Editing Duality (dungeon)

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{{about|the [[Leviathan (ship)|Leviathan]] [[Dungeon]]|the [[Exotic]] [[Shotgun]]|Duality (Exotic)}}
{{References}}
{{Level infobox
{{Level infobox
|nameBG=#ff0235
|nameBG=#ff0235
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|name= Duality
|name= Duality
|image=  
|image=  
[[File:Dualitydun.jpg|360px]]
[[File:Dualitydun.jpg|300px]]
|player= 1-3
|player= 1-3
|light= 1600
|light= 1600
|place= [[Leviathan|Derelict Leviathan]], [[The Moon]]
|place= [[Leviathan|Derelict Leviathan]], [[The Moon]]
|objective= Journey into Calus's mind and find what secrets he holds.
|objective= Journey into Calus's mind and find what secrets he holds
|factions= [[Nightmare]]s
|races= [[Cabal]]
|nowalk= Yes
|nowalk= Yes
}}
}}
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===Navigate the Mindscape===
===Navigate the Mindscape===


You'll land in a room with a gate ahead, bright light filtering through. Move up to this gate and look straight ahead. You should be able to see a bell-like construction. Shoot this enough to be transported into the Nightmare realm of the Mindscape. Within this Nightmare realm, continue towards the bell you shot, and once you're within close range of it (close range as defined by the circle around the bell, on the floor), shoot it again. This will collapse the Nightmare realm and teleport you back to the Waking realm. Standing outside of this circle and shooting the bell when within the Nightmare realm will collapse the realm on top of you and cause you to die when the shift occurs.
You'll land in a room with a gate ahead, bright light filtering through. Move up to this gate and look straight ahead. You should be able to see a bell-like construction. Shoot this enough to be transported into the Nightmare realm of the Mindscape. Within this Nightmare realm, continue towards the bell you shot, and once you're within close range of it (close range as defined by the circle around the bell, on the floor), shoot it again. This will collapse the Nightmare realm and teleport you back to the normal realm. Standing outside of this circle and shooting the bell when within the Nightmare realm will collapse the realm on top of you and cause you to die when the shift occurs.


Now, back within the Waking realm, turn around and you will find various Cabal units spawning. Kill them, or ignore them. Move to the other end of the room from the bell, and begin platforming upwards throughout the room, using the struts spanning between the pillars to climb. Beware the Psion snipers positioned on the ledges around the edges of the room. Once at the top, look to the opposite end of the room for another bell. Shoot this to enter the Nightmare realm. Cross from this side of the room over to the bell on high, and use it again to shift realms. Once more, continue into the new area and engage or ignore the Cabal enemies. On the left-hand side of the room, you'll find another bell through a gate. Use this to shift into the Nightmare realm, and walk along the left edge of the room, until you find an open entrance in the wall. Continue inside, use the bell you last shot to shift realm again. Once shifted, look to your side for a gap. Fall down to the bottom, careful not to break your ankles, and then look through the gates towards the opposite side of the room. You'll see another gated bell. Shoot this, shift realm, hop through the gap in the wall, cross to the other side, hop in the hole in the wall and follow the platforms to reach the bell you last shot. Shoot this to shift realms again, and then fall down the same type of gap in the floor as previously. Continue following the path until you reach a doorway that looks like a big open mouth, with its tongue lolling out. The room will be filled with Cabal enemies, so get in there and clear them out. Once they've all been killed, you'll find that a doorway in the middle opens up, allowing you to progress to the first boss, the Nightmare of Gahlran.
Now, back within the normal realm, turn around and you will find various Cabal units spawning. Kill them, or ignore them. Move to the other end of the room from the bell, and begin platforming upwards throughout the room, using the struts spanning between the pillars to climb. Beware the Psion snipers positioned on the ledges around the edges of the room. Once at the top, look to the opposite end of the room for another bell. Shoot this to enter the Nightmare realm. Cross from this side of the room over to the bell on high, and use it again to shift realms. Once more, continue into the new area and engage or ignore the Cabal enemies. On the left-hand side of the room, you'll find another bell through a gate. Use this to shift into the Nightmare realm, and walk along the left edge of the room, until you find an open entrance in the wall. Continue inside, use the bell you last shot to shift realm again. Once shifted, look to your side for a gap. Fall down to the bottom, careful not to break your ankles, and then look through the gates towards the opposite side of the room. You'll see another gated bell. Shoot this, shift realm, hop through the gap in the wall, cross to the other side, hop in the hole in the wall and follow the platforms to reach the bell you last shot. Shoot this to shift realms again, and then fall down the same type of gap in the floor as previously. Continue following the path until you reach a doorway that looks like a big open mouth, with its tongue lolling out. The room will be filled with Cabal enemies, so get in there and clear them out. Once they've all been killed, you'll find that a doorway in the middle opens up, allowing you to progress to the first boss, the Nightmare of Gahlran.


