Editing Arc
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[[File:Arc | {{Images}} | ||
{{ | [[File:Grimoire Arc.jpg|96px|thumb|right|A Grimoire Card of Arc]] | ||
{{Quote|A spark can give life...or take it.|Grimoire.}} | |||
'''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]]. It is also one the classes of [[Elemental damage|elemental damage]]. | '''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]]. It is also one the classes of [[Elemental damage|elemental damage]]. | ||
==Overview== | ==Overview== | ||
{{Quote|Arc energy's not just electricity. Lot more finicky than that. Fission.|[[Banshee-44]]<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]] - [https://www.ishtar-collective.net/items/arc-calibration-2 Arc Calibration]''</ref>}} | {{Quote|Arc energy's not just electricity. Lot more finicky than that. Fission.|[[Banshee-44]]<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]] - [https://www.ishtar-collective.net/items/arc-calibration-2 Arc Calibration]''</ref>}} | ||
Arc Light is related to electricity and electromagnetism, and can be wielded by [[Guardian]]s to generate lightning bolts and other electromagnetic phenomena | Arc Light is related to electricity and electromagnetism, and can be wielded by [[Guardian]]s to generate lightning bolts and other electromagnetic phenomena. Many of the [[Golden Age]] technologies of [[Humanity]] possesses circuitry, generators that run on Arc Energy, including weapons as well as tech that produces holograms.<ref>[https://www.ishtar-collective.net/records/the-job?highlight=data+arc The Job]</ref><ref>[https://www.ishtar-collective.net/entries/lucky-raspberry?highlight=Arc Lucky Rasberry]</ref><ref>[https://www.ishtar-collective.net/entries/riskrunner?highlight=Arc Riskrunner]</ref> [[Vex]] are known to have a hindrance to exposure to Arc Energy, although this would be if they weren't attempting to harness it. <ref>[https://d2.destinygamewiki.com/wiki/Exodus_Crash Exodus Crash]</ref> Arc is even found in the weather system itself.<ref>[https://www.ishtar-collective.net/transcripts/quest-bottle-the-arc-the-stormcallers-path?highlight=Stormcaller Quest: Bottle the Arc, The Stormcaller's Path]</ref> Arc energy can be found in [[Dark Ether]] with how the [[Screeb]]s and [[Abomination]]s use their attacks. Concentrated Arc can even distort space, and enough of it can even hinder [[Transmat]] usage.<ref>[https://www.youtube.com/watch?v=Btxqz0DIPh8 New Light Arc Field]</ref> | ||
<ref>[https://www.ishtar-collective.net/cards/web-mines?highlight=heavy Web Mine</ref> | |||
==Gameplay== | ==Gameplay== | ||
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====Subclasses==== | ====Subclasses==== | ||
[[Striker]] [[Titan (class)|Titans]] use | [[Striker]] [[Titan (class)|Titans]] use arc light to charge their fists with lightning to obliterate their foes with a deadly close range ability known as [[Fist of Havoc]]. In ''[[Destiny 2]]'' they can also gather Arc Light to transform into a missile in a super known as [[Thundercrash]] to deal massive impact damage. | ||
[[Bladedancer]] [[Hunter]]s use | [[Bladedancer]] [[Hunter]]s use arc light to manifest a pair of daggers known as [[Arc Blade]]s. | ||
[[Arcstrider]] [[Hunter]]s replaced Bladedancers in Destiny 2 and use | [[Arcstrider]] [[Hunter]]s replaced Bladedancers in Destiny 2 and use arc light to create a fighting-staff known as an [[Arc Staff]]. They can also throw this Arc Staff to create a damaging field known as [[Gathering Storm]]. | ||
[[Stormcaller]] [[Warlock]]s use Arc Light to | [[Stormcaller]] [[Warlock]]s use Arc Light to destroy their enemies with the power of the storm known as [[Stormtrance]]. By concentrating the Arc Light into a smaller area, they can unleash a long range, more accurate beam known as [[Chaos Reach]]. | ||
====Verbs==== | ====Verbs==== | ||
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*'''Amplified''' - Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter '''Speed Booster''', further increasing your sprint speed and granting damage resistance against PvE combatants. | *'''Amplified''' - Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter '''Speed Booster''', further increasing your sprint speed and granting damage resistance against PvE combatants. | ||
**By default, rapidly defeating multiple targets with Arc damage will '''amplify''' you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''. | **By default, rapidly defeating multiple targets with Arc damage will '''amplify''' you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''. | ||
*'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant | *'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant [[Grenade]], [[Melee]], and [[Class Ability]] energy. | ||
