Editing Exclusion Zone (mission)/Walkthrough
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Strangely, you will not encounter enemies right away. Use Ghost to open a side door and sneak into the Bunker. Making a U-turn, Ghost will point out a terminal where he can access the system, he will talk about not needing an access key, and setting off an alarm, opening the front door and causing two [[Harvester]] drop-ships to fly in, deploying two squads of a Cabal division known as the [[Sand Eaters]]. The first Harvester will drop a random assortment of Cabal, and the second will drop in about eight [[Legionary|Legionaries]]. Note: these eight Legionaries will be Majors on Heroic mode. After dealing with the Cabal, you will have access to you Sparrow. | Strangely, you will not encounter enemies right away. Use Ghost to open a side door and sneak into the Bunker. Making a U-turn, Ghost will point out a terminal where he can access the system, he will talk about not needing an access key, and setting off an alarm, opening the front door and causing two [[Harvester]] drop-ships to fly in, deploying two squads of a Cabal division known as the [[Sand Eaters]]. The first Harvester will drop a random assortment of Cabal, and the second will drop in about eight [[Legionary|Legionaries]]. Note: these eight Legionaries will be Majors on Heroic mode. After dealing with the Cabal, you will have access to you Sparrow. | ||
Ghost will say some dialogue about another Cabal outpost, and direct you toward it. You will pass by Firebase Rubicon, and Ghost will mention the Cabal are at war with the [[Vex]] here. He will then mention that the Cabal might know something about the Gate, and direct you to another terminal in the [[ | Ghost will say some dialogue about another Cabal outpost, and direct you toward it. You will pass by Firebase Rubicon, and Ghost will mention the Cabal are at war with the [[Vex]] here. He will then mention that the Cabal might know something about the Gate, and direct you to another terminal in the [[Trenchworks]]. After fighting through some Cabal and accessing the terminal, Ghost will tell you to take out their leader, who happens to be [[Bracus Tho'ourg]], a powerful Major [[Centurion]]. After taking him out, you will get a key. Ghost will then tell you to head for the Gate. | ||
Upon leaving the | Upon leaving the Trenchworks and entering the [[Valley of the Kings]], the first thing you will see on your left is the giant, looming but inactive Gate to the [[Black Garden]], guarded by a few Vex. But instead of going in to the Gate, you go up to another outpost to the right and into a lookout on top of a cliff. Scanning the terminal reveals the Cabal have actually broken the Vex "cognition mesh", possibly a firewall. After looking at what's inside, Ghost reveals the Cabal don't even know what the Gate is, but if the Guardian is going to charge the Eye, they have to go through the Cabal. | ||
[[Category:Walkthroughs]] | [[Category:Walkthroughs]] |