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[[File:Arc Banner.jpg|right|450px|thumb|Arc Symbol]]
{{Images}}
{{Article quote|Become a current of Light, moving with blinding speed and amplifying your capabilities.}}
[[File:Grimoire Arc.jpg|96px|thumb|right|A Grimoire Card of Arc]]
{{Quote|A spark can give life...or take it.|Grimoire.}}
'''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]]. It is also one the classes of [[Elemental damage|elemental damage]].
'''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]]. It is also one the classes of [[Elemental damage|elemental damage]].


==Overview==
==Overview==
{{Quote|Arc energy's not just electricity. Lot more finicky than that. Fission.|[[Banshee-44]]<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]] - [https://www.ishtar-collective.net/items/arc-calibration-2 Arc Calibration]''</ref>}}
{{Quote|Arc energy's not just electricity. Lot more finicky than that. Fission.|[[Banshee-44]]<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]] - [https://www.ishtar-collective.net/items/arc-calibration-2 Arc Calibration]''</ref>}}
Arc Light is related to electricity and electromagnetism, and can be wielded by [[Guardian]]s to generate lightning bolts and other electromagnetic phenomena. As stated by [[Osiris]], Arc is the element of motion and conduction, and is created when the electromagnetic forces of our universe struggle to achieve balance. According to [[Ikora]], Arc teaches that change is a fundamental aspect of the universe, and that "to wield it is to ride the storm of the unguessable".<ref>'''Bungie (2023/2/28)''', ''[[Destiny 2]]: [[Lightfall]] - [[Osiris]]: [https://www.youtube.com/watch?v=FjEDQ0IlmAI Arc — Osiris's Interpretation]''</ref>
Arc Light is related to electricity and electromagnetism, and can be wielded by [[Guardian]]s to generate lightning bolts and other electromagnetic phenomena. Many of the [[Golden Age]] technologies of [[Humanity]] possesses circuitry, generators that run on Arc Energy, including weapons as well as tech that produces holograms.<ref>[https://www.ishtar-collective.net/records/the-job?highlight=data+arc The Job]</ref><ref>[https://www.ishtar-collective.net/entries/lucky-raspberry?highlight=Arc Lucky Rasberry]</ref><ref>[https://www.ishtar-collective.net/entries/riskrunner?highlight=Arc Riskrunner]</ref> [[Vex]] are known to have a hindrance to exposure to Arc Energy, although this would be if they weren't attempting to harness it. <ref>[https://d2.destinygamewiki.com/wiki/Exodus_Crash Exodus Crash]</ref> Arc is even found in the weather system itself.<ref>[https://www.ishtar-collective.net/transcripts/quest-bottle-the-arc-the-stormcallers-path?highlight=Stormcaller Quest: Bottle the Arc, The Stormcaller's Path]</ref> Arc energy can be found in [[Dark Ether]] with how the [[Screeb]]s and [[Abomination]]s use their attacks. Concentrated Arc can even distort space, and enough of it can even hinder [[Transmat]] usage.<ref>[https://www.youtube.com/watch?v=Btxqz0DIPh8 New Light Arc Field]</ref>
 
<ref>[https://www.ishtar-collective.net/cards/web-mines?highlight=heavy Web Mine</ref>
Arc energy more broadly seems to essentially be synonymous with electricity, although a statement by [[Banshee-44]] seems to indicate that it may also encompass nuclear fission. Many of the technologies developed by [[Golden Age]] [[Humanity]] utilize circuitry and generators that run on Arc energy, including weapons and hologram projectors.<ref>[https://www.ishtar-collective.net/records/the-job?highlight=data+arc The Job]</ref><ref>[https://www.ishtar-collective.net/entries/lucky-raspberry?highlight=Arc Lucky Rasberry]</ref><ref>[https://www.ishtar-collective.net/entries/riskrunner?highlight=Arc Riskrunner]</ref> Arc energy is also found within lightning storms and other energetic weather systems.<ref>[https://www.ishtar-collective.net/transcripts/quest-bottle-the-arc-the-stormcallers-path?highlight=Stormcaller Quest: Bottle the Arc, The Stormcaller's Path]</ref> Concentrated Arc energy can distort space, and enough of it can even hinder [[Transmat]] usage.<ref>[https://www.youtube.com/watch?v=Btxqz0DIPh8 New Light Arc Field]</ref><ref>[https://www.ishtar-collective.net/cards/web-mines?highlight=heavy Web Mine]</ref> The [[Vex]] are known to be hindered by Arc energy. <ref>[https://d2.destinygamewiki.com/wiki/Exodus_Crash Exodus Crash]</ref>  
 
Various enemies utilize Arc-based weaponry and attacks. The [[Fallen]] extensively use Arc-charged blades, pikes and daggers, and [[Scorn]] [[Abomination]]s can shoot Arc blasts from their fists.


