Weapon
From Destinypedia, the Destiny wiki
As a first-person shooter, Destiny features numerous weapons for Guardians to use in combat. Each weapon type contains exotic variants, which are given a unique name and which have additional abilities and/or effects. Such notable "exotics" include the Fate of All Fools, Thunderlord, Closing Time, Red Death, and Gjallarhorn, along with Thorn, Pocket Infinity, and Super Good Advice. [1][2] Scopes and various sights have also been seen. [3] Each Guardian will have 3 weapon slots to be able to carry a Primary, Special, and Heavy Weapon on their person, with the potential to store and access up to 12 additional weapons of each type. The primary slot is for the weapon used most frequently, such as auto rifles, scout rifles, pulse rifles, and hand cannons. The secondary slot is for specialty weapons that are highly situational such as shotguns, fusion rifles, and sniper rifles. The third slot is for heavy weapons such as rocket launchers and heavy machine guns.[4][5][1] Ammo for the weapons will be color coded by slot type; white for primary, green for special, and purple for heavy. [6] Purple is the rarest ammo to find, encouraging Guardians to use heavy weapons sparingly.[7]
Many of the weapons in Destiny carry "implied fiction," bearing details of its creator, where it came from and the sort of person who'd wield it.[8]
Rarity of the weapon as well as armor is color coordinated into five tiers: Basic (white), Uncommon (green), Rare (blue) Legendary (purple), and Exotic (gold).[9]
Certain weapons are infused with different energies - thermal damage, arc damage, and void damage.[10]
It should be noted that while Guardians are able to switch their weapon selection at any time through the menu, this comes at the penalty of losing both special weapon ammo and/or heavy weapon ammo for the switched guns. This encourages Guardians to plan their weapon selection in advance before entering a firefight.[11]
Special Legendary Weapons
All the Factions, the Vanguard and the Crucible have special versions of a standard weapon type, modified by their own. The special weapon is a Legendary one, named by the gunsmith who made it. It's really strong, and can be bought using Crucible or Vanguard points. For example the Crucible type of the Shingen Auto-Rifle version is the Grim Citizen III
Weapon upgrades
Weapons in Destiny are capable of being upgraded by Guardians. Each weapon has an upgrade path that allows certain capabilities and improvements to be applied to the weapon, at the cost of a certain amount of Glimmer along with a pre-determined number of weapon kits and the application of one or more talent points.[1] Additionally, while certain weapons will have a more or less "linear" upgrade tree, some weapon trees will diverge into different "branches", allowing for certain weapons to have more specialized applications as well as making it impossible to obtain all upgrades for that particular weapon.[12]
Primary weapons
Auto rifles
- Atheon's Epilogue (Raid loot)
- Carte Blanche S.1[13]
- Cydonia-AR2
- Cydonia-AR3
- Doctor Nope
- Galahad-B
- Galahad-E (Rare)
- Hardlight (exotic)
- Hex Caster Arc (legendary)
- Khostov 7G-02[14]
- Marshal-A[7]
- Marshal-A1
- Monte Carlo (exotic)[15]
- Sanctuary No. 2[16]
- Sahara-AR2
- Sahara-AR3 (legendary)
- Shadow Price (legendary)
- Shingen-B
- Shingen-E (legendary)
- Painted Suros CGB-47 (rare)
- Suros ADM-40 (rare)
- Suros Regime(exotic)
- Unwilling Soul-09
- Vanquisher VIII
Pulse rifles
- Bad Juju (Exotic)
- Bad Seed Down (Legendary)
- PSI Umbra I[7]
- PSI Umbra III[16]
- PSI Volo II (basic)
- Pulsar MSC
- Pulsar MSE
- Pulsar MSM
- Red Death (Exotic)[16]†
- The Stranger's Rifle
- Suros JSP-32
- Trifecta S.2[13]
- Viper P3[1]
Scout rifles
- Acheron SR5[14]
- Azreal AR3
- The Calling
- Crusader I
- Crypt Dweller SR1
- Fate of All Fools (exotic)
- Jigoku SR3
- Mitternacht SR3
- Monitor S11[16]
- Naraka SR4
- Pompeii-LR2
- Singularity S.3[13]
- Thanatos SR4 (rare)
- Trax Callum I[7]
- Trax Callum II-A
- Trax Mallus III
- Valka SR3
Hand cannons
- Duke MK. 10[7]
- Duke MK. 21 [17]
- Duke MK.44 (superior)[1]†
- Hawkmoon (exotic)[15]
- Hoss Mk. 37
- Last Word (exotic)
- Maverick Mk. 32
- Mos Ardus IV
- Mos Ganon III
- Peccadillo's Grace[13]
- Rambler MK.33[18]
- Red Bandit Mk. 36
- Regulator Mk. 43
- Searcher MK. 20
- Silvered Maverick MK.41
- The Devil You Know[14]
- Thorn (exotic)[19]
- Timur's Lash
Special weapons
Shotguns
- The Crash (legendary) [14]
- Copperhead Mk. 32
- Graviton ESC
- Graviton ESE
- Hide and Seek-42
- Invective (exotic)
- Judgement IV
- Outlander Mk. 26
- Outlander Mk. 38
- Preacher MK.22
- SG-Scattercast[13]
- Silver Dollar MK.35†
- Suros MKB-21
- Suros MKB-51
Sniper rifles
- 13098V Incognito[13]
- Calcutta-LR2A
- Closing Time (exotic)[16]†
- Gozen-C
- Hieracon-LR2
- Ice Breaker (exotic)
- Patience and Time (exotic)
- Pompeii-LR2
- Saigon-LR4[14]
- Trajan-B
Fusion rifles
- Conduit F3†
- Dammerung FR5
- Helios FR5
- Nox Cantor II
- Nox Fury IV
- Nox Revus II
- Nox Revus III
- Plan C (exotic)
- Pocket Infinity (exotic)
- Prost FR2
- SK5 Type-Null[13]
- Solas FR2
- Solas FR3
- Tengoku FR2A
Heavy weapons
Machine guns
- BTRD-345[13]
- The Culling[14]
- Darius-B
- Defiant Gravity-A
- Gravesend MK.28
- Prestige IV
- Red River Mk. 40
- Sargon-B2 Slate
- Genghis-E (rare)
- Hannibal-E (rare)
- SudaZomba-3 (rare)
- Super Good Advice (exotic)
- Tamerlane-C3
- Thunderlord (exotic)†
- Xerxes-C
Rocket launchers
- Breaker SA/5[14]
- Butcher SA/3
- Deacon RS/2
- Despot SA/5
- Gjallarhorn (exotic)[16]†
- Jester SA/3
- Harbinger[13]
- Sultan SA/5
- The Cure (exotic)
- Truth (exotic)
Miscellaneous
Melee weapons and grenades fall under Guardian abilities, rather than collectible weapons.
† - Shown in the Destiny Drawing Board, and thereby subject to being changed or removed in the final game.
Enemy weapons
Fallen
- Shock Pistol [20]
- Shock Dagger
- Shock Blades
- Shock Rifle
- Shrapnel Launcher
- Wire Rifle
Hive
Vex
- Slap Rifle
- Torch Hammer
- Line Rifle
Cabal
- Slug Rifle
- Projection Rifle
- Heavy Slug Thrower
Trivia
A "Cudgel of Xanthor" has been referred to as an example of an incredibly powerful weapon within Destiny, but does not appear in the actual game.[21][22] It appears as a weapon in the novel The Cudgel of Xanthor by Jeff Green.
Gallery
List of appearances
- The Law Of The Jungle (First appearance)
- Destiny
References
- ^ a b c d e IGN - Destiny Behind Closed Doors Demo - E3 2013 Cite error: Invalid
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tag; name "Closed Doors Demo" defined multiple times with different content - ^ IGN - Bungie's Destiny: A Land of Hope and Dreams
- ^ First-person view
- ^ IGN: How Halo Got The Star Wars Treatment
- ^ Destiny News - Armor, Weapon Upgrades, Player Customization - Analysis
- ^ Game Informer January 2014, page 54
- ^ a b c d e f Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.
- ^ IGN: How Weapons Tell the Story in Destiny
- ^ Game Informer January 2014, page 59
- ^ The Guardian: how the makers of Halo plan to change the future of shooters
- ^ [https://www.youtube.com/watch?v=vaIZrHzZmS8 Youtube: Destiny Map Tour: Venus - Shores of Time - IGN First
- ^ Ausgamers: Bungie Talks Destiny Networking, Loot and Customization, Community, Vehicles and Much More
- ^ a b c d e f g h i Destiny The Game: Vanguard Armory
- ^ a b c d e f g Bungie (2014-7-17), Destiny: Beta PlayStation 4, Activision Blizzard.
- ^ a b Playstation Blog - Destiny’s PlayStation-Exclusive Content Detailed
- ^ a b c d e f DattoDoesDestiny - Destiny Guns! Exclusive Gun Images From E3!
- ^ Destiny Beta
- ^ Bungie Weekly Update - 10/11/2013
- ^ IGN - Bungie's Destiny: A Land of Hope and Dreams
- ^ a b Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire Text
- ^ Bungie.net: Destiny ViDoc: Out Here In The Wild
- ^ YouTube: Destiny Raids, Nightfall Missions Detailed