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{{Quote|They've done more good than harm. By most calculations.|[[Grimoire]] description}} | {{Quote|They've done more good than harm. By most calculations.|[[Grimoire]] description}} | ||
[[File:Grimoire Factions.jpg|200px|right|Grimoire card for the three main City factions.]] | [[File:Grimoire Factions.jpg|200px|right|Grimoire card for the three main City factions.]] | ||
'''Factions''' are groups that [[Guardian]]s can join and earn [[Reputation]] with. Most factions are based within [[the Last City]], but some are found elsewhere, such as the [[Reef]]. Completing activities for a faction allows Guardians to increase their rank with them and earn rewards. On the other hand, there are some factions that cannot be joined because they have no Reputation stat, and furthermore, the enemy races have their own factions dedicated to their own goals. | |||
==Consensus Factions== | |||
These three factions form the City's government, the [[Consensus]], and seek champions among the Guardians to represent them in the [[Crucible]]. Guardians may pledge themselves to a faction for a fee of 2500 [[Glimmer]] to support it and earn faction-specific rewards, such as [[Weapons]], [[Armor]], [[Emblems]], and [[Shaders]]. Guardians can only change their allegiance once per week, and must pay the fee each time. Players continue to earn Vanguard or Crucible Reputation in addition to Reputation with their faction. | |||
If players earn Level 25 Reputation with a Faction, they'll unlock a Faction quest that rewards an [[Exotic]] Class item that increases Reputation gains with that Faction. | |||
If players earn Level 25 Reputation with a | |||
{| class="wikitable" style="width:900px; margin: 1em auto 1em auto; font-size:larger; float:center; text-align:center;" | {| class="wikitable" style="width:900px; margin: 1em auto 1em auto; font-size:larger; float:center; text-align:center;" | ||
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|<small>'''Tower Rep'''</small><br>[[Executor Hideo]] | |<small>'''Tower Rep'''</small><br>[[Executor Hideo]] | ||
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|<small>'''Philosophy'''<br>''"The Traveler is not our only salvation. Another future lies out among the light of other stars."''<br>Dead Orbit is a survivalist faction that believes humanity's future lies not on [[Earth]] with the [[ | |<small>'''Philosophy'''<br>''"The Traveler is not our only salvation. Another future lies out among the light of other stars."''<br>Dead Orbit is a survivalist faction that believes humanity's future lies not on [[Earth]] with the [[Traveler]], but in a great diaspora throughout the universe. They hope that by colonizing as many worlds beyond the [[Solar System]] as possible, humanity will become too innumerable for another disaster like the [[Collapse]] to break it or an enemy like the [[Darkness]] to extinguish it. Dead Orbit members are currently assembling a fleet of starships to begin their interstellar journey.</small> | ||
|<small>'''Philosophy'''<br>''"There is no future but now. No truth but war."''<br>Future War Cult is a fatalist faction that believes conflict is the quintessential nature of the universe and the inescapable end-state of most, if not all possible realities. Known for their martial prowess as much as their secrecy and eccentricity, Cultists assert that another confrontation with the Darkness, the "coming war", is inevitable whether humanity makes its stand on Earth or attempts to flee elsewhere. In their opinion, preparing for that confrontation should be the sole, driving purpose of the Last City and the Guardians.</small> | |<small>'''Philosophy'''<br>''"There is no future but now. No truth but war."''<br>Future War Cult is a fatalist faction that believes conflict is the quintessential nature of the universe and the inescapable end-state of most, if not all possible realities. Known for their martial prowess as much as their secrecy and eccentricity, Cultists assert that another confrontation with the Darkness, the "coming war", is inevitable whether humanity makes its stand on Earth or attempts to flee elsewhere. In their opinion, preparing for that confrontation should be the sole, driving purpose of the Last City and the Guardians.</small> | ||