==Gameplay==
==Gameplay==
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====Subclasses====
====Subclasses====


[[Striker]] [[Titan (class)|Titans]] use Arc Light to charge their fists with lightning to obliterate their foes with a deadly close-range ability known as [[Fist of Havoc]]. In ''[[Destiny 2]]'' they can also gather Arc Light to transform into a electrified missile known as [[Thundercrash]] to deal massive impact damage.
[[Striker]] [[Titan (class)|Titans]] use arc light to charge their fists with lightning to obliterate their foes with a deadly close range ability known as [[Fist of Havoc]]. In ''[[Destiny 2]]'' they can also gather Arc Light to transform into a missile in a super known as [[Thundercrash]] to deal massive impact damage.


[[Bladedancer]] [[Hunter]]s use Arc Light to manifest a pair of daggers known as [[Arc Blade]]s.
[[Bladedancer]] [[Hunter]]s use arc light to manifest a pair of daggers known as [[Arc Blade]]s.


[[Arcstrider]] [[Hunter]]s replaced Bladedancers in Destiny 2 and use Arc Light to create an electrified bo-staff known as an [[Arc Staff]]; wielding it with martial arts and able to deflect projectiles when blocking. They can also throw this Arc Staff to create a damaging electric field known as a [[Gathering Storm]]. Hunters can also use [[Storm's Edge]], which allows them to summon a knife charged with Arc energy and toss it, Blinking to its impact point and unleashing a powerful swipe attack that deals heavy damage to enemies nearby. This super can be used up to three times in rapid succession, allowing for a total of 3 Blink attacks.
[[Arcstrider]] [[Hunter]]s replaced Bladedancers in Destiny 2 and use arc light to create a fighting-staff known as an [[Arc Staff]]. They can also throw this Arc Staff to create a damaging field known as [[Gathering Storm]].


[[Stormcaller]] [[Warlock]]s use Arc Light to envelop themselves with the power of the storm known as [[Stormtrance]] as they roam the battlefield and unleash massive chain lighting at their enemies. By concentrating the Arc Light into their palms, they can unleash a long-range, electric beam known as [[Chaos Reach]].
[[Stormcaller]] [[Warlock]]s use Arc Light to destroy their enemies with the power of the storm known as [[Stormtrance]]. By concentrating the Arc Light into a smaller area, they can unleash a long range, more accurate beam known as [[Chaos Reach]].


====Verbs====
====Verbs====
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*'''Amplified''' - Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter '''Speed Booster''', further increasing your sprint speed and granting damage resistance against PvE combatants.
*'''Amplified''' - Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter '''Speed Booster''', further increasing your sprint speed and granting damage resistance against PvE combatants.
**By default, rapidly defeating multiple targets with Arc damage will '''amplify'''  you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''.  
**By default, rapidly defeating multiple targets with Arc damage will '''amplify'''  you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''.  
*'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy.  
*'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant [[Grenade]], [[Melee]], and [[Class Ability]] energy.  
*'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. When blinded, {{Icon|Unstoppable}} Unstoppable Champions are stunned
*'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured.  
*'''Jolt''' - The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes {{Icon|Overload}} Overload Champions to be stunned.
*'''Jolted''' - The target is energized with destructive Arc Light. As they take additional damage while jolted, they chain lightning to nearby enemies. This chain lightning can occur multiple times while a target is jolted.


