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|Other names=
|Other names=
|Conflicts= [[Vanguard]] disapproves
|Conflicts= [[Vanguard]] disapproves
|Leadership= The Drifter
|Leadership= [[Drifter]]
|Notable=
|Notable=
}}
}}


'''Gambit''' is a player vs. player vs. environment game mode in ''[[Destiny 2]]'', introduced in the ''[[Forsaken]]'' expansion. Like the [[Crucible]], weapons and armor can be acquired by completing matches, which can be used in the rest of the game. Likewise, gear received elsewhere in the game can be used in Gambit. [[The Drifter (character)|The Drifter]] is the Gambit vendor.
'''Gambit''' is a player vs. player vs. environment game mode in ''[[Destiny 2]]'', introduced in the ''[[Forsaken]]'' expansion. Like the [[Crucible]], weapons and armor can be acquired by completing matches, which can be used in the rest of the game. Likewise, gear received elsewhere in the game can be used in Gambit. The [[Drifter]] is the Gambit vendor.


==Overview==
==Overview==
Two teams of four [[Guardian]]s each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect [[Mote of Dark|Motes of Dark]], which are deposited at a [[Bank (Gambit)|Bank]] in the centre of the arena.<ref name = "NewExpansion">[https://www.kotaku.com.au/2018/06/destiny-2s-next-expansion-is-changing-a-lot/ '''Kotaku''' - ''Destiny 2's Next Expansion Is Changing A Lot'']</ref>  Up to fifteen Motes can be held at a time, with half of these dropped if the player dies. Depositing at least five, ten, or fifteen Motes will spawn a [[Taken]] enemy, dubbed a Blocker, on the other team's Bank which they must kill to continue depositing Motes. These Blockers are a [[Ravenous Taken Goblin]] with at least five Motes, a [[Ravenous Taken Phalanx]] with at least ten Motes, and a [[Major]] [[Taken Knight]] with a [[Stasis Boomer]] at fifteen Motes. Allowing two blockers to exist at the same time will institute a drain effect on the bank of the blocked team, taking one mote per second that two or more blockers exist. This introduces a layer of strategy to depositing your teams motes.
[[File:Drifters_Ship.jpg|thumb|300px|right|The Drifter's Ship pre-match.]]
Two teams of four [[Guardian]]s each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect [[Mote of Dark|Motes of Dark]], which are deposited at a [[Bank (Gambit)|Bank]] in the centre of the arena.<ref name = "NewExpansion">[https://www.kotaku.com.au/2018/06/destiny-2s-next-expansion-is-changing-a-lot/ '''Kotaku''' - ''Destiny 2's Next Expansion Is Changing A Lot'']</ref>  Up to fifteen Motes can be held at a time, with half of these dropped if the player dies.


On occasion, high-value targets will appear, which are minibosses differentiated by a white sparkling aura that drop a large amount of Motes on damage and death, usually enough for a player to nearly fill their Mote inventory. Should a team be trailing greatly behind the opposing team, catch-up targets will appear for them, which are Elite enemies with the same aura as high-value targets that drop more Motes than regular enemies, but not as much as actual high-value targets.
[[File:GambitPre2.jpg|300px|right|thumb|Motes Of Darkness]]
 
Depositing at least five, ten, or fifteen Motes will spawn a [[Taken]] enemy, dubbed a Blocker, on the other team's Bank which they must kill to continue depositing Motes. These Blockers are a [[Ravenous Taken Goblin]] with at least five Motes, a [[Ravenous Taken Phalanx]] with at least ten Motes, and a [[Major]] [[Taken Knight]] with a {{Icon|Stasis}} [[Stasis Boomer]] at fifteen Motes. Allowing two blockers to exist at the same time will institute a drain effect on the bank of the blocked team, taking one mote per second that two or more blockers exist. This introduces a layer of strategy to depositing your teams motes.
 
[[File:Gambit4.jpg|300px|right|thumb|Banking Motes]]
 
On occasion, [[High-Value Target]]s will appear, which are minibosses differentiated by a white sparkling aura that drop a large amount of Motes on damage and death, usually enough for a player to nearly fill their Mote inventory. Should a team be trailing greatly behind the opposing team, catch-up targets will appear for them, which are Elite enemies with the same aura as high-value targets that drop more Motes than regular enemies, but not as much as actual high-value targets.