|<small>'''Philosophy'''<br>''"Hope will be born from the collective triumphs of the king in us all."''<br>New Monarchy is a monarchist faction that believes humanity should strive to restore the lost glory and order of the [[Golden Age]], and that the ideal way to achieve that is by uniting the Last City under a single, benevolent ruler invested with absolute authority. New Monarchists view the Consensus as a tenuous compromise that impedes the path to true progress. They patiently await the day when the Consensus voluntarily abolishes itself and a monarch is chosen by acclamation.</small> | |<small>'''Philosophy'''<br>''"Hope will be born from the collective triumphs of the king in us all."''<br>New Monarchy is a monarchist faction that believes humanity should strive to restore the lost glory and order of the [[Golden Age]], and that the ideal way to achieve that is by uniting the Last City under a single, benevolent ruler invested with absolute authority. New Monarchists view the [[Consensus]] as a tenuous compromise that impedes the path to true progress. They patiently await the day when the Consensus voluntarily abolishes itself and a monarch is chosen by acclamation.</small> | ||
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===Faction Rallies=== | ===Faction Rallies=== | ||
In [[Destiny 2]], the factions return to compete against one another in the [[Faction Rallies]] event, where one of the factions is declared the winner by receiving the most support from players across all available activities. | In [[Destiny 2]], the factions return to compete against one another in the [[Faction Rallies]] event, where one of the factions is declared the winner by receiving the most support from players across all available activities. | ||
==Guardian Factions== | |||
These factions give Reputation to Guardians by default. | |||
*'''[[Vanguard]]'''—the default faction for all Guardians. The Vanguard advise Guardians on missions and see to the City's defense. Guardians earn Reputation with the Vanguard by completing [[Patrol]] missions, [[Story Mission]]s, [[Strike]]s, and Vanguard [[Bounties]]. | |||
*'''[[Crucible]]'''—the City's competitive arena. Guardians earn Reputation by competing and completing Crucible bounties, and [[Lord Shaxx]]'s weekly bounties. | |||
*'''[[Iron Banner]]'''—a special tournament in the Crucible. Guardians earn Reputation by winning matches and completing Iron Banner bounties. Formerly hosted by [[Lady Efrideet]] and currently overseen by [[Saladin Forge|Lord Saladin]]. | |||
*'''[[Cryptarch]]'''—any Guardian who brings [[engram]]s for decoding are rewarded for their discoveries. | |||
*'''[[Gunsmith]]'''—field test weapons for the Tower's gunsmith, and he'll reward you with a special delivery with one of the City's [[Weapon Foundry|Weapon Foundries]]. | |||
*'''[[Sparrow Racing League]]'''—complete and win [[Sparrow]] races to increase SRL Event Standing and earn better rewards. The [[Amanda Holliday|Tower Shipwright]] hosts the event. | |||
==Quest Factions== | |||
These individuals seek the help of Guardians for their own agendas. | |||
==Other | *'''[[Eris Morn|Crota's Bane]]'''—Eris Morn is the sole representative of this faction, and is obsessed with stopping [[Crota, Son of Oryx]] and [[Oryx, the Taken King]]. Completing her bounties will unlock items for sale exclusive to her. | ||
*'''[[Queen's Wrath (event)|Queen's Wrath]]'''—the Reef is hiring Guardians to eliminate dangerous members of the [[House of Wolves]] and the [[Taken]] that have escaped into the wild. The [[Queen's Guard]] awards those who brings the Reef's enemies to justice. | |||
*'''[[House of Judgment]]'''—the Queen wants the [[Prison of Elders]] cleared of its prisoners, and has tasked Guardians with this duty in exchange for treasures. | |||
==Other Factions== | |||
These factions are named, but cannot be joined by Guardians to date. | These factions are named, but cannot be joined by Guardians to date. | ||
*'''[[Cult of Osiris]]''' | *'''[[Cult of Osiris]]'''—a cult dedicated to the teachings of [[Osiris]]. Players can interact with its representative, [[Brother Vance]], but cannot earn Reputation with them. | ||
*'''[[Symmetry]]''' | *'''[[Symmetry]]'''—a minor faction that was founded on the teachings of [[Ulan-Tan]]. Barred from the Consensus for being too dangerous. | ||
*'''[[Concordat]]''' | *'''[[Concordat]]'''—a former Consensus member, ejected after its founder, [[Lysander]], was exiled. | ||
*'''[[ | |||
==Enemy Factions== | |||
*[[Fallen]] Houses: | |||
