Sentinel
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"I don't have time to explain why I don't have time to explain."
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The Sentinel is a Void-based Titan subclass that will be available in Destiny 2. It gains access to a Void shield that can be used in close quarters and as a thrown projectile.[1]
Lore Description
- "I'm shaking, hands on my knees, panting. Let the monsters come. Let them come forever. Let them climb the piled bodies of their dead. I don't care. That's the thing I do better than anyone. Not care. Let them come in their hundreds and everyone will die at my feet. I don't care about their homing rockets, their exotic matter slugs, their blades from another dimension.
I don't care because I cannot be moved. I am the wall against which the Darkness breaks.
Malphur can turn his gun to fire and Shinobu can dance with lightning, but when the horrors run out of the dark, I am the one who does not move.
I am a wall. And walls don't move. Because walls don't care." - — Sentinel Lore tab
Upgrades
- "Valiant heart, unwavering resolve."
- — Class Description
Set 1 - Grenades
- Magnetic Grenade—An explosive grenade that attaches to enemies and detonates twice.
- Voidwall Grenade—A grenade that creates a horizontal wall of burning Void energy.
- Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities.
Set 2 - Movement
- High Lift—Upgrades Lift for higher vertical reach.
- Strafe Lift—Upgrades Lift for more directional control.
- Catapult Lift—Upgrades Lift for a strong initial momentum burst.
Set 3 - Super
- Sentinel Shield—Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.
Set 4 - Class Abilities
- Towering Barricade—A large barrier that can be used for cover or to seal off dangerous areas for a short time.
- Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.
Set 5 - Passive Path 1: Code of the Protector
- Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
- Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
- Ward of Dawn—When Super energy is full, press and hold to create a shielding dome to protect you and your allies.
- Rallying Force—Melee kills restore health for you and nearby allies.
Set 6 - Passive Path 2: Code of the Aggressor
- Shield Bash—After sprinting for a short time, use this melee ability to unleash a Shield Bash that disorients enemies.
- Second Shield—Gain an additional Shield Throw charge while Sentinel Shield is active.
- In The Trenches—Kills while surrounded by enemies reduce the cooldown of your Super.
- Superior Arsenal—Grenade kills recharge your Grenade energy.
Melee Type
- Void-Based Fist
Gallery
List of appearances
- Destiny 2 (First appearance)
References
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