Matador 64

From Destinypedia, the Destiny wiki

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D1 Y1
Matador 64
Matador64D1.png
Production overview

Rarity class:

Shotgun

Weapon type:

Legendary

Min-max impact:

66 - 70

Min-max stability:

2 - 48

Min-max reload speed:

12 - 39

Min-max magazine:

5

Specifications

Ammunition type:

Arc Arc / Solar Solar / Void Void

Fire mode:

Single

Rate of fire:

8

Damage:

140 - 170 Attack

Effective range:

16 - 32

Hidden stats

Aim assistance:

35 - 60

Inventory size:

60

Zoom:

12

Recoil:

70 - 90

Service history

Affiliation:

Crucible

 
D1 Y3
Matador 64
Matador64D1.png
Production overview

Rarity class:

Shotgun

Weapon type:

Legendary

Required level:

40

Min-max impact:

66 - 70

Min-max stability:

2 - 68

Min-max reload speed:

12 - 26

Min-max magazine:

5

Specifications

Ammunition type:

Arc Arc / Solar Solar / Void Void

Fire mode:

Single

Rate of fire:

8

Damage:

220 - 400 Attack

Effective range:

14 - 32

Hidden stats

Aim assistance:

35 - 60

Inventory size:

60

Zoom:

12

Recoil:

70 - 90

Service history

Affiliation:

Crucible

 
D2
Matador 64
Matador 64.jpg
Production overview

Rarity class:

Shotgun

Weapon type:

Legendary

Intrinsic frame:

Precision Frame

Min-max impact:

70

Min-max stability:

48

Min-max handling:

43

Min-max reload speed:

48

Min-max magazine:

5

Specifications

Ammunition type:

Arc Arc

Rate of fire:

65 RPM

Effective range:

65

Hidden stats

Aim assistance:

65

Inventory size:

45

Zoom:

12

Recoil:

77

Service history

Affiliation:

Grasp of Avarice

 

"Be the bull."
— In-game description

Matador 64 is a Legendary Shotgun first introduced in Destiny, obtainable as a random Crucible drop post-match. It will return during the Rise of Iron era had a new perks.

A fan favorite for its incredible range and stopping power, especially in PvP activities, it made its return in the 30th Anniversary Pack and can be obtained from the Grasp of Avarice Dungeon.

Perks[edit]

Destiny 1 Year 1[edit]

Column 1[edit]

  • Random: Void Damage or Solar Damage or Arc Damage
  • Reforge: The Gunsmith can reforge this weapon, changing its available upgrades but resetting any progression or ascension.
  • Ascend: Increases the Attack value of this weapon to the highest available in Year 1.

Column 2[edit]

  • Random: Smooth Ballistics or Linear Compensator or Smart Drift Control
  • Random: Accurized Ballistics or Field Choke or CQB Ballistics
  • Random: Soft Ballistics or Aggressive Ballistics

Column 3[edit]

  • Random: Hot Swap or Close and/or Personal or Replenish or Grave Robber or Shot Package or Rangefinder or Crowd Control or Full Auto

Column 4[edit]

  • Random: Flared Magwell or Fitted Stock or Single Point Sling or Speed Reload
  • Random: Snapshot or Quickdraw or Rifled Barrel or High Caliber Rounds or Lightweight
  • Random: Reinforced Barrel or Rifled Barrel or Injection Mold or Smallbore

Column 5[edit]

  • Random: Battle Runner or Army of One or Grenadier or Final Round or Cascade or Rodeo or Kneepads or Luck in the Chamber


Destiny 1 Year 3[edit]

Column 1[edit]

  • Random: Void Damage or Solar Damage or Arc Damage
  • Infuse

Column 2[edit]

  • Random: Smooth Ballistics or Smart Drift Control or Linear Compensator
  • Random: Field Choke or Accurized Ballistics or CQB Ballistics
  • Random: Aggressive Ballistics or Soft Ballistics

Column 3[edit]

  • Random: Cascade or Full Auto or Performance Bonus or Spray and Play

Column 4[edit]

  • Random: Lightweight or Single Point Sling or Hammer Forged
  • Random: Rifled Barrel or Injection Mold or Quickdraw
  • Random: Smallbore or Hand-laid Stock or Reinforced Barrel

Column 5[edit]

  • Random: Close and/or Personal or Rangefinder or Crowd Control or Final Round


Destiny 2[edit]

This section needs expansion. You can help Destinypedia by expanding it.

Trivia[edit]

  • Some shotguns like Matador 64 have their gauge printed on the side, above the trigger.
    • The shotgun takes 12 Gauge shells.
    • The print does not appear in Destiny 2.

List of appearances[edit]