Bound Goblin

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Revision as of 20:58, June 23, 2024 by VoidShadow (talk | contribs) (Created page with "{{Vex infobox |image= 300px |name= Bound Goblin |species= Vex |type= Goblin |collectives= Sol Divisive |rank= Minor |weapon(s)= {{icon|Solar}} Slap Rifle |abilities= Teleportation <br> Berserk Mode <br> {{icon|Void}} Melee <br> Prismatic Protection }} '''Bound Goblins''' are a variant of Vex Goblins. Their combat mechanics are almost identical to ordinary Captains, with the only difference being that they are bounded...")
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Bound Goblin
Bound Goblin.jpg
Statistics

Species:

Vex

Type:

Goblin

Collectives:

Sol Divisive

Rank:

Minor

Combat information

Weapon(s):

SolarS.png Slap Rifle

Abilities:

Teleportation
Berserk Mode
VoidS.png Melee
Prismatic Protection

 

Bound Goblins are a variant of Vex Goblins. Their combat mechanics are almost identical to ordinary Captains, with the only difference being that they are bounded with Prismatic Protection.

Gameplay

Bound Goblins are encountered during the mission Ascent of the Final Shape expansion, accompanied alongside Vex and Dread forces. They fight almost identically to any other Goblin of their kind, with the only difference being that they are empowered by Prismatic Protection that blocks any incoming damage from the Guardian. The only way to break this shield is to enter Transcendence, which can be done by killing enemies with Light and Darkness-aligned damage, applying Light or Darkness-aligned buff or debuffs, standing within Prismatic wells, or shooting bound enemies if a Guardian's Transcendence bar is not filled. Once the protection is broken, the Goblin is unable to restore it, leaving them as vulnerable until they are slain.

Appearance

References