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{{about|the raid|the artifact|Crown of Sorrow}}
{{New content|[[Penumbra]]}}
{{Stub}}
{{Article quote|Grow [weak] with [pride].}}
{{Level infobox
{{Level infobox
|nameBG=olive
|BG=olive
|sectionBG=olive
|lineBG=olive
|prev= [[Scourge of the Past]]
|prev= [[Scourge of the Past]]
|next= [[Garden of Salvation]]
|next= ''TBA''
|game= ''[[Destiny 2]]''
|game= ''[[Destiny 2]]''
|name= Crown of Sorrow
|name= Crown of Sorrow
|image= [[File:COS.jpg|400px]]
|image= [[File:COS.jpg|325px]]
|player= 1-6
|player= 1-6
|light= 740
|light= 740
|place=[[Leviathan (ship)|The Leviathan]], [[Nessus]] Orbit
|place=[[The Leviathan]], [[Nessus]] Orbit
|objective=Address the [[Hive]] infestation within the depths of the [[The Leviathan|Leviathan]] and end [[Gahlran, the Sorrow-Bearer]], who has gone mad with power from wearing the [[Crown of Sorrow]].
|objective= Enter the Menagerie and assassinate [[Gahlran, the Sorrow-Bearer]], who has gone mad with power from wearing the [[Crown of Sorrow]].
|factions= [[Savathûn's Brood]]
|races= [[Hive]]
|nowalk=yes
}}
}}
{{Article quote|Grow [weak] with [pride].}}
The Crown of Sorrow is the latest [[Raid]] in ''Destiny 2'', released in the ''[[Penumbra]]'' expansion. Taking place once more on the Leviathan, the Guardians are tasked by Emperor Calus to clear out his ship of a [[Hive]] infestation. At the center of this infest, the Guardians must contend with a terrifying foe, [[Gahlran, the Sorrow-Bearer]].


'''Crown of Sorrow''' is a [[Raid]] added in ''[[Season of Opulence]]''. It was made available to players on June 4th, 2019 and sunset on November 10, 2020.
The [[raid]] features Guardians moving through the Leviathan, as they tackle an onslaught of [[Hive]] hordes.


Taking place once more on [[Leviathan (ship)|the Leviathan]], the Guardians are tasked by [[Emperor Calus]] to stop an ongoing [[Hive]] infestation within his ship. At the center of this infest, they must contend with [[Gahlran, the Sorrow-Bearer]]: former [[Shadows of Calus|Shadow of Calus]] having been driven insane by the aforementioned [[Crown of Sorrow]].
==Layout==
 
*''TBA''
==Unique enemies==
*[[Blessed Acolyte]]
*[[Blessed Knight Splinter]]
*[[Blessed Ogre]]
*[[Blessed Thrall]]
*[[Gahlran's Retainer]]


==Bosses==
==Bosses==
*[[Gahlran's Deception]]
*[[Gahlran's Deception]]
*[[Gahlran, the Sorrow-Bearer]] {{C|Final Boss}}
*[[Gahlran, the Sorrow-Bearer]]


==Walkthrough==
==Walkthrough==
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===Gahlran's Deception===
===Gahlran's Deception===
The team arrives into a triangular-shaped arena. Once everyone arrives to the middle, [[Gahlran]] will arrive at the top section of the arena and summon his Deceptions. One of these deceptions is the real one, the rest are fakes that will dissappear when the encounter starts.
The team arrives into a triangular-shaped arena. Once everyone arrives to the middle, [[Gahlran]] will arrive at the top section of the arena and summon his Deceptions. One of these deceptions is the real one, the rest are fakes that will dissappear when the encounter starts.


The fireteam should split into 3 groups of 2, one group in each portion of the arena. Coordinate with your fireteam to find out which Deception is real.
The team should split into 3 groups of 2, each group picking one side of the arena, because once the encounter starts, the sides will be closed from each other with magic barriers, leaving the teams to defend themselves without help. The side which has the real Deception must avoid his attacks until damage phase, as only few hits from the blades can be fatal. The side which has the Witch's Blessing pool will start. 1 of the players must pick up the blessing. Each group must kill 3 enemy waves, first and second wave including Wizard and Thralls, and third wave including an Ogre and thralls. once the enemies are killed, there are 3 vessels which will spawn the crystal sphere. The starter group needs to run to one of the vessels on either side of their field and pass the Witch's blessing to one non-blessed player from each side. Once this is done, the barrier between the 2 fields will break and the 2 teams can help each other out. After the passing, new enemy waves will start. Repeat the process for the third group, but this time the blessed players must pass the blessing to the remaining 4 non-blessed players.
 
There are three different responsibilities you must be aware of, depending on what side you are on.
 
If the real Deception is on your side, you must avoid him at all costs. One hit is fatal, with two being fatal only at around 740 and above. The tall pillars can be stood upon safely as long as the Wizard and Ogres that spawn won't kill you (explained below).