At 40 and 80 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.<ref name = "Gambit"/> The Invader will have an overshield, be friendly to the opponents' enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of [[Super]]s, long-range weapons such as [[sniper rifle]]s, and heavy weapons such as [[machine gun]]s like [[Xenophage]]. Invaders will return to their team once a timer runs out, they eliminate the entire enemy team, or they are killed. Killing an Invader drops 3 motes, or all the motes they were carrying. An Invader can collect the motes of players they kill, and bring them back to their own arena.
At 40 and 80 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.<ref name = "Gambit"/> The Invader will have an overshield, be friendly to the opponents' enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of [[Super]]s, long-range weapons such as [[sniper rifle]]s, and heavy weapons such as [[machine gun]]s like [[Xenophage]]. Invaders will return to their team once a timer runs out, they eliminate the entire enemy team, or they are killed. Killing an Invader drops 3 motes, or all the motes they were carrying. An Invader can collect the motes of players they kill, and bring them back to their own arena.
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==Current Format==
==Current Format==
As of Season 16, a series of changes have been made to Gambit. Freelance Gambit, requiring all players to be in a 1-Guardian Fireteam, is now an option at all times. Heavy ammo economy has been reworked slightly- high-value targets now drop heavy ammo bricks, and after successfully clearing each wave, a  [[Heavy Ammo Crate]] spawns in a set location at the Front that has just been cleared. Invaders no longer have the ability to see how many motes opposing players are carrying, and cannot see player nametags when aiming down sights.
[[File:Gambit_23.png|200px|right]]
As of Season 16, a series of changes have been made to Gambit. Freelance Gambit, requiring all players to be in a 1-Guardian Fireteam, is now an option at all times. Heavy ammo economy has been reworked slightly- high-value targets now drop heavy ammo bricks, and after successfully clearing each wave, a  Heavy Ammo Crate spawns in a set location at the Front that has just been cleared. Invaders no longer have the ability to see how many motes opposing players are carrying, and cannot see player nametags when aiming down sights.


Additionally, during the Primeval phase, the Primeval is fully invulnerable to all incoming damage while Primeval Envoys are on the field. Envoys now spawn at Fronts like enemy waves, and must be killed both to generate the Primeval Slayer buff and to remove the Primeval's invulnerable shield. Periodically, new Envoys will spawn, health-locking the Primeval and forcing players to hunt down the Envoys before Primeval DPS can continue.
Additionally, during the Primeval phase, the Primeval is fully invulnerable to all incoming damage while Primeval Envoys are on the field. Envoys now spawn at Fronts like enemy waves and must be killed both to generate the Primeval Slayer buff and to remove the Primeval's invulnerable shield. Periodically, new Envoys will spawn, health-locking the Primeval and forcing players to hunt down the Envoys before Primeval DPS can continue.


==List of maps==
==List of maps==
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==Rewards==
==Rewards==
These weapons and armor can be obtained randomly by completing matches of Gambit and/or opening Gambit Engrams. They also can be focused at the [[Drifter]] for the price of a Gambit Engram, [[File:Legendary Shards.jpg|10px|None]] Legendary Shards, and [[File:Glimmer icon.png|10px|None]] Glimmer.  
These weapons and armor can be obtained randomly by completing matches of Gambit and rank-up packages. They also can be focused at [[The Drifter (character)|The Drifter]] for the price of a Gambit Engram, Legendary Shards, and [[File:Glimmer icon.png|10px|None]] Glimmer.  


