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Trials of Osiris

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Revision as of 13:52, April 29, 2015 by OmgHAX! (talk | contribs)
Guardians wearing Osiris gear
"Only the worthy may face the Trials of Osiris, for only the worthy are strong enough to endure what is to come. A string of victories will earn great rewards - but lose too many matches and you're out."
— Event description

The Trials of Osiris are a Crucible event presided over by Osiris. It is an endgame Crucible event that will be available with the House of Wolves expansion.[1] It is available every weekend, from Friday to the weekly reset on Tuesday.

Entrance

To enter the Trials of Osiris, players must collect passage coins from the Daily Crucible Event or random crucible matches. To purchase passage, players must speak to Brother Vance at the Vestian Outpost. He will grant a Trials Passage, which acts as the player's scorecard, as well as offer score-altering consumables (Boon of Osiris, Favor of Osiris, and Mercy of Osiris) and tier-based rewards packages. Tiers are based on how many wins are earned on a single passage.

Gameplay

The Trials of Osiris use a variant of the Skirmish game type called Elimination, with two teams of three players competing against each other. Matches consist of a number of 2 minute rounds; winning a round gains a team 1 point toward victory, and the first team to 5 points wins the match. Players can be revived by teammates at the site of their death. The first team to eliminate the other completely or with the most surviving members when the timer runs out wins the round. If the match goes into overtime, the first team to capture a flag that appears wins the match. Heavy ammo only drops after one team has won 3 matches.

Further differences between the Trials and standard Skirmish include: the Trials take place on only one map each week; player level advantages are enabled as in the Iron Banner; fireteam matchmaking is disabled, requiring players to manually assemble a full fireteam of three. There are four tiers of Trials Passages (Stone, Bronze, Silver, Gold), each requiring a greater number of wins to advance to the next tier.


References