Seed of Silver Wings

"Malleable and hungering. Speak not of what it becomes."
— Artifact description
Seed of Silver Wings.

The Seed of Silver Wings is an artifact discovered in Cradle on Io, where it was found beneath the roots of a mysterious "Tree of Silver Wings". Eris Morn attempted to claim it, but was prevented from doing so by a barrier. However, The Guardian was able to take it without issue at Eris' urging.[1]

Seasonal Artifact ModsEdit

Column 1Edit

  • Anti-Barrier Rounds:   Shield-piercing rounds designed to bypass combatant defenses. Strong against Barrier Champions.
  • Overload Rounds: Sidearm and Hand Cannon Mod || Landing consecutive hits on enemy targets causes   disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Unstoppable Hand Cannon: Aiming down sights loads a powerful explosive payload that   staggers unshielded enemies. Strong against Unstoppable Champions.
  • Overload Arrowheads: Damage by fully drawn arrows causes   disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Unstoppable Burst: Aiming down sights loads a high-impact burst that   staggers unshielded enemy combatants. Strong against Unstoppable Champions.

Column 2Edit

  • Enhanced Pulse Rifle Loader: Greatly increases reload speed of Pulse Rifles.
  • Enhanced Unflinching Rifle Aim: Greatly reducing flinching from incoming fire while aiming any Rifle-class weapon.
  • Enhanced Scatter Projectile Targeting: Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, Sidearms, and Fusion Rifles.
  • Enhanced Sword Scavenger: Swords get larger bonus reserves when you pick up ammo.
  • Enhanced Bow Loader: Greatly increases the nocking speed of arrows.

Column 3Edit

  • Flourishing Blade: Defeating combatants or opponents with Swords has a chance to grant a large amount of Glimmer.
  • Prized Shooting: Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer.
  • Automatic Prize: Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer.
  • Dimensional Tithes: Defeating Taken combatants has a chance to grant a small amount of Glimmer.
  • Ascendant Bounty: Defeating Taken combatants with your finisher grants a large amount of