If you spawn with the pool of green light, you have the Witch's Blessing. One partner should grab it once the fake Deceptions dissapear. You must coordinate with your partner to swap the buff. There are swapping stations identical to those found in the first encounter and the jumping puzzle on the borders of the magic walls that now separate each side.
Once 4 players are blessed, run to the Gahlran's Deception, and have one of the blessed players and non-blessed player to hit him with melee attack at the same time. This will break the deception's shield for a short moment, allowing the non-blessed players to damage him. Repeat the process, but be wary of 2 things. First, hitting the Deception will disable the blessing from the blessed player, making him a non-blessed. Second, other blessed players must stay far away from the Deception, as it has been reported that being too close while the shield disables will cause small AoE effect that disables any blessings caught within its range.


If you have neither of these, kill the adds that spawn as fast as possible.
Once all the Blessings have been used, and if the Deception is still alive, run to your sides and repeat the process until he is dead.
 
The encounter itself begins when the Deception is "awoken" by one of them being hit. Waves of adds will spawn on all three sides, along with the aforementioned items above. The adds will usually be Acolytes and a Wizard. (If you are on the side with Witch's Blessing, the wizard will be Blessed and the Acolytes will not be.) There will be two waves of Acolytes and Wizards, after which an Ogre (also Blessed if you have the Blessing) will spawn. Take this ogre out on all three sides as fast as possible. Once all three ogres are dead, the side with the buff will transfer the buff to the side WITHOUT Gahlran's Deception. To do this, BOTH members of the side that started with the Blessing will stand in the circle, and ONLY ONE from the receiving side will stand in the circle. This will ensure that the original side can still kill the Blessed enemies, which will continute to spawn in the waves of adds after the first round of Ogres has been defeated. Repeat the add wave, killing the Ogres as quickly as possible. Once ogres are dead, have all six members of the fireteam make their way to the swap station along the wall currently separating one third of the stage from the other two. (The more Blessings you have, the longer the damage phase.) Have ONE Blessed member and one NON-BLESSED member step inside the shield and quickly melee the Deception. It is vitally important that all other Blessed members back away, as standing too close when the Deception's shield is broken will cause you to lose your buff and reduce the length of the damage phase. (Save Melting Point, Wells, etc for the final few shield breaks.) Once the Deception's shield is back up, repeat the process of breaking his shield with another Blessed member and a non-Blessed member. Once there are only two or three Blessed members left, deploy Wells and Melting Point to increase damage. (Blessed members CAN NOT do damage to the Deception while they hold the Witch's Blessing buff. This is why you should save the DPS enchancers until most members of the fireteam no longer carry a Blessing.)
 
Once all of the Blessed members have used their blessing, run to your sides and repeat the process until he is dead.


===Gahlran, the Sorrow-Bearer===
===Gahlran, the Sorrow-Bearer===
The encounter starts by shooting [[Gahlran, the Sorrow-Bearer]] starting in the segment with the rally banner. Players should remain in the same teams in the same segments as the last encounter. Both players will work together while one remains buffed and one remains non buffed. Each segment should assign their own witches vessel which they will always return to to switch buffs.
The encounter starts by shooting large Gahlran starting in the segment with the rally banner. Players should remain in the same teams in the same segments as the last encounter. Both players will work together while one remains buffed and one remains non buffed. Each segment should assign their own witches vessel which they will always return to to switch buffs.


3 waves of hive will spawn close to Galhran's feet. Acolytes for the non-buffed player and a Knight for the buffed player. You should have enough time to kill all three waves on one "round" of buff. Periodically throughout this encounter shielded crystals will spawn in various places across the segments. These need to be cleared. When one is cleared the crystal will always move to the next segment clockwise.
3 waves of hive will spawn close to Galhran's feet. Acolytes for the non-buffed player and a Knight for the buffed player. You should have enough time to kill all three waves on one "round" of buff. Periodically throughout this encounter shielded crystals will spawn in various places across the segments. These need to be cleared. When on is cleared the crystal will always move to the next segment clockwise.


After clearing the waves on two segments ogres will spawn. On the side without an ogre, a Gahlran's Deception will spawn. All segments get two cursed thrall that need to be dealt with. Players with the Deception should hit it at the same time. One with buff and the other without. Note here that if a crystal appears on your side prioritize it over the Deception as breaking the shield removes buff and then the crystal cannot be broken. One player should get buff by standing in their vessel and having another player with buff shoot from outside the vessel. The other player should shoot Galhran's green hand. He will slam an axe and destroy the deception. 3 Deceptions need to be killed to start the damage phase.
After clearing the waves on two segments ogres will spawn. On the other a Gahlran's Deception. All segments get two cursed thrall that need to be dealt with. Players with the Deception should hit it at the same time. One with buff and the other without. Note here that if a crystal appears on your side prioritize it over the Deception as breaking the shield removes buff and then the crystal cannot be broken. One player should get buff by standing in their vessel and having another player with buff shoot from outside the vessel. The other player should shoot Galhran's green hand. He will slam an axe and destroy the deception. 3 Deceptions need to be killed to start the damage phase.