===The Nightmare of Gahlran, Sorrow Bearer===
===The Nightmare of Gahlran, Sorrow Bearer===
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To begin this fight, shoot the bell to shift into the Nightmare realm. Once inside, the Nightmare of Gahlran will be present and invulnerable, so try to ignore him while he chases you. Lots of other Cabal units will spawn, with a pair of sniper Psions located on far-out pillars, guarding each bell. You will also find two Nightmare Bellkeeper units at the opposite bell from which you shot, and these must be killed to allow the bell to be used again for a realm shift. When within this fight, you can only spend a limited time within the Nightmare realm (indicated by the ticking-down debuff on the buff list), before it collapses on you. Collapsing means anyone there will be killed. This means you need to kill the Bellkeepers to provide you with an escape route via the bell.
To begin this fight, shoot the bell to shift into the Nightmare realm. Once inside, the Nightmare of Gahlran will be present and invulnerable, so try to ignore him while he chases you. Lots of other Cabal units will spawn, with a pair of sniper Psions located on far-out pillars, guarding each bell. You will also find two Nightmare Bellkeeper units at the opposite bell from which you shot, and these must be killed to allow the bell to be used again for a realm shift. When within this fight, you can only spend a limited time within the Nightmare realm (indicated by the ticking-down debuff on the buff list), before it collapses on you. Collapsing means anyone there will be killed. This means you need to kill the Bellkeepers to provide you with an escape route via the bell.


Your objective within the Nightmare realm is to kill Standard Bearer Psions, which will drop an appropriate Standard for you to deposit back in the normal realm. These Psions will spawn in the rooms behind where the projections were in the normal realm. Use your radar to help you locate which one of the four rooms you will find them within. Once killed, scoop up the Standard and get back to the bell. Keep in mind you can carry more than one Standard at a time, but dying will cause you to lose all carried Standards, meaning you will have to shift to the Waking realm, then back to the Nightmare realm, to collect more. Killing a Standard Bearer will provide you with extra time within the Nightmare realm.
Your objective within the Nightmare realm is to kill Standard Bearer Psions, which will drop an appropriate Standard for you to deposit back in the normal realm. These Psions will spawn in the rooms behind where the projections were in the normal realm. Use your radar to help you locate which one of the four rooms you will find them within. Once killed, scoop up the Standard and get back to the bell. Keep in mind you can carry more than one Standard at a time, but dying will cause you to lose all carried Standards, meaning you will have to shift to the normal realm, then back to the Nightmare realm, to collect more. Killing a Standard Bearer will provide you with extra time within the Nightmare realm.


Once you have shifted back to the Waking realm, find the deposit point for the Standard you carry and deposit it. Doing this will open up the room behind the deposit point, containing a Cabal Colossus and some War Beasts. Kill them to clear out the room, ensure the Bellkeepers have been dealt with, and while standing inside the newly-opened room, shoot the bell to shift to the Nightmare realm.
Once you have shifted back to the normal realm, find the deposit point for the Standard you carry and deposit it. Doing this will open up the room behind the deposit point, containing a Cabal Colossus and some War Beasts. Kill them to clear out the room, ensure the Bellkeepers have been dealt with, and while standing inside the newly-opened room, shoot the bell to shift to the Nightmare realm.


Once done, you'll now be inside a previously inaccessible room, with a collection of Visions of Gahlran. Kill all of these within the room you're contained within, and a doorway will open at the opposite end from where you warped in at. If you have cleared out all Visions of Gahlran (on both sides), ensure you snag the Nightmare Essence dropped by killing a Vision before leaving, and prepare to engage Gahlran himself. As he is a melee-based foe, it is advised to use weaponry you can use at close range here. Using a rocket launcher or grenade launcher will lead to disaster. Alternatively, You could jump and lead him off of the ledge and use the [[Strand]] [[Grapple]] to pull yourself back up.  Keep a close eye on how much time you have left in the Nightmare realm before it collapses. Once you're low on time, use the bell to shift back to the normal realm and repeat the process to allow damage to be possible again. Take note that Nightmare Bellkeepers still exist, so taking care of them before Gahlran is prudent.
Once done, you'll now be inside a previously inaccessible room, with a collection of Visions of Gahlran. Kill all of these within the room you're contained within, and a doorway will open at the opposite end from where you warped in at. If you have cleared out all Visions of Gahlran (on both sides), ensure you snag the Nightmare Essence dropped by killing a Vision before leaving, and prepare to engage Gahlran himself. As he is a melee-based foe, it is advised to use weaponry you can use at close range here. Using a rocket launcher or grenade launcher will lead to disaster. Keep a close eye on how much time you have left in the Nightmare realm before it collapses. Once you're low on time, use the bell to shift back to the normal realm and repeat the process to allow damage to be possible again. Take note that Nightmare Bellkeepers still exist, so taking care of them before Gahlran is prudent.


