Editing Beyond (mission)
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'''{Gameplay}''' | '''{Gameplay}''' | ||
''The | ''The player spawns in [[Sorrow's Harbor]], facing the entrance to the [[Enduring Abyss]]'' | ||
*'''[[Eris Morn]]''': Our fate lies ahead of us. That [[Pyramid (Luna)|Pyramid]] destroyed so many lives so long ago. Getting inside is paramount. We must find something - anything - to help us prepare for their violent return. Remember to keep your wits about you. We do not know what tricks they may play within. | *'''[[Eris Morn]]''': "Our fate lies ahead of us. That [[Pyramid (Luna)|Pyramid]] destroyed so many lives so long ago. Getting inside is paramount. We must find something - anything - to help us prepare for their violent return. Remember to keep your wits about you. We do not know what tricks they may play within." | ||
''The | ''The player presses deeper into the Enduring Abyss, eliminating any [[Hidden Swarm]] trooper standing in these dark catacombs. After making it into the opening revealing [[Earth]], the Ghost will begin to report being invaded by a [[Darkness|mysterious force]] again.'' | ||
*'''[[The Ghost|Ghost]]''': It's happening again. Like it's reaching inside of me. | *'''[[The Ghost|Ghost]]''': "It's happening again. Like it's reaching inside of me." | ||
''The | ''The player meets face to face with the dormant Pyramid once again.'' | ||
*'''[[Ghost]]''': The Pyramid is waiting. | *'''[[Ghost]]''': "The Pyramid is waiting." | ||
''After pressing through their final [[Hive]] opposition of the mission, they finally circumvent the [[Nightmare]] barrier keeping them away from the Pyramid. They continue down the cliffside towards the Pyramid.'' | ''After pressing through their final [[Hive]] opposition of the mission, they finally circumvent the [[Nightmare]] barrier keeping them away from the Pyramid. They continue down the cliffside towards the Pyramid.'' | ||
*'''Ghost''': It beckons us to come closer. | *'''Ghost''': "It beckons us to come closer." | ||
''Scaling further down the cliffside, the | ''Scaling further down the cliffside, the player finds themselves at a dead-end with only one platform left. Descending down, however, the player is then seized by the Pyramid and is drawn into one of it's open hatches.'' | ||
*'''Ghost, seemingly | *'''Ghost''', seemingly corrupted by the [[Darkness]]: "Violence. Beauty. Truth. These things await inside. There's no turning back now." | ||
''The | ''The player is pulled into the Pyramid, into a new location known as [[Admittance]].'' | ||
*'''Ghost''': Welcome. We've been waiting. | *'''Ghost''': "Welcome. We've been waiting." | ||
''The | ''The player then explores the Pyramid.'' | ||
*'''Ghost''': You're so close now. Just a little further. | *'''Ghost''': "[[The Guardian|You're]] so close now. Just a little further." | ||
''The | ''The player sees a [[Phantom]] and follows it, only to come face to face with the [[Nightmare of Dominus Ghaul]]. | ||
''The Nightmare does the same thing the real [[Ghaul]] would, except uses the immunity ability all Nightmares possess. Before the player is able to defeat him, the Nightmare heads to the pedestal where it's [[Dominus Ghaul|template]] would have gotten his power and the Guardian is teleported back to the Pyramid.'' | |||
*'''Ghost''': "The [[Red War]] saw so many lives lost. Saw the [[Light]] [[Traveler Cage|taken away]] so easily. In Light, there is only weakness." | *'''Ghost''': "The [[Red War]] saw so many lives lost. Saw the [[Light]] [[Traveler Cage|taken away]] so easily. In Light, there is only weakness." | ||
''The Guardian continues to explore the Pyramid, eventually finding the [[Nightmare of the Fanatic]]. The player fights the Nightmare | ''The Guardian continues to explore the Pyramid, eventually finding the [[Nightmare of Fikrul, the Fanatic|Nightmare of the Fanatic]].'' | ||
''The player fights the Nightmare, but again is teleported back to the Pyramid before they can defeat him.'' | |||
*'''Ghost''': "The Light abandoned [[Cayde-6|Cayde]]. Left him for dead. Kept him from being saved. In Light, there is only failure." | *'''Ghost''': "The Light abandoned [[Cayde-6|Cayde]]. Left him for dead. Kept him from being saved. In Light, there is only failure." | ||
''The | ''The player then explores the Pyramid more still and encounters the final Nightmare, the [[Nightmare of Crota, Son of Oryx]].'' | ||
''The player defeats and takes the blades of [[Swordbearer]] Nightmares, and defeats the Nightmare of Crota.'' | |||
*'''Ghost''': "One by one, Crota slaughtered many [[Guardian]]s. The Light stood by, and did nothing. And a [[The Great Disaster|Great Disaster]] ensued. In Light, there is only death. Come to us. Do not be afraid." | *'''Ghost''': "One by one, Crota slaughtered many [[Guardian]]s. The Light stood by, and did nothing. And a [[The Great Disaster|Great Disaster]] ensued. In Light, there is only death. Come to us. Do not be afraid." | ||
''The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a | ''The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a sculpture, cast under a veil. In front lies an [[Unknown Artifact]].'' | ||
*'''Ghost''': "Respite lies ahead." | *'''Ghost''': "Respite lies ahead." | ||
''The Guardian inspects the Unknown Artifact, but | ''The Guardian inspects the Unknown Artifact, but are then teleported into a vision.'' | ||
'''[https://www.youtube.com/watch?v=j_yaXiQDBGE {Cutscene}]''' | '''[https://www.youtube.com/watch?v=j_yaXiQDBGE {Cutscene}]''' | ||
''The | ''The player looks around, and realizes they are in the [[Black Garden]]. Behind them, a fleet of [[Pyramids]] loom.'' | ||
*'''?''': "You made it." | *'''?''': "You made it." | ||
''The | ''The player turns behind them and sees...themself. They realize that the Darkness has assumed the form of them. | ||
*'''Darkness''': "We have heard your cries for help. And soon, we will answer." | *'''Darkness''': "We have heard your cries for help. And soon, we will answer." | ||
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*'''Darkness''': "Don't you recognize us? We are not your friend. We are not your enemy. We are your...salvation." | *'''Darkness''': "Don't you recognize us? We are not your friend. We are not your enemy. We are your...salvation." | ||
''The | ''The player is then teleported into the [[Sanctuary]] to talk with [[Eris Morn]].'' | ||
==Enemies== | ==Enemies== |