Forum:House of Hunters(raid)
From Destinypedia, the Destiny wiki
Forums: Index → Fan Fiction → House of Hunters(raid) |
Prev: |
|
Next: |
|
House of Hunters | |
---|---|
Game: |
|
Player(s): |
1-6 |
Recommended Power Level: |
1100 |
Location: |
|
Objective(s): |
Board the Ultra Ketch, slay the leaders of the House of Hunters. |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
House of Hunters is a raid on Earth that sends players into Huntership Krenthar-Fel to kill the Kell of the House of Hunters.
Unique Enemies[edit]
- Shank Seeker
- Guard Dreg
- Hunter Splicer Dreg
- Fury Vandal
- Hunter Splicer Vandal
- Kell's Fanatic
- Captain Seeker
- Hunter Splicer Captain
- Light Eater Servitor
- Watcher
- Servitor Seeker
Bosses[edit]
Walkthrough[edit]
Landing Zone[edit]
Ether Gates[edit]
Ultra Shank[edit]
Seekers[edit]
Living Gate, Aphix Subjective[edit]
Before the encounter starts players must hold off waves of Vex. After each wave, an Aphix Subjective Gate Technician will spawn along with an escort of Goblins. The Vex will stop spawning after all six players have picked up a void cranium. Each player must shoot at a purple circle surrounding a deactivated Vex gate at the back of the room using the void craniums and once all of the circles have been destroyed, the players will lose their void craniums.
After the void craniums are taken away the gate will activate. Five platforms will appear in front of the gate, and one player must go inside. The gate will take the player to a triangular arena floating in the sky above the Ultra Ketch, and that player will have to defeat four Aphix Subjective Transitioners. Once all of the Transitioners are destroyed, the five platforms will glow yellow and the players outside of the gate will step on each one, bringing the player inside the gate back.
Once all of this is done the gate will rise, and it will pull pieces of metal out of compartments in the arena, forming its arms, legs, and head. Living Gate will then bombard the players with its Torch Hammer until they pick up a shield from a Carrier. Carriers have shields that can only be taken down with sustained fire from either three players or a Time Shield. Once the Carrier's shields are down players can only damage it by shooting it in the mind core, and once it dies it will drop a time shield.
Once each player gets a time shield they have to fire it within 2 seconds of each other or Living Gate will wipe them. Once all of the players have fired, Living Gate will throw its arms and legs back, and the players will shoot it in its mind core. This is repeated until Living Gate is destroyed.
Before the first damage phase, Living Gate will only deploy Goblins. Before the second damage phase it will deploy Hobgoblins. Before the third it will deploy Offensive Harpies. Before the fourth it will deploy Hydras, and if the players take longer than four than it will immediately wipe the players. Living gate will also detain the players every 2 minutes.
Light Eaters[edit]
Vais, Hunter Splicer[edit]
Vais will start floating in the middle of a large circular room. Players must activate four consoles in the room to start the encounter. When the encounter begins, he will reach out and a staff will appear in his hand. He will chase players around the room and attempt to hit them with the staff.
Every 20 seconds, Vais will summon a Shock Captain that must be killed within 30 seconds of it spawning, or it will disappear. Players need to kill six Shock Captains, and every player needs a Shock Cannon. Every player's Shock Cannon will have 20 shots except for one player who gets 2.
To begin the damage phase, players will need to shoot six glowing crystals in the room twice, and the crystals need to be destroyed within seven seconds of each other, or Vais will use his wipe mechanic. Once the crystals are destroyed, he will begin floating in the middle of the room and he will have Arc energy pulsing out from his body, making it so players have to stand away from him. The only way he can be damaged is with the Shock Cannons, and the player who longer has one must clear the ads that spawn around the room.
When Vais loses a third of his health he will switch to four large Shock Blades and he will smash them into the ground every 40 seconds, sending Arc energy around the room. The only way to not get hit by the Arc energy is to jump over it, or stand on something elevated from the ground. Players will then repeat the steps to initiate another damage phase.
When Vais has a third of his health left, he will switch to four arm-mounted Shock Cannons. Instead of chasing players around he will stay in the centre of the room. If players do not kill Vais within three damage phases he will use his wipe mechanic.
Kaephis, Kell of Hunters[edit]
When players make it to Kaehpis's encounter he starts off in his throne on the Ultra Ketch's bridge. When he stands up he will pull a Shrapnel Launcher off his back and begin fighting the players. Two beams of light will appear next to his throne and Dregs will begin pouring out. Killing 20 dregs from each beam will spawn either Shock Captain, Null Captain or Scorch Captain. Killing one of them drops their cannon. The cannons only have one shot.
On Kaephis's chest and back there will be a triangle that is either blue, purple, or orange, the colours corresponding with the cannons that the Captains drop. The players that do not have cannons must first take out Kaephis's shields before the players with the cannons can fire.The players with the cannons must hit the spots within 15 seconds of each other while the other players work on killing ads that come out of the doors to the bridge.
Once the players fire the cannons at Kaephis he will drop to his knees and hands, and the players have a minute and a half to repeat the process of getting the cannons. This time Kaephis's entire chest will glow a colour that corresponds with a cannon, same as his back. The players with the cannons also must shoot Kaephis within 3 seconds this time. Once Kaephis is hit he will sit up and players will be able to damage him.
The damage phase lasts 20 seconds and every 2 seconds an Oracle will appear somewhere above Kaephis. The players have 5 seconds to destroy the Oracle, or the damage phase will end. It is recommended to have at least one player watching for Oracles during the damage phase. Players will repeat the process until Kaephis is killed.
If the players take too long to kill Kaephis he will teleport out of the room along with his Fallen, and then the room will explode. Also when Kaephis gets down to half-health he will switch weapons to a Scorch Cannon.