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Forum:Asylum of Screams
From Destinypedia, the Destiny wiki
Forums: Index → Fan Fiction → Asylum of Screams | ![]() |
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TBA |
Asylum of Screams | |
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Game: |
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Player(s): |
1-6 |
Recommended Power Level: |
700+ |
Location: |
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Objective(s): |
Roam the Asylum of Screams in search for treasure |
“ | Seek priceless treasures in the most perilous of places. | ” |
Asylum of Screams is an end-game activity where Guardians go to a remote area of Darumel's Ascendant Realm in search of powerful loot. There are many encounters to fight in and many puzzles to solve here, with loot continually getting better and better with enemies getting harder and harder. The landscape changes every newly loaded game, forcing players to adapt to an entirely different map. Enemies of all sorts of factions can be seen roaming the place.
Overview
Description
The Asylum of Screams is a Dungeon of sorts, where players are put in an open-world area where they are free to explore the area in search of secrets or encounters which lurk around each and every corner of the map. Enemies of all sorts of factions lurk the realm from The Kell's Scourge Syndicate of the Fallen to the Taken.
The place is a continual Darkness Zone, where if the team is wiped, 3 total times, they are transported back to orbit with their finds. For boss encounters, however, the Fireteam is brought to orbit if they are unable to defeat the boss within 9 attempts. There also will be a 2 hour timer to pick up the pace of players
After an encounter or puzzle is successfully beaten, the denizens of the realm get continually harder, challenging players who stay in the realm to collect more rewards. The rewards continually get better after each encounter, increasing the chance for unique rewards and even Exotics if lucky enough. Boss encounters usually double the universal chance for better rewards.
Sometimes, there will be a mission, called Darumel's Wrath, with preset encounters and set dialogue in which the players can stumble into. These encounters can be set like a Raid Lair with hectic combat scenarios and unique Bosses at the end. Although, what makes this particular activity interesting, and somewhat infuriating to those unbeknownst to this rule, is that the loot claimed from these missions cannot be claimed until the end of the mission. Once completed, the loot can be definitively claimed and the players teleported back to the beginning (to shorten travel time and ensure more playability in the realm.
Difficulty
There are 6 difficulties to choose from:
- Normal:
- Hard:
- Heroic:
- Midnight:
- Eclipse:
- Catalyst:
Encounters
- Boss Encounter
- Puzzle Encounter
- Ambush Encounter
- Stronghold Encounter
- Time Trial Encounter
- Marathon Encounter
- Sparrow Encounter
- Stealth Encounter
- Siege Encounter
- Defense Encounter
History
Centuries ago, a major segment of Darumel's Ascendant Plane splintered off from his prison, and was forever forgotten. Over the years, enemies of many factions were ripped from their realms and forced to walk the infinite realm of screams. Forgotten for years, the treasures of this Asylum remained untouched.
Once again appearing, the many enemies who roam this land engaged with Darumel's Hive, causing widespread casualties. With it's appearance, the enemies also began to worm their way back to the physical realm, sowing havoc at wherever they once again appear. Seeking retribution, Darumel called upon the wrath of Guardians to dispose of his rivals in turn for the bounties and treasures of the Asylum.
Bosses
Boss encounters come in many varieties; from basic Ultra encounters to Raid sophisticated bosses.
