Prismatic

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Guardians wielding Prismatic

Prismatic is a fusion of both the Light and Darkness. Prismatic allows the user to combine abilities and Supers from all previously acquired Subclasses, and fill up a Light meter and a Dark meter to activate Transcendence, which will modify a grenadeq to use a Light and Dark element. It was first introduced in The Final Shape.

History

Gameplay

Subclasses

The Prismatic Hunter is evasive and maneuverable, grappling around the battlefield and leaping to advantageous positions with Ascension. Their starting Prismatic build enables that maneuverability, with Winter’s Shroud providing a handy debuff that Stylish Executioner (which now triggers by defeating an enemy afflicted by any subclass debuff) can activate from, providing easily accessible Invisibility to reposition to wherever you need to be with safety.

The Prismatic Titan excels at disabling enemies to make them easy targets for high-impact follow-ups. Drengr’s Lash, Shackle Grenade, and Diamond Lance are all potent primers for a subsequent Consecration, Thunderclap, or powerful Unbreakable blast. Their starting build allows them to freeze targets with Diamond Lance (which can be created from any ability final blow) and wind up fully charged Thunderclaps to remove the threat from the fight in one fell swoop.

The Prismatic Warlock brings an army to bear, summoning a horde of Bleak Watchers, Hellions, and Threadlings in the blink of an eye. Their starting build lets them lock down entire rooms with Bleak Watcher and Penumbral Blast, and their ability damage (including damage caused by shattering the frozen targets) kickstarts Feed the Void, granting grenade energy to start the cycle anew.

Verbs

Common effects of the Prismatic subclass are:

  • Transcendance - When you deal Light-aligned damage (Arc, Solar, and Void) or apply Light-aligned buffs or debuffs, the Light bar on the left fills. When you deal Darkness-aligned damage (Stasis or Strand) or apply Darkness-aligned buffs or debuffs, the Darkness bar on the right fills. Kinetic damage fills both bars at a reduced rate, but that rate increases when either bar is filled. When both bars are full and meet in the middle, Transcendence is available.
    While Transcendent, your melee and grenade energy are instantly refreshed and regenerate more quickly. Dealing damage with a grenade further increases your melee regeneration rate and vice versa. Your weapon damage is slightly increased, and you are more resistant to incoming damage.

Movement Modes

Hunter
  • High Jump
  • Strafe Jump
  • Triple Jump
  • Arc Blink
Titan
  • High Lift
  • Strafe Lift
  • Catapult Lift
Warlock
  • Burst Glide
  • Strafe Glide
  • Controlled Glide
  • Void Blink

Class Abilities

Hunter
  • Marksman’s Dodge
  • Gambler’s Dodge
  • Solar Acrobat’s Dodge
Titan
  • Towering Barricade
  • Rally Barricade
  • Arc Thruster
Warlock
  • Healing Rift
  • Empowering Rift
  • Solar Phoenix Dive

Melee Abilities

Hunter
  • Arc Combination Blow
  • Solar Knife Trick
  • Stasis Withering Blade
  • Strand Threaded Spike
  • Void Snare Bomb
Titan
  • Void Shield Throw
  • Arc Thunderclap
  • Strand Frenzied Blade
  • Solar Hammer Strike
  • Stasis Shiver Strike
Warlock
  • Solar Incinerator Snap
  • Void Pocket Singularity
  • Arc Chain Lightning
  • Stasis Penumbral Blast
  • Strand Arcane Needle

Grenades

Hunter
  • Arc Arcbolt Grenade
  • Solar Swarm Grenade
  • Stasis Duskfield Grenade
  • Strand Grapple
  • Void Magnetic Grenade
  • Solar/Stasis Hailfire Spike (Transcendent)
Titan
  • Void Suppressor Grenade
  • Arc Pulse Grenade
  • Strand Shackle Grenade
  • Solar Thermite Grenade
  • Stasis Glacier Grenade
  • Strand/Arc Electrified Snare (Transcendent)
Warlock
  • Solar Healing Grenade
  • Void Vortex Grenade
  • Arc Storm Grenade
  • Stasis Coldsnap Grenade
  • Strand Threadling Grenade
  • Void/Stasis Freezing Singularity (Transcendent)

Supers

Hunter
Titan
Warlock

Fragments

  • Facet of Awakening: Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience
  • Facet of Balance: Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
  • Facet of Blessing: Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
  • Facet of Bravery: Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
  • Facet of Command: Freezing or suppressing a target reloads your equipped weapons and increases weapon stability, aim assist, and airborne effectiveness. Defeating frozen or suppressed targets creates a Stasis Shard or Void Breach.
  • Facet of Courage: Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs. +10 Discipline
  • Facet of Dawn: Powered melee hits against targets make you radiant. Powered melee final blows make both you and nearby allies radiant. -10 Strength
  • Facet of Defiance: Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile, based on the damage type of your equipped super. +10 Recovery
  • Facet of Devotion: Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
  • Facet of Dominance: Your Void grenades weaken, and Arc grenades jolt targets. -10 Discipline
  • Facet of Generosity: Defeating targets while transcendent creates Orbs of Power for your allies.
  • Facet of Grace: Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy. -10 Resilience
  • Facet of Honor: Collecting an elemental pickup or destroying a Tangle grants Transcendence energy of the same type. +10 Strength
  • Facet of Hope: While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Justice: While transcendent, your ability final blows explode. +10 Intellect
  • Facet of Mending: Grenade final blows cure you. Transcendence grenade final blows increase the strength of the effect.
  • Facet of Protection: While surrounded by enemies, you are more resistant to incoming damage. While transcendent, the effect is increased. +10 Strength
  • Facet of Purpose: Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield, based on the damage type of your equipped super. -10 Recovery
  • Facet of Ruin: Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target and increases the size of Solar ignitions. +10 Mobility
  • Facet of Sacrifice: While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy. +10 Discipline
  • Facet of Solitude: Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.

Enemies

While no enemies deal Prismatic damage, there exist some foes, indicated by the term Bound, that are protected by the power of The Witness to the point that they are invulnerable to damage. The only way to break this protection is for a player to hit them while they are transcendent, after which point they will remain vulnerable until slain. This protection replaces the base enemy's Absorption Shield, which they will not generate even after their defenses are broken.

Gallery

Trivia

Appearance

References