====Grenades====
====Grenades====
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*'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an [[Orb of Light|Orb of Power]].
*'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an [[Orb of Light|Orb of Power]].
*'''Spark of Beacons''': While you are '''amplified''', your Arc Special or Heavy ammo weapon final blows create a '''blinding''' explosion.
*'''Spark of Beacons''': While you are '''amplified''', your Arc Special weapon final blows create a '''blinding''' explosion.
*'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a '''blinding''' explosion. +10 Intellect.
*'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a '''blinding''' explosion. +10 Intellect.
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength.
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 to the stat affecting class ability cooldowns.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Mobility.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting.
*'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that '''jolts''' targets.
*'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''.
*'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''.
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerate more quickly.
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerates more quickly.
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength.
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength.
*'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline.
*'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline.
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===Enemies===
===Enemies===
The [[Fallen]] are the main users of Arc weapons, with all their light, medium and melee weapons, as well as many abilities, sporting this damage type. The [[Taken]] and [[Hive]] also use Arc damage across many of their weapons, most famously the Hive [[Boomer]]. The [[Scorn]] reserve Arc damage for the rare [[Scorn Mine Launcher]]s and the attacks of [[Abomination]]s. In ''[[Destiny]]'', the [[Cabal]] had no Arc weapons, with [[Psion]] melees and shockwaves being the only source of the damage, but in ''Destiny 2'' they started issuing the [[Cabal Slug Shotgun]] in large amounts to their basic units, and [[Cabal Slug Launcher]]s to their [[Colossus|Colossi]], though Psions switched to Void abilities. Common [[Vex]] don't use Arc weapons, but the explosions of [[Fanatic]]s, as well as the pools of [[Radiolaria]] commonly encountered in their territory deal Arc damage. There are no sources of Arc damage among [[The Dread]].
The [[Fallen]] are the main users of Arc weapons, with all their light, medium and melee weapons, as well as many [[Abilities]], sporting this damage type. The [[Taken]] and [[Hive]] also use Arc damage across many of their weapons, most famously the Hive [[Boomer]]. The [[Scorn]] reserve Arc damage for the rare [[Scorn Mine Launcher]]s and the attacks of [[Abomination]]s. In ''[[Destiny]]'', the [[Cabal]] had no Arc weapons, with [[Psion]] melees and shockwaves being the only source of the damage, but in ''Destiny 2'' they started issuing the [[Cabal Slug Shotgun]] in large amounts to [[Legionaries]] and [[Phalanx]]es, though Psions switched to Void abilities. Common [[Vex]] don't use Arc weapons, but the explosions of [[Fanatic]]s, as well as the pools of [[Radiolaria]] commonly encountered in their territory deal Arc damage.


Arc [[Absorption Shield]]s are used by Fallen [[Captain]]s, [[Taken Centurion]]s, Scorn [[Chieftain]]s and [[Blood Guard Legionary|Blood Guard Legionaries]], and are added to [[Colossi]], [[Knight]]s and [[Harpies]] in higher difficulty activities, such as Legend [[Nightfall]]s.
Arc [[Absorption Shield]]s are used by Fallen [[Captain]]s, [[Taken Centurion]]s, Scorn [[Chieftain]]s and [[Blood Guard Legionary|Blood Guard Legionaries]], and are added to [[Colossi]], [[Knight]]s and [[Harpies]] in higher difficulty activities, such as Legend [[Nightfall]]s.


==Non-canon appearances==
==Notable weapons==
===Rising Timeline===
*[[Thunderlord]]
{{Main|Arc/Rising}}
*[[Riskrunner]]
 
*[[Worldline Zero]]
==Gallery==
*[[The Wardcliff Coil]]
;Arc Keywords
*[[Patience and Time]]
<gallery>
*[[Anarchy]]
Amplified icon.png|Amplified
*[[Cloudstrike]]
Ionic Trace icon.png|Ionic Trace
*[[Hard Light]]
Jolted icon.png|Jolted
*[[Borealis]]
Blind icon.png|Blind
*[[Heir Apparent]]
</gallery>
*[[Legend of Acrius]]
*[[Symmetry]]
*[[The Fourth Horseman]]
*[[Divinity]]
*[[The Queenbreaker]]
*[[Trinity Ghoul]]
*[[Coldheart]]
*[[D.A.R.C.I.]]
*[[The Prospector]]
*[[Dreg's Promise]]
*[[Zhalo Supercell]]
*[[Plan C]]
*[[Hereafter]]
*[[Trespasser]]
*[[Bolt-Caster]]
*[[Dead Messenger]]
*[[Grand Overture]]


==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
*''[[Destiny 2]]''
*''[[Destiny 2]]''
*''[[Destiny: Fall of Osiris]]''
*''[[Destiny: Warmind (comic)]]''
*''[[Bitter]]'' {{Mo}}


==References==
==References==
<references/>
<references/>


{{Light}}
{{Elements}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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