Stoicism
From Destinypedia, the Destiny wiki
Stoicism | |
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Specifications | |
Name: |
Stoicism |
Type: |
Mark |
Rarity: |
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Class: |
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Availability | |
Sources: |
Dual Destiny, Chests in The Pale Heart, The Final Shape story missions on Cooperative Focus mode |
- "
We are the final stand. The fortress in the storm. "
- — Armor description
Stoicism is an Exotic Class item for Titanss released during The Final Shape expansion. Exotic class items combine two aspects of two different exotics instead of having an exotic perk themselves. There are two perks on each exotic class item with eight options for each perk. These exotic perks are only active when a Prismatic subclass is equipped. Exotic class items can be obtained by doing the Dual Destiny mission, afterwards it will be able to drop from various activities within The Pale Heart.
Perks
1st Column | Description | 2nd Column | Description |
---|---|---|---|
Spirit of the Assassin | Finishers and powered melee final blows grant invisibility. | Spirit of the Star Eater | While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
Spirit of the Inmost Light | Using an ability empowers the other two abilities granting them improved energy regeneration. | Spirit of the Synthoceps | Improved melee damage when you're surrounded. |
Spirit of the Ophidian | Weapons ready very quickly. | Spirit of Verity | Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
Spirit of Severance | Powered melee or finisher final blows unleash a damaging explosion. | Spirit of Contact | Damaging a target with a powered melee causes all nearby enemies to suffer lightning strikes and become jolted. |
Spirit of Hoarfrost | Your Barricade becomes a wall of Stasis crystals that slows nearby targets when created. | Spirit of Scars | Final blows with weapons that have a damage type matching your Super's element create a burst of healing around you that grants allies restoration. |
Spirit of the Eternal Warrior | Gain a damage bonus for weapons matching your Super's element when your Super ends. | Spirit of the Horn | Your Barricade unleashes a blast of Solar energy that scorches targets |
Spirit of the Abeyant | Improves Drengr’s Lash. Drengr’s Lash projectiles track targets more aggressively and travel further. | Spirit of Alpha Lupi | Generates a healing pulse when Barricade is activated. |
Spirit of the Bear | Move faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to Super energy. | Spirit of the Armamentarium | Gain an additional grenade charge. |
Lore
I'm not one to navel-gaze; that is better suited to the mystics and so-called philosophers who are ill at ease with the quiet absence of war. No offense to the late "Speaker" of our fair city, but I have come to view any person with big ideas with suspicion. Many think you're a big idea because they do not understand you.
Not long ago, I fought alongside an Eliksni and a Cabal—both capable and proud warriors. We were on Neptune, and as I scanned the aftermath of battle, I thought of… home. Somehow, light-years and galaxies from where they'd been born, these two had become my comrades. They fought with an intensity warriors exert when defending their home.
You aren't the meaning of the universe, or the meaning of life, are you? I don't pretend to know your intentions; not my business. But I feel it has to do with home. I just feel it, the way you stand guard over us—and that is what you're doing—that you know the importance of home. Hell, one day you might decide to leave for good, but I would still like to believe that, at least for a little while, this was your home.
—Unknown Titan