Dark Council Guard

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Revision as of 04:53, July 24, 2023 by Scorn Enthusiast (talk | contribs) (added symbols)
Dark Council Guard
DarkCouncil1.jpg
Biographical information

Species:

Fallen

Type:

Captain

House:

House of Salvation

Mission:

Deep Stone Crypt

Combat information

Weapon(s):

Kinetic Shock Blades
Solar Shrapnel Launcher
Solar Molten Welder

Abilities:

High Durability
Rapid Movement
Teleportation
Kinetic Fallen Melee
Void Absorption Shield

 

Dark Council Guards are Captains from the House of Salvation seen in the Deep Stone Crypt Raid. They are unique for their Void Absorption Shields and act as personal Guards for Dark Council members.

These units are seen protecting the House of Salvation's operations within the Crypt itself and operate as a powerful reinforcements that appear in almost all encounters.

Gameplay

Dark Council Guards are Major Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards.

They are first seen in Eventide protecting the entrance to the Deep Stone Crypt with Shrapnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with Solar blasts.

In the later encounters the Guards will spawn with Arc Shock Blades to protect Atraks-1 and Taniks, the Abomination. Due to their high durability, a Heavy Sword such as Falling Guillotine is recommended to eliminate the Guards.

Gallery

Trivia

  • Dark Council Guards are the second Fallen Captains to possess Void Absorption Shields. The first would be the Splicer Captain, but they are the first normal Captains to utilize Void Absorption Shields.

List of appearances