**[[House of Devils]]—noble House located on [[Earth]], most commonly encountered by Guardians. | |||
***[[Devil Splicers]]—a radical sect of the Fallen [[Splicer]]s belonging to the House of Devils. | |||
**[[House of Kings]]—secretive yet dangerous noble House on Earth rarely seen by Guardians. | |||
**[[House of Exile]]—a House of outcasts from the [[Battle of Twilight Gap]] located on the [[Moon]]. | |||
**[[House of Rain]]—a small now extinct House that plundered Mercury in the Dark Age. Its banners were taken up by House Dusk. | |||
**[[House of Stone]]—an extinct House destroyed in the [[Whirlwind]]. Lead by [[Chelchis, Kell of Stone]], a Fallen legend. | |||
**[[House of Scar]]—an extinct Fallen House after the events of the [[Whirlwind]]. | |||
**[[House of Winter]]—large Fallen House on [[Venus]] looking to secure Vex technology. | |||
**[[House of Wolves]]—Fallen House that was once loyal to [[Mara Sov]] but rebelled under the leadership of [[Skolas, Kell of Kells]]. | |||
***[[Taniks' Crew]]—a rag-tag group of Fallen that work for the Fallen Mercenary [[Taniks, the Scarred]]. | |||
**[[House of Dusk]]—a mysterious Fallen House that emerges during the [[Red War]], engaging every other faction in the system. | |||
**[[House of Light]]—Friendly Fallen House seeking coexistence alongside the Guardians and Traveler. Lead by [[Mithrax, Kell of Light]]. | |||
**[[House of Spider]]—a Fallen Crime Syndicate held up in the [[Tangled Shore]] lead by [[The Spider]]. | |||
**[[Kell's Scourge]]—Another Fallen Crime Syndicate full on anarchists that plundered the vaults and forges of the [[Black Armory]] lead by [[Siviks, Lost to None]]. | |||
**[[House of Salvation]]—A massive Fallen House formed from Dusk, Wolves, Devils, and Scourge seeking the destruction of the Traveler and utiziation of the [[Darkness]]. Lead by [[Eramis, Kell of Darkness]] and her Dark Council. | |||
*[[Scorn]]—a rogue faction of Fallen pirates that broke out from the [[Prison of Elders]] following the [[Red War]] and were transformed into a new race. | |||
*[[Hive]] Sects: | |||
**The [[Hidden Swarm]]—the Hive's outermost line of defense on the Moon, most commonly encountered by Guardians. | |||
**[[Spawn of Crota]]—direct servants of [[Crota, Son of Oryx]]. | |||
**[[Cult of the Worm]]—a desperate brood contained in the [[Prison of Elders]]. | |||
**[[Cult of Megor]]—a desperate brood contained in the [[Prison of Elders]]. | |||
**[[Blood of Oryx]]—direct servants of [[Oryx, the Taken King]]. | |||
**[[The Silent Brood]]—wardens of [[The Sunless Cell]] on the [[Dreadnaught]]. | |||
**[[Venom of Oryx]]—seen only in [[The First Firewall]] [[Story]] mission. | |||
**[[Savathûn's Hive]]—servants of [[Savathûn]], found on [[Titan (moon)|Titan]]. | |||
**[[Grasp of Nokris]]—servants of [[Nokris]] and [[Xol]], found on Mars, [[Hellas Basin]]. | |||
**[[Xivu Arath's Horde]]— Servants of [[Xivu Arath, God of War]]. | |||
***[[Wrathborn]]— Corrupted army of Fallen, Hive, and Cabal that serve Xivu Arath and are lead by the [[High Celebrant of Xivu Arath|High Celebrant]]. | |||
*[[Vex]] Programmings: | |||
**[[Hezen Corrective]]—Vex units that seek out and attack the House of Winter on Venus. | |||
**[[Hezen Protective]]—protectors of important Vex sites like [[The Citadel]]. | |||
**[[Virgo Prohibition]]—aggressive and relentless Vex units that test the Cabal's [[Exclusion Zone]]. | |||
**[[Sol Divisive]]—protectors of the [[Black Garden]]. | |||
**[[Precursors]]—ancient yet futuristic Vex in the [[Vault of Glass]]. | |||
**[[Descendants]]—extremely old Vex from the future in the [[Vault of Glass]]. | |||
**[[Unidentified Vex collective]]—Vex programming collective active on [[Nessus]], [[Io]], and [[Mercury]]. | |||
*[[Cabal]] Legions: | |||
**[[Sand Eaters]]—most commonly encountered infantry on Mars. | |||
**[[Dust Giants]]—highly trained soldiers used to reinforce crumbling lines and fend off Vex offensives. | |||
**[[Siege Dancers]]—elite forward soldiers that take over newfound territory. | |||
**[[Ice Reapers]]—an elite [[Psion]] unit including the [[Psion Flayer]]s. | |||
**[[Blind Legion]]—soldiers that seek out and defend Vex artifacts on Mars. | |||
**[[Broken Legion]]—a renegade detachment contained in the [[Prison of Elders]]. | |||
**[[Skyburners]]—celestial demolitions fleet; formerly a reserve fleet until the [[Taken War]]. | |||
**[[Red Legion]]—elite [[Cabal]] special forces Legion; sent to capture the [[Traveler]] in ''[[Destiny 2]]''. | |||
***[[Blood Guard]]—Elite Royal Guard task Force of Ghaul and the Red Legion. | |||
***[[Unnamed Red Legion Deserters]]—Cabal forces who broke off from the Red Legion during the [[Red War]]. | |||
**[[Loyalists]]—the loyal followers of [[Emperor Calus]] who serve him aboard [[The Leviathan]]. | |||
**[[Imperial Cabal]]— Ancient Pre-Calus Cabal united and lead by [[Empress Caiatl]] and her [[War Council]]. | |||
==List of | *[[Taken]]—the personal army of [[Oryx, the Taken King]], composed of corrupted and enslaved members of other enemy races. | ||
==List of Appearances== | |||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
{{Guardian | {{Guardian Factions}} | ||
{{Guardian Orders}} | |||
{{Enemy Factions}} | |||
[[Category:Activities]] | [[Category:Activities]] | ||
[[Category: | [[Category:Factions]] |