Belmon, Transcendent Mind

From Destinypedia, the Destiny wiki

Revision as of 22:17, November 17, 2020 by Xardwen (talk | contribs) (Undo revision 142965 by 172.249.154.22 (talk) I mean, we also kill Belmon in the BL campaign, but it keeps on coming back for the Strike mission (which canonically takes place after the BL campaign concludes))
Belmon, Transcendent Mind
Belmon.jpg
Biographical information

Species:

Vex

Faction:

Sol Collective

Rank:

Ultra

Class:

Hydra

Combat information

Mission:

The Glassway

Weapon(s):

Aeon Maul

Abilities:

Summon Vex
High Durability
Rapid Flight
Midair Levitation
Temporal Shockwave
Rotational Shields
Transcendent Hydra Bond
Void Escape

 

Belmon, Transcendent Mind is a Vex Hydra Axis Mind, and the main boss of the The Glassway Strike.

Biography

The Golden Age

Shortly before the Collapse, Clovis Bray I constructed a Vex portal on Europa using a Vex stolen from the Ishtar Collective. This portal led to 2082 Volantis, a Vex-controlled blue hypergiant star system. While efforts to prevent Vex incursions into Europa were initially successful, the safeguards on the portal eventually failed, releasing an army of Vex led by Belmon. The invasion was repelled by Exo forces stationed on Europa, but Belmon appears to have survived.

The Glassway Reopens

When Eramis, Kell of Darkness activated the Glassway portal with the intent to unleash an invasion of Vex upon her enemies, Belmon emerged once more, accompanied by a stream of Transcendent Hydras. Whenever it is in danger, it is capable of fleeing to the void and emerging later.

Gameplay

After entering Belmon’s lair, players will be prompted to the Fallen in the room. Shortly after, the large portal at the end of the room will activate and Belmon will spawn. It will also appear with a Transcendant Hydra, that although is much smaller than it, has a large health pool almost similar to Belmon itself. Belmon will attack the player with the standard Aeon Maul Hydra cannons while slowing trying to close distance on the players while also rotating it's three, albeit larger and orange colored, Shields.

Belmon’s lair contains two almost maze-like sections on the left and right of the entrance. Although Belmon will always stay out in the open, the unnamed Transcendant Hydra will not; it will try to hide itself in the corridors of the lair. Once either of them has taken enough damage, they will vanish, and will not begin to return until the other has also vanished. They will always appear at the same time, in the front of the room where they were spawned initially. Belmon will return in the third phase when it's partner loses it's 2nd health bar. Belmon will summon Vex reinforcements which contain a mixture of Goblins, Hobgoblins, Harpies Minotaurs, Wyverns and Fanatics. The boss fight ends only after Belmon and the Transcendant Hydra are both dead.

Trivia

  • Belmon's chassis strongly resembles that of Argos, Planetary Core, although differing in a number of details.
  • Belmon possesses an orange, rotating Hydra shield. The only other known Hydra to have one of this color is the Undying Mind.

Gallery

List of Appearances

References


Template:BossD2