*Weapons
*Weapons
**[[Crowd Pleaser]] - Legendary [[File:VoidS.png|10px|None]] [[Grenade Launcher]]
**[[Crowd Pleaser]] - Legendary {{icon|Void}} Heavy [[Grenade Launcher]]
**[[Bottom Dollar]] - Legendary [[File:VoidS.png|10px|None]] [[Hand Cannon]]
**[[Bottom Dollar]] - Legendary {{icon|Void}} [[Hand Cannon]]
**[[Trinary System]] - Legendary [[File:SolarS.png|10px|None]] [[Fusion Rifle]]
**[[Trinary System]] - Legendary {{icon|Solar}} [[Fusion Rifle]]
**[[Borrowed Time]] - Legendary [[File:SolarS.png|10px|None]] [[Submachine Gun]]
**[[Borrowed Time]] - Legendary {{icon|Solar}} [[Submachine Gun]]
**[[Servant Leader]] - Legendary [[File:KineticS.png|10px|None]] [[Scout Rifle]]
**[[Servant Leader]] - Legendary {{icon|Kinetic}} [[Scout Rifle]]
**[[Herod-C]] - Legendary [[File:StasisS.png|10px|None]] [[Auto Rifle]]
**[[Herod-C]] - Legendary {{icon|Stasis}} [[Auto Rifle]]
**[[Dead Weight]] - Legendary [[File:ArcS.png|10px|None]] [[Shotgun]]
**[[Dead Weight]] - Legendary {{icon|Arc}} [[Shotgun]]
**[[Yesteryear]] - Legendary [[File:VoidS.png|10px|None]] [[Pulse Rifle]]
**[[Yesteryear]] - Legendary {{icon|Void}} [[Pulse Rifle]]
**[[Albruna-D]] - Legendary [[File:ArcS.png|10px|None]] [[Grenade Launcher]]
**[[Albruna-D]] - Legendary {{icon|Arc}} [[Sniper Rifle]]
**[[Trust]] - Legendary [[File:SolarS.png|10px|None]] [[Hand Cannon]]
**[[Trust]] - Legendary {{icon|Solar}} [[Hand Cannon]]
**[[Laser Painter]] - Legendary {{icon|Strand}} [[Linear Fusion Rifle]]
**[[Qua Xaphan V]] - Legendary {{icon|Void}} [[Machine Gun]]
*Armor
*Armor
**[[Viperidax Set (Warlock)]]  
**[[Viperidax Set (Warlock)]] {{Icon|Warlock}}
**[[Viperidax Set (Titan)]]
**[[Viperidax Set (Titan)]] {{Icon|Titan}}
**[[Viperidax Set (Hunter)]]
**[[Viperidax Set (Hunter)]] {{Icon|Hunter}}
*Legacy Armor
*Legacy Armor
**[[Calamity Rig Set (Warlock)]]
**[[Calamity Rig Armor |Calamity Rig Set (Warlock)]] {{Icon|Warlock}}
**[[Calamity Rig Set (Titan)]]
**[[Calamity Rig Armor |Calamity Rig Set (Titan)]] {{Icon|Titan}}
**[[Calamity Rig Set (Hunter)]]
**[[Calamity Rig Armor |Calamity Rig Set (Hunter)]] {{Icon|Hunter}}
**[[Ancient Apocalypse Set (Warlock)]]
**[[Ancient Apocalypse Armor (Warlock)]] {{Icon|Warlock}}
**[[Ancient Apocalypse Set (Titan)]]
**[[Ancient Apocalypse Armor (Titan)]] {{Icon|Titan}}
**[[Ancient Apocalypse Set (Hunter)]]
**[[Ancient Apocalypse Armor (Hunter)]] {{Icon|Hunter}}
 
==Gallery==
<gallery>
File:DrifterPreMatch.jpg|thumb|The Drifter during the pre-match cutscene.
File:Drifters_Ship.jpg|thumb|The Drifter's Ship pre-match.
File:Emerald_Coast_2.jpg|thumb|Emerald Coast
File:New Arcadia_2.jpg|thumb|New Arcadia
File:Legions_folly_2.jpg|thumb|Legion's Folly
File:Deep_Six_2.jpg|thumb|Deep Six
File:Primeval_Captain.png|thumb|Primeval Captain
File:Primeval_Centurion.png|thumb|Primeval Centurion
File:Primeval_Knight.png|thumb|Primeval Knight
File:Primeval_Ogre.png|thumb|Primeval Ogre
</gallery>


==List of appearances==
==List of appearances==
*''[[Destiny 2]]''
*''[[Destiny 2]]: [[Forsaken]]'' {{1st}}
**''[[Forsaken]]'' {{1st}}
***''[[Season of the Drifter]]''
***''[[Season of the Drifter]]''
***''[[Season of Opulence]]'' {{Mo}}


==References==
==References==