Once the damage phase starts each segment should look at Gahlran. He will raise his hands. Both players should shoot the left hand, right hand and then his face. This will either destroy Galhran or reveal the real one. All players should swap buff to reset the timer. Keep a watch for crystals as they can still spawn at this time.
Once the damage phase starts each segment should look at Gahlran. He will raise his hands. Both players should shoot the left hand, right hand and then his face. This will either destroy Galhran or reveal the real one. All players should swap buff to reset the timer. Keep a watch for crystals as they can still spawn at this time.
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With Swarm of the Raven and Tractor Cannon it is possible to one phase Galhran. However if not then as with the deceptions repeat the process again to access a second damage phase.
With Swarm of the Raven and Tractor Cannon it is possible to one phase Galhran. However if not then as with the deceptions repeat the process again to access a second damage phase.


==Rewards==
==Strategies==
===Weapons===
*''TBA''
*'''[[Tarrabah]]''' – [[Exotic]] {{icon|Solar}}  [[Submachine Gun]]
*[[Gahlran's Right Hand]] – Legendary {{icon|Kinetic}}  [[Auto Rifle]]
*[[Calusea Noblesse]] – Legendary {{icon|Void}}  [[Scout Rifle]]
*[[Emperor's Courtesy]] – Legendary {{icon|Arc}}  [[Shotgun]]
*[[Bane of Sorrow]] – Legendary {{icon|Void}}  [[Machine Gun]]
 
===Armor sets===
{| class="wikitable"
|-
! [[Shadow of Silence Suit|Shadow of Silence Suit (Hunter)]] !! [[Shadow of Judgment Suit|Shadow of Judgment Suit (Warlock)]] !! [[Shadow of War Suit|Shadow of War Suit (Titan)]]
|-
| [[Shadow of Silence Suit#Shadow's Mask|Shadow's Mask]] || [[Shadow of Judgment Suit#Shadow's Mind|Shadow's Mind]] || [[Shadow of War Suit#Shadow's Helm|Shadow's Helm]]
|-
| [[Shadow of Silence Suit#Shadow's Grips|Shadow's Grips]] || [[Shadow of Judgment Suit#Shadow's Gloves|Shadow's Gloves]] || [[Shadow of War Suit#Shadow's Gauntlets|Shadow's Gauntlets]]
|-
| [[Shadow of Silence Suit#Shadow's Vest|Shadow’s Vest]] || [[Shadow of Judgment Suit#Shadow's Robes|Shadow’s Robes]] || [[Shadow of War Suit#Shadow's Plate|Shadow’s Plate]]
|-
| [[Shadow of Silence Suit#Shadow's Strides|Shadow’s Strides]] || [[Shadow of Judgment Suit#Shadow's Boots|Shadow’s Boots]] || [[Shadow of War Suit#Shadow's Greaves|Shadow’s Greaves]]
|-
| [[Shadow of Silence Suit#Penumbral Cloak|Penumbral Cloak]] || [[Shadow of Judgment Suit#Penumbral Bond|Penumbral Bond]] || [[Shadow of War Suit#Penumbral Mark|Penumbral Mark]]
|}
 
===Miscellaneous Equipment & Flair===
*[[Shadow of Earth Shell]] – [[Legendary]] [[Ghost Shell]]
*'''[[Emblem]]s''':
**'''[[lightgg:1661191193|Crown of Sorrow]]''' - Complete the "Root of Nightmares" raid.
**'''[[lightgg:1661191198|Heavy is the Crown]]''' - Complete "Root of Nightmares" within the first 24 hours of release.
*'''[[Shader]]s''':
**'''[[lightgg:2027598066|Imperial Opulence]]'''
**'''[[lightgg:2027598067|Imperial Dress]]'''
*'''[[Lore:Confessions|Confessions]]''' [[Lore|lore book]]


==New Mechanics==
==New Mechanics==
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==Trivia==
==Trivia==
*The Crown of Sorrow is the third Raid in the Destiny series where the Hive are the primary foe, after [[Crota's End]] and [[King's Fall]], but the first Hive Raid in Destiny 2.  
*The Crown of Sorrows is the third raid in the Destiny series where the Hive are the primary foe, after [[Crota's End]] and [[King's Fall]].
**Though the Hive is the main enemy encountered in the Raid, the final boss is actually [[Cabal]], making Crown of Sorrow to be the first Raid to have a boss belonging to an enemy faction different to the main enemy race of the Raid.
**Though the Hive is the main enemy encountered in the Raid, the final boss is actually [[Cabal]].
*This is the fourth Raid to take place on the Leviathan.
*This is the fourth Raid to take place on the Leviathan.
*This is the first Leviathan Raid where Calus does not provide any commentary.
*This is the first Leviathan raid where Calus does not provide any commentary.
*This is the first Raid in Destiny to not feature any interact-able object/pick-ups. (Items which give you third-person view) The second was [[Root of Nightmares]].
*This is the second raid in Destiny to feature altered versions of already existing weapons. The first was [[Wrath of the Machine]].


[[Category:Raids]]
[[Category:Raids]]

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