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| ==Gameplay== | | ==Gameplay== |
| Attendants, unlike their Psion progenitors, tend to consistently stay near the back of battles. Attendants only actively engage in fighting when they have no more allies to hide behind or are directly engaged. When an enemy is spotted, the Attendant has a high chance of casting its duskfield wave to either flush them out of cover or keep them out of position to allow their comrades to tear the enemy apart. Due to their low health but dangerous ability and notable damage provided by their resonate allision, Attendants are among the first Dread to be pinned and killed. Once all Weavers and Attendants are killed, the current Dread deployment will become far less flexible and vulnerable to cover fire.
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| ==Variants== | | ==Variants== |