Once defeated, loot spawns in a chest next to a newly-opened hole in the middle of the room.
Once defeated, loot spawns in a chest next to a newly-opened hole in the middle of the room.
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Passing through this doorway will put you inside a long diagonal passage, which you will be forced to slide down at high speed. Kill your speed just before you reach the bottom (jump, air dodge, sword swing, etc), or you'll end up dead. To your left upon landing is the route forward. Continue through the passageways to reach a similar room to the last, with a platform you need to climb onto to continue. Follow the ramp from it, through the passageways, until you reach a dead end. Just before the dead end, on the left, is a gap in the wall. It appears to be another abyss, but far in the distance is your objective, a thin gangway that leads to the next area. Jump and land upon this. Proceed through the tiny hallway on the right of this gangway, until you need to jump up out of a cylindrical area. Hop through the doorway and into a large room with 4 gladiator statues surrounding a central bell.
Passing through this doorway will put you inside a long diagonal passage, which you will be forced to slide down at high speed. Kill your speed just before you reach the bottom (jump, air dodge, sword swing, etc), or you'll end up dead. To your left upon landing is the route forward. Continue through the passageways to reach a similar room to the last, with a platform you need to climb onto to continue. Follow the ramp from it, through the passageways, until you reach a dead end. Just before the dead end, on the left, is a gap in the wall. It appears to be another abyss, but far in the distance is your objective, a thin gangway that leads to the next area. Jump and land upon this. Proceed through the tiny hallway on the right of this gangway, until you need to jump up out of a cylindrical area. Hop through the doorway and into a large room with 4 gladiator statues surrounding a central bell.


This room holds a simple puzzle. All the statues need to point to the middle to unlock the way forward. To rotate the statues, you need to use the bell to shift to the Nightmare realm, which will then make visible switches at the far-side of the base of each statue. Using these switches will rotate the statues 90 degrees each time, though the rotation is only visible in the Waking realm. One statue is already correctly rotated, and the other three incorrectly. Two of them require two turns to align, and one requires three. Take note of which statues need to be rotated, assign placements for your fireteam, and begin the turning after shifting realms. Once done, shift back to the normal realm. If successful, the floor beneath the bell will begin to unlock, revealing the way forward.
This room holds a simple puzzle. All the statues need to point to the middle to unlock the way forward. To rotate the statues, you need to use the bell to shift to the Nightmare realm, which will then make visible switches at the far-side of the base of each statue. Using these switches will rotate the statues 90 degrees each time, though the rotation is only visible in the normal realm. One statue is already correctly rotated, and the other three incorrectly. Two of them require two turns to align, and one requires three. Take note of which statues need to be rotated, assign placements for your fireteam, and begin the turning after shifting realm. Once done, shift back to the normal realm. If successful, the floor beneath the bell will begin to unlock, revealing the way forward.


