King of the Mountain

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King of the Mountain

Game:

Rise of Iron expansion

Player(s):

1 - 3

Location:

Plaguelands, Old Russia

Destinypedia has a walkthrough guide for this level; see King of the Mountain/Walkthrough.

 

King of the Mountain is a new Story mission in Destiny Rise of Iron.

Objectives

  • Capture Vostok Observatory
  • Restart the Gondola
  • Escape the Gondola
  • Ascend the Moutain
  • Defend the Moutaintop
  • Reach the Temple
  • Eliminate the Fallen
  • Defeat Sepiks Perfected

Transcript

Coming Soon!

Walkthrough

Step One

You’ll begin the first story mission by entering a mountainous area and, under Lord Saladin’s instructions, making your way to a gondola that takes you up toward Felwinter Peak, where a Fallen incursion has been detected. Fallen are everywhere along the way, shooting at you in the gondola, so keep your eyes up! Scout Rifles and Snipers, are definitely recommended here as there’s a lot of longer range fighting taking place. Eventually a Fallen ship blows a hole in the gondola and you have to jump out and make your way to the moutaintop the rest of the way up on foot before having to defend a courtyard outside the entrance to the Iron Temple from several waves of Fallen.

Step 2

After fighting off the enemy waves, you encounter Sepiks Perfected, whom you must prevent from gaining access to Felwinter Peak. As Ghost observes, Sepiks is regenerating due to the SIVA influence, and maintains a triple burst shot so beware. Completion of this portion of the level grants you a grimoire card and access to the Temple.

Sepiks Perfected

Remember that this isn’t really a new strike but a re-skinned and slightly-altered version of the old House of Devils strike we all know and love. The biggest changes are in the enemies you face and in some of the environments you encounter. Bungie has made it a bit more difficult to play it safe, so you’ll have to find new places to take cover as you fight your way through the Devil Splicers.

The enemies sport new weapons and new elemental shields (you’ll have to reconsider your choice of secondary and heavy weapon, at the very least), and all in all it’ll be a much more difficult Nightfall strike, should it be part of the rotation.

But again, the environment stands out. Rampant SIVA growths have infiltrated the familiar level design, and you’ll have to make your way past some new hazards as you move through the encounter. The snowy Plaguelands give an additional sense of foreboding to run-down Old Russia, and the high-contrast red of the SIVA infection is both ominous and compelling.

The largest change is in the boss fight with Sepiks Perfected. Bungie has introduced a new mechanic that adds some welcome complication to the original bullet-sponge format. Sepiks now sports its own elemental shield, and the player will have to use a special SIVA-fied scorch cannon dropped from a Splicer Captain in order to take it down. You’ll also note the inclusion of the new, strike-specific “Skeleton Key” chests, from which much sought-after loot can now drop.

Trivia

Enemies

References