Relativism

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Revision as of 00:24, July 21, 2024 by Purpledorple (talk | contribs) (Created page with "{{Armor infobox |image= 350px|thumb |name=Relativism |type=Cloak |rarity=Exotic |class=Hunter |minimum level= |defense rating= |light= |intellect= |discipline= |strength= |loot drop= |sources= Dual Destiny, Chests in The Pale Heart, The Final Shape story missions on Cooperative Focus mode |vendor= |price= }} {{Quote|We watch. We listen. We are the first to see the danger lurking in the abyss.|Armor description}} '''Relativis...")
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Relativism
Relativism.jpg
Specifications

Name:

Relativism

Type:

Cloak

Rarity:

Exotic

Class:

Hunter

Availability

Sources:

Dual Destiny, Chests in The Pale Heart, The Final Shape story missions on Cooperative Focus mode

 

"We watch. We listen. We are the first to see the danger lurking in the abyss."
— Armor description

Relativism is an Exotic Class item for Hunters released during The Final Shape expansion. Exotic class items combine two aspects of two different exotics instead of having an exotic perk themselves. There are two perks on each exotic class item with eight options for each perk. Exotic class items can be obtained by doing the Dual Destiny mission, afterwards it will be able to drop from various activities within The Pale Heart.

Perks

1st Column Description 2nd Column Description
Spirit of the Assassin Finishers and powered melee final blows grant invisibility. Spirit of the Star Eater While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
Spirit of the Inmost Light Using an ability empowers the other two abilities granting them improved energy regeneration. Spirit of the Synthoceps Improved melee damage when you're surrounded.
Spirit of the Ophidian Weapons ready very quickly. Spirit of Verity Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
Spirit of the Dragon Using your class ability reloads all weapons and increases weapon handling speeds for a brief time. Spirit of the Cyrtarachne Gain Woven Mail when you use your grenade.
Spirit of Galanor Hits and final blows with your Super will return Super energy after it ends. Spirit of the Gyrfalcon Your Void weapons gain Volatile Rounds after you emerge from being invisible.
Spirit of the Foetracer Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that ability's element. Spirit of the Liar Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch.
Spirit of Caliban Powered melee final blows trigger an ignition. Spirit of the Wormhusk Dodging gives a small health and shield bump.
Spirit of Renewal Allies inside the Duskfield Grenade take reduced damage, and targets inside the area deal reduced damage. Spirit of the Coyote Gain an additional class ability charge.

References