The Dungeon's first secret chest can be found here, located in an alcove behind a door in the normal realm that is slightly ajar.   
The Dungeon's first secret chest can be found here, located in an alcove behind a door in the normal realm that is slightly ajar.   
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*'''[[Heartshadow]]''' - [[Exotic]] {{icon|Void}} [[Sword]]  
*'''[[Heartshadow]]''' - [[Exotic]] {{icon|Void}} [[Sword]]  
*[[Fixed Odds]] - Legendary {{icon|Solar}} [[Machine Gun]]
*[[Fixed Odds]] - Legendary {{icon|Solar}} [[Machine Gun]]
*[[Lingering Dread]] - Legendary {{icon|Stasis}} [[Grenade Launcher]]
*[[Lingering Dread]] - Legendary Special {{icon|Stasis}} [[Grenade Launcher]]
*[[New Purpose]] - Legendary {{icon|Stasis}} [[Pulse Rifle]]
*[[New Purpose]] - Legendary {{icon|Stasis}} [[Pulse Rifle]]
*[[Stormchaser]] - Legendary {{icon|Arc}} [[Linear Fusion Rifle]]
*[[Stormchaser]] - Legendary {{icon|Arc}} [[Linear Fusion Rifle]]
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===Other Rewards===
===Other Rewards===
**[[Mandate of Strength]] - Exotic [[Jumpship]]
**[[Mandate of Strength]] - Exotic [[Jumpship]]
==Transcript==
{{Verbatim}}
*'''Eris Morn''': You arrive. Good, yes. We have only a brief window of opportunity. The Darkness is thick here, coalesced inside this effigy of Emperor Calus. It is tethered to his very mind. I have snared that thread. Caught it between my fingers and woven it into a tapestry. One that I can weave you into. Enter Calus's consciousness. Use this opportunity to steal his darkest secrets from him.
''The Guardian enters Calus's mindscape.''
*'''Eris''': What you feel may seem like reality, but it is not the one you know. Your mind now stretches across a vast gulf. Though while this world is born of Calus's thoughts, it is no less dangerous than physical reality.
''The Guardian explores the mindscape.''
*'''Eris Morn''': This... is not what I anticipated. The imprint of Calus's consciousness is... fractured, straining. As if Calus's mind is at war with itself.
*'''Calus''': All my history is etched here, from humble beginnings to my rise as emperor. It is an ancient tradition of our people.
*'''Eris Morn''': Calus? No, not Calus, but an echo of him. This is a recollection of a time since past.
*'''Calus''': My Bell of Conquest is so grand because I have lived a grand life. One day, my daughter, yours will be just as majestic.
*'''Eris Morn''': You are experiencing echoes of Calus's personal torment. Glimpses into his past which may provide insight to the future. I must focus to maintain your connection to this mindscape. From here, you must navigate these memories on your own.
''The Guardian explores further.''
*'''Calus''': [grunts angrily] Exile? Is the mighty Ghaul too great a coward to kneel down and take my head from my shoulders?
*'''Ghaul''': I am as you made me, and I would kill you were it my choice. But it is not. Caiatl stayed my blade. Remember that.
''The Guardian encounters the Nightmare of Gahlran.''
*'''Calus''': You were bred to be a sorrow-bearer. I seek a Hive commander, but those are not so readily available. So I made you.
''The Nightmare is defeated. The Guardian explores further.''
*'''Calus''': There was a time I would have gladly laid in death beside you, here in these crypts. But we were both different then.
''The Guardian explores further.''
*'''Calus''': No one of honor will be interred here. The dead are raw materials, and nothing more.
''The Guardian discovers the Vault.''
*'''Calus''': Shadows were cast here. History made.
''The Guardian fights the Nightmare of Ka'hok, Sworn of Umun'arath.''
*'''Calus''': Do not open doors you cannot close!
''The Guardian fights the Nightmare of Emonut, Sworn of Moli Imoli.''
*'''Calus''': Stop. Stop! I command you!
''The Guardian fights the Nightmare of Uroa, Sworn of Shayotet.''
*'''Calus''': Please! No, please! Don't do this!
''The Guardian opens the Vault.''
*'''Calus''': No...
''The Guardian explores the Vault.''
*'''Calus''': She is more beautiful than any star I have ever beheld. I name her Caiatl, for the brightest star in our sky. May be outshine it always.
''The Guardian fights the Nightmare of Princess Caiatl.''
*'''Calus''': My daughter, my star... my betrayer.
''The Guardian defeats Calus's Nightmare of Caiatl and returns to reality.''
*'''Eris Morn''': Breathe. Breathe. You have returned to reality. I shared your experiences and am uncertain of what to make of it all. But I believe there is yet more to find within... should you be willing to delve into his nightmares again.
''Or if the Guardian discovers Heartshadow''
*'''Eris Morn''': And so Calus's truth is laid bare. From his rise... to his fall... to whatever it is he is becoming now. Calus is seeking transfiguration. He believes it will help him better understand the goals of the Witness. The final shape? This is something I have heard spoken in Hive apocrypha, and from the lips of Toland the Shattered, According to the Hive, the final shape is "that which remains when all that can be removed has been removed." It is as vague a notion as it is fascinating. If this is the Witness's true end game, we must strive to understand it.
==Mind Heist==
{{Verbatim}}
===First repressed memory===
*'''Calus''': The Praetorate's time has come to an end. Too long have the people of Torobatl languished under their heel. A world that knows only war has no future. We were not always conquerors. We were not always tyrants. If violence carved us into the shape of what we are now, then so shall violence be that shape's undoing!