*'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. | *'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. | ||
*''' | *'''Jolted''' - The target is energized with destructive Arc Light. As they take additional damage while jolted, they chain lightning to nearby enemies. This chain lightning can occur multiple times while a target is jolted. | ||
====Grenades==== | ====Grenades==== | ||
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*'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an [[Orb of Light|Orb of Power]]. | *'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an [[Orb of Light|Orb of Power]]. | ||
*'''Spark of Beacons''': While you are '''amplified''', your Arc Special | *'''Spark of Beacons''': While you are '''amplified''', your Arc Special weapon final blows create a '''blinding''' explosion. | ||
*'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a '''blinding''' explosion. +10 Intellect. | *'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a '''blinding''' explosion. +10 Intellect. | ||
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength. | *'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength. | ||
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience. | *'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience. | ||
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 | *'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Mobility. | ||
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | *'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | ||
*'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''. | *'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''. | ||
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | *'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | ||
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy. | *'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy. | ||
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy | *'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerates more quickly. | ||
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength. | *'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength. | ||
*'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline. | *'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline. | ||
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===Enemies=== | ===Enemies=== | ||
The [[Fallen]] are the main users of Arc weapons, with all their light, medium and melee weapons, as well as many | The [[Fallen]] are the main users of Arc weapons, with all their light, medium and melee weapons, as well as many [[Abilities]], sporting this damage type. The [[Taken]] and [[Hive]] also use Arc damage across many of their weapons, most famously the Hive [[Boomer]]. The [[Scorn]] reserve Arc damage for the rare [[Scorn Mine Launcher]]s and the attacks of [[Abomination]]s. In ''[[Destiny]]'', the [[Cabal]] had no Arc weapons, with [[Psion]] melees and shockwaves being the only source of the damage, but in ''Destiny 2'' they started issuing the [[Cabal Slug Shotgun]] in large amounts to [[Legionaries]] and [[Phalanx]]es, though Psions switched to Void abilities. Common [[Vex]] don't use Arc weapons, but the explosions of [[Fanatic]]s, as well as the pools of [[Radiolaria]] commonly encountered in their territory deal Arc damage. | ||
Arc [[Absorption Shield]]s are used by Fallen [[Captain]]s, [[Taken Centurion]]s, Scorn [[Chieftain]]s and [[Blood Guard Legionary|Blood Guard Legionaries]], and are added to [[Colossi]], [[Knight]]s and [[Harpies]] in higher difficulty activities, such as Legend [[Nightfall]]s. | Arc [[Absorption Shield]]s are used by Fallen [[Captain]]s, [[Taken Centurion]]s, Scorn [[Chieftain]]s and [[Blood Guard Legionary|Blood Guard Legionaries]], and are added to [[Colossi]], [[Knight]]s and [[Harpies]] in higher difficulty activities, such as Legend [[Nightfall]]s. | ||
== | ==Notable weapons== | ||
*[[Thunderlord]] | |||
*[[Riskrunner]] | |||
*[[Worldline Zero]] | |||
*[[The Wardcliff Coil]] | |||
*[[Patience and Time]] | |||
*[[Anarchy]] | |||
*[[Cloudstrike]] | |||
*[[Hard Light]] | |||
*[[Borealis]] | |||
*[[Heir Apparent]] | |||
*[[Legend of Acrius]] | |||
*[[Symmetry]] | |||
*[[The Fourth Horseman]] | |||
*[[Divinity]] | |||
*[[The Queenbreaker]] | |||
*[[Trinity Ghoul]] | |||
*[[Coldheart]] | |||
*[[D.A.R.C.I.]] | |||
*[[The Prospector]] | |||
*[[Dreg's Promise]] | |||
*[[Zhalo Supercell]] | |||
*[[Plan C]] | |||
*[[Hereafter]] | |||
*[[Trespasser]] | |||
*[[Bolt-Caster]] | |||
*[[Dead Messenger]] | |||
*[[Grand Overture]] | |||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |