Escalation Protocol

From Destinypedia, the Destiny wiki

Revision as of 21:00, June 6, 2018 by CabalRedGuard (talk | contribs)
"I don't have time to explain why I don't have time to explain."
This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
A Titan using a Hive Cleaver during the Escalation Protocol event.

Escalation Protocol is a player-triggered Public Event on Mars, where a team of Guardians defends a series of towers against waves of Hive. There are seven waves of increasing difficulty before teams can engage a final boss and end the event.

Overview

Found in the Hellas Basin region of Mars, players must trigger the Escalation Protocol event by approaching and interacting with the first tower plate. The tower will extend, and the event will begin. The players must then eliminate seven progressively harder waves of Hive enemies before facing the encounter's boss. After each incursion site the fireteam will have a chance to redeem a reward chest before continuing with the event.[1]

Some waves will include the added challenge of having to locate and disable Shadowrifts by standing within them and shooting Void crystals, similarly to the Witches Ritual public event on Titan. Certain enemies also drop Hive Cleavers, which Guardians may then pick up and use against remaining enemies.[1]

Escalation Protocol features five weekly-rotating final bosses, each with its own unique gameplay mechanic, similar to the Court of Oryx event from The Taken King. The event also includes unique weapons and armor that can not be obtained elsewhere.[2]

Generic Bosses

These bosses appear in a set order in Levels 1 through 6 and do not have any unique mechanics tied to them.

Final Bosses

These bosses rotate weekly and appear at the end of Level 7, each with their own unique mechanics.

List of appearances

References