===Second repressed memory===
*'''Calus''': Ever since she was born, Caiatl has shown a curiosity for the world beyond. She shares my fascinations. I worry for her, for the galaxy she will grow up in, for the future of our people. But perhaps the time for worries is at an end. My daughter will grow up knowing only celebration, triumph, and peace. This is the world I made.
===Third repressed memory===
*'''Calus''': [drunkenly] Peace has its detractors, hahaha! I was too kind in my coup against the... [stutters] Praetorate. Drank too deep of the cup of mercy. Now there are long shadows in the night, hands clutching knives, eyes at my back. I hear them, whispering. I hear them. But soon, those whispers will become screams. The Ghost Primus is the answer to this sedition. My Red Legion, anointed in blood... [grunts]
===Fourth repressed memory===
*'''Calus''': My servants come, but I refuse their succor. I will not feast, I will not drink! I will wither away until there is nothing left. My love has been turned to poison in my veins. They do not appreciate all that I had done for them. My sacrifices! [sighs] All betrayal is inevitable. We are a ring of beasts, feasting upon one another.
===Fifth repressed memory===
*'''Calus''': At the edge of the universe, I stared into the infinite deep. It stared back, and was pleased. I would become the herald of its victory and bear witness for all creation. The key is to realize the future isn't an enemy to be fought. It is a friend to embrace. A closing of the circle. And when the end comes, I reserve the right... to be last.
===Sixth repressed memory===
*'''Calus''': The Light is a fascinating thing, and in my ignorant youth, I may have seen it as aspirational. Like Ghaul. I see this force for what it truly is. Eternal life after death is a trick of the Light. An illusion! Nothing is forever. But these Guardians entertain me. I will use their ignorance. Shower them with lavish gifts, with praise. I will watch them dance into the grave of creation for my amusement.
===Seventh repressed memory===
*'''Calus''': Savathûn, Savathûn. She nearly had me. Had I not birthed Gahlran, had he not donned the Crown, I would be lost. The Voice warned me of her, but I did not heed it, and the Voice is so... silent now. The promised end is at hand as worlds are swallowed into nothing, and I... I heart nothing. Excruciating silence. Perhaps I have displeased it. Or perhaps... I am not listening hard enough.
===Eighth repressed memory===
*'''Calus''': In my haste to find a suitable bearer for the Crown of Sorrow, I failed to see a more elegant solution. The Hive were not those who could most elegantly bear the Crow. My Shadow, Katabasis, found the alternative. Mindless corpses of Fallen, risen through an Ahamkara's wish magic, fuelled by Darkness-infused Ether... the Scorn. The only component that was missing was a connective tissue, and this, the Egregore spores would provide.
===Ninth repressed memory===
*'''Calus''': Through the Crown of Sorrow, the Voice in the Darkness called out to me, beckoning me to the absence of Mercury. At first, I feared the Leviathan would not survive the journey, as the Glykon had been rent asunder by a similar journey. By my Leviathan, it is strong. Its heart beats anew, and as it pierced the veil of creation... the Voice greeted me. There were such sights to behold.
===Tenth repressed memory===
*'''Calus''': There, in that gravity shadow, I was truly seen. There, I understood my role in the closing of the circle. The Witness opened its mind to me, and I saw my darkest desire made reality. I would be the last. It is my right. I am the herald. I am the end.
===Eleventh repressed memory===
*'''Calus''': The Witness's voice is so strong now. I hear it clearer than my own. I understand now what true paracausality is. The Light and the Dark are threads on a loom, woven into the tapestry of the universe by those who wield it. The Witness would see things differently. The gaps between those threads. Freedom from the greater design. Freedom... for all.
===Twelfth repressed memory===
*'''Calus''': I have reached the limits of what this crumbling body can offer, and yet there is so much more that I must do. I must shed my remaining attachments to this flesh, and ascend. The others have, and a path is laid before me. There is fear in this. Fear of losing myself. But there is no other way. I must prove my loyalty, or wither. To understand the final shape, I must become more than myself.


==Trivia==
==Trivia==
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*When traveling through Calus's mindscape, the Cabal in the mindscape change. In the normal realm, the Cabal are those from the [[Loyalists]], in the Nightmare realm, the Cabal are those from the [[Red Legion]].
*When traveling through Calus's mindscape, the Cabal in the mindscape change. In the normal realm, the Cabal are those from the [[Loyalists]], in the Nightmare realm, the Cabal are those from the [[Red Legion]].


==Appearance==
==List of appearances==
*''[[Destiny 2]]: [[Season of the Haunted]]'' {{1st}}
*''[[Destiny 2]]''
 
**''[[Season of the Haunted]]'' {{1st}}
==References==
<references/>


[[Category:Dungeons]]
[[Category:Dungeons]]

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