Unique Bosses
- Wrath of Savathûn
- Malphikaris, Demon Perfected
- Bolka'urahn, Dominus to None
- Kataklysmos, Metaphysical Devourer
- Makal, Prince of Shadows Unspoken
- The Abstract Void
- TBA
Named Bosses
Fallen
- Goyris the Forgotten, Kell's Scourge (Introduction)
- Ropheliks, the Renegade Bomber
- Erethix, Spicer Priest
- Makis-Beta, Sentinel Servitor
- Ilkilis, Wyvern Commander
- Kalkis Prime, Overseer
- Shasis Reborn, the Kitbashed
- Noviks-4, Interdimensional Probe
- Phiriks, the Gunrunner
- Likis, Exile Vagabond
- Dreksul, Dusk Baroness
- Dalkulii, Abomination Tamer
- Azekaa, Exiled Archon
- Vakaal, Ether Glutton
- Seleksis, Presumed Dead
- Nullifying Chieftains
- Skavis, Vengeful Wolf
- Scorned Machination
- TBC
Hive
- Kariil, Fool of Darumel
- Ekthael, Will of the Void
- Symphony of the Void
- Urbaxx, Cardinal of the Void
- Trebaluk, Deacon of the Void
- Ir Kalbâhn, Supplicant of the Void
- Koroth, Beloved by Calus
- Servoxx, Shield of the Void
- Ghalkor, the Butcher
- Orm Kahma, the Corruptor
- Garnuth, Deathsinger's Vessel
- Velraak, Scion of the Void
- Akhuur, Fist of the Void
- Kalgoth, Blessed of the Void
- Zûk Akallu, Heart of the Void
- Eru'talar, Avatar of Xivu Arath
- Meruk, Guardian Hunter
- The Midnight Guards
- Daughter of Nokris (Darkblade of the Grasp of Nokris, Nokris's Daughter and Granddaughter of Oryx, the Taken King)
- TBC
Vex
- Valthei, Depraved Mind
- Qalrepos, the Cartographer
- Zepherion, the Chronicler
- Akrynos, Fatekeeper
- Iereias, Supplicant Celebrant
- Phodron, the Gatekeeper
- Symvoulos, Restraining Mind
- Kalonion, Summoning Mind
- Thyellaion, Environmental Mind
- Opados, Weaver Aspirant
- Knossos, Hijacked Core
- Doulos, Beloved by Darumel
- Kalidon, Modular Omega
- Tapeinos, Grateful Mind
- Therybon, Weaver Deacon
- Black Garden Survivor
- Hypasantes, Gorgon Lord
- Muralos, Gate Lord
- Aspidas, Gate Lord
- Luragon, Vertical Mind & Qervon, Horizontal Mind
- TBC
Cabal
- Valus Yuvurg, Blind Razer
- Commander Leshk, the Skullbreaker
- Val Pirysk, the Craftsman
- Alderusk, the Barbican
- Val Kyreth, Tank Commander
- Imperial Flayers
- Rurebyx, Dark Technocrat
- Bracus Vo'ourg, the Demolitionist
- Bracus Reshk, the Taskmaster
- Draconis Gunship
- Dominus Swadi, Student Of Srikes (Blood Guard Legionary in Sand Eaters colors. One of Srikes’s students)
- Val Kal'eng, the Oathbound
- Vortigan, Null Flayer
- A.E.G.I.S, Factory Defender
- Praeuro, Napalm Valus
- Volkus, Bloodguard Juggernaut
- Rakaitl, Bloodguard Valkyrie
- Phobos survivor (Blood Guard Legionary in Skyburners colors and wields Dual slug rifles)
- Swadi, The Beach Champ (Of course it’s Dominus Swadi But in the beach,if you defeat him you you’ll get something very special)
- TBC
Taken
- Rekaatï, Architect of Savathûn
- Kerusk, Blightlord
- Tharum, Hunger of the Void
- Arachanos, the Putrescent
- Erzentï, Avarice of Darumel
- Klyapos, Strangled Mind
- Drakion, Hatred of the Void
- Lohgalé, Crest of Darumel
- Erevis, Loyal to Savathûn
- Val Fa'eng of Two Minds
- Galruk, Emissary of the Void
- Valus Ra'ahm, Breath of the Void
- Verxii, Scorned of Xivu
- Qervaxx, Hunger of the Void
- Xaviks, Cunning of the Void
- Aselios, Fury of Quria
- Zakalm, Shield of the Void
- Kha'dobah, the Maddened
- TBC
Misc
- Horrified Wampa
- Barca-3, Void Warped
- Auren Sur, Void Warped
- Warped Dawnbreak
- The Moderator
- The Vagabond
- The Deceiver
- The Reflection
- The Warmonger
- The Skeptic
Unnamed Bosses
Fallen
- Castaway Dreg
- Castaway Vandal
- Castaway Marauder
- Castaway Captain
- Kitbashed Shank
- Kitbashed Servitor
- Kitbashed Walker
Scorn
- Eidolon Raider
- Eidolon Chieftain
- Eidolon Scorch Chieftain
- Eidolon Volt Chieftain
- Eidolon Abyssal Chieftain
- Eidolon Abomination
- Kitbashed Scorn Walker
Dusk Splicers
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Hive
- Warlord Acolyte
- Warlord Wizard
- Warlord Knight
- Siege Ogre
- Siege Shrieker
Vex
- Disconnected Harpy
- Disconnected Goblin
- Disconnected Hobgoblin
- Disconnected Minotaur
- Abducted Hydra
- Crafted Cyclops
Cabal
- Rogue Psion
- Remnant Legionary
- Remnant Phalanx
- Remnant Incendior
- Remnant Gladiator
- Remnant Centurion
- Remnant Colossus
- Remnant Salvaged Goliath
- Remnant Salvaged Thresher
Taken
- Forgotten Pathfinder (Taken Vandal)
- Forgotten Baron/Baroness (Taken Captain)
- Forgotten Idol (Chimera)
- Forgotten Aspirant (Taken Acolyte)
- Forgotten Summoner (Taken Wizard)
- Forgotten Priest (Taken Knight)
- Forgotten Dreadnought (Taken Ogre)
- Forgotten Receptor (Taken Goblin)
- Forgotten Processor (Taken Hobgoblin)
- Forgotten Node (Taken Minotaur)
- Forgotten Nexus (Taken Hydra)
- Forgotten Lineman (Taken Phalanx)
- Forgotten Pointman (Taken Centurion)
- Mediator Titan
- Mediator Hunter
- Mediator Warlock
- taken cyberdemon
- Taken Spider Mastermind
Anointed Enemies
Fallen
- Anointed Captain: Larger Captain class enemy pulsating with the power of the Abstract. Armed with a Molten Welder which drops flames while traveling through the air and violently detonates upon impact, leaving behind a large pool of burning darkness. Can paint their targets with a debuff which makes them extremely susceptible to damage (lasts only a few seconds, but long enough to be killed by a massive assortment of adds. Melee attack takes time, but is fatal if it connects with a Guardian.
- Anointed Shank: Larger Heavy Shank class enemy pulsating with the power of the Abstract. Rotary Cannons slowly speeds up from 75 to 240 RPM. The projectiles travel faster and deal more damage. It is capable of activating a barrier shield to protect allies while increasing their damage through it; the Shank is incapable of firing it's Cannons when doing this. Can melee enemies with an Arc discharge similar to S.A.B.E.R.-2.
- Anointed Servitor: Larger Servitor class enemy pulsating with the power of the Abstract. Eye Blasts are slower but quickly speed up while tracking targets (fires these Eye Blasts at the basic speed of a Prime Servitor). Instead of a Shield Ability, it releases a Spore Cloud which heals allies underneath it while making enemies stuck in the Spore Cloud more susceptible to damage. Has the ability to melee like an Ultra class Servitor.
Hive
- Anointed Ogre: Larger Ogre class enemy pulsating with the power of the Abstract. Eye Blasts deal Solar damage and applies the Burning Effect to enemies. When close to death, it regains all of it's health and loses the ability to fire it's Eye Blasts, instead, it becomes melee focused and quickly approaches it's opponents. In this Rage Trance, it can lunge from great distances to slam the ground, can send a shockwave forward towards enemies and can launch tracking Solar Wisps which targets an enemy and launches towards them like a missile. Ground Slams leave behind a burning area of denial and are as quick as Unstoppable Ogres.
- Anointed Knight: Larger Knight class enemy pulsating with the power of the Abstract. Armed with varying powerful weapons: Shredders fire rapidly like a machine gun and slows opponents, Boomers launch projectiles which leaves behind an area of denial which blinds and shocks targets, Splinters launches projectiles similar to Gahlran's Incendiary Rune, and Cleavers deploy the Arc trail which tracks targets. Can cast a spell which gives grants all allies in his vicinity their respective Absorption shield. Melee takes time, but is fatal if it connects.
- Anointed Wizard: Larger Wizard class enemy pulsating with the power of the Abstract. Capable Darkness Blasts track and can solidify these rounds into balls similar to Axion Darts. Poison Clouds now ensnare targets within and must be destroyed like a Vex Detainment Bubble. When killed, she releases a smoking ball which tracks the closest and strongest ally in the vicinity. When the Ball connects, the ally becomes a deadlier and stronger opponent, turning into a Possessed enemy, becoming an Ultra class enemy if they weren't already and is capable of the Wizard's Poison Cloud ability. This enemy now possesses an aura which increases ally firing speed, overall agility, and resilience to damage. These Wizards can defend themselves with a Ground Slam when prompted to.
Vex
- Anointed Minotaur: Larger Minotaur class enemy pulsating with the power of the Abstract. Torch Hammers have a faster travel speed and a larger blast radius, Slap Rifles apply a shock debuff and slows movement, and Vex Laser Rifles fire 4 beams which have fires in randomized directions and tracks various targets. Has the ability to summon Shackle Harpies, which behave like Supplicants, but, instead of exploding, traps their prey in an Entrapment Prism, which is slowly brought to the Minotaur. If a sacrifice is brought close enough, it will activate its Cyclone of Purification, which will sent a spiral of Walls of Deletion. Once the Cyclone is finished, the sacrifice will be killed. The sacrifice can be freed to end the Cyclone. Melee takes time, but is fatal if it connects.
- Anointed Hydra: Larger Hydra class enemy pulsating with the power of the Abstract. Will become immune and engage in an animation similar to the Templar completing a Ritual of Negation. Once completed, a series of Oracles will spawn in the area, providing every Vex unit in the area with a Rotating Shield exactly like the Hydra. To remove these shields, the Oracles must be destroyed. Capable of a Temporal Shockwave, wields a more powerful Aeon Maul, and has a different means of dying. When killed, it doesn't separate like a normal Hydra, instead, it violently explodes, creating a massive Radiolarian Puddle and releasing explosive shrapnel towards its enemies.
- Anointed Harpy: Larger Harpy class enemy pulsating with the power of the Abstract. Can extend itself into a position where it will utter a loud Vex cry, indicating it's going to use its Detain ability. Anyone trapped with these bubbles will slowly take damage until the bubble is destroyed or the person dies. Same rules apply to the bubble (Suppression Field). Any damage taken in these bubbles applies a quickness buff for nearby Vex units: increasing maneuverability, ability regeneration, and firing speed. Always uses an Aeon Maul and is capable of the Temporal Shockwave melee.
Cabal
- Anointed Colossus:
- Anointed Centurion:
- Anointed Psion:
Scorn
- Anointed Screeb:
- Anointed Abomination:
- Anointed Chieftain:
Taken
- Anointed Taken Incendior:
- Anointed Taken Marauder:
- Anointed Taken Hydra:
Rewards
Weapons
- Fate of the Fallen (Heavy Machinegun, Quest for weapon drops from Malphikaris, Demon Perfected.)
- Curse of the Dominus (Grenade Launcher, Quest for weapon drops from Bolka'urahn, Dominus to None.)
- Dual Khvostov 7G-02
- Dūl Axe
- TBC
Artifacts
- Splicer Wampa Horn (by Slaying the Horrified Wampa, Legendary Artifact,Summons a Friendly Shank That aid you in Combat until all enemies are down)
- TBC