew Tracer Shank - | ||
*Crew Heavy Shank - | *Crew Heavy Shank- | ||
**Exovehicular Monitor - | **Exovehicular Monitor - | ||
*Crew Servitor - | *Crew Servitor - | ||
[[ | ==List of Appearances== | ||
[[ | *''[[Destiny 2]]'' | ||
**[[Forum:Jackal's Labyrinth|Jackal's Labyrinth]] {{1st}} |