Forum:Takedown the Nightmare Infestation
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Forums: Index → Fan Fiction → Takedown the Nightmare Infestation |
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Takedown the Nightmare Infestation | |
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Game: |
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Player(s): |
1-6 |
Recommended Power Level: |
1190+ |
Location: |
Penumbral Shores, Moon |
Objective(s): |
Search for a massive amalgamation of Nightmares and prevent its infestation from spreading. |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
“ | The Pyramid's darkness has coagulated into a massive threat somewhere on the dark side of the Moon. Neutralize it before it threatens all who stand in its path. | ” |
Takedown the Nightmare Infestation is a Nightmare Takedown released following Beyond Light. After the events of Beyond Light, the Pyramid on the Moon would unleash a massive collection of Darkness somewhere in the uncharted dark side of the Moon. Fearing the creation of an army of powerful Nightmares, Eris Morn would ask any Guardian capable to track down the infestation and neutralize it before its threat intensifies. Like previous renditions of other Takedowns, players must race through the tenebrous, shattered surface of the Moon with a chance to unlock Nightmare-empowered weapons and armor along with the Sin's Admittance Exotic Grenade launcher through a more intense and relentless force and challenging puzzles.
Overview
Following the fall of Eramis, the Shipstealer and the discovery of Europa's Pyramid, the Pyramid would create a surge of Darkness that would gain its own will and the ability to create an army of Nightmares at will, as well as an enhanced imitation ability that can mimic even the paracausal abilities of permanently fallen Guardians. Hearing of this new and powerful Nightmare, as well as it's impromptu stronghold within the uncharted and Hive infested Dark Side of the Moon, Eris Morn would ask The Guardian to hunt down this newfound threat and disperse it, mitigating the threat of the Moon's Pyramid for good.
Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the beginning, after defeating Voshyr, and after dispersing the Nightmare of Kanaksos for those who seek to acquire the Sin's Admittance Exotic Grenade launcher.
Gameplay
Into the Darkness
Antumbral Climb
Ward of Delirium
Hidden Worshipers
Vosyr, Daughter of Crota
The Lucid Rift
Defiled Sanctuary
The Formless Nightmare
Sin's Admittance Side-Quest
Bosses
- The Formless Nightmare
- Vosyr, Daughter of Crota
- Nightmare of Val Kazen, Lucid Dreamer (Mini-Boss)
- Nightmare of Tamaks, Warder (Mini-Boss)
- Nightmare of Ranuk, Warder (Mini-Boss)
- Nightmare of Valdon, Warder (Mini-Boss)
- Valaniik, the Dream Eater (Mini-Boss)
- Nightmare of Kanaksos, the Restless Scourge (Sin's Admittance Side-Quest)
Unique Enemies
- Nightmare Titan: A twisted visage of a fallen Titan, the Nightmare is armed with an Auto Rifle, Shotgun and a Machine gun, as well as free reign over any corrupted Super ability, including the Fist of Havoc, Sentinel Shield, and Hammer of Sol.
- Nightmare Hunter: A twisted visage of a fallen Hunter, the Nightmare is armed with a Scout rifle, Sniper rifle and a Sword, as well as free reign over any corrupted Super ability, including Arc Staff, Shadowshot, and Golden Gun.
- Nightmare Warlock: A twisted visage of a fallen Warlock, the Nightmare is armed with a Pulse rifle, Fusion rifle and a Rocket launcher, as well as free reign over any corrupted Super ability, including Stormtrance, Voidwalker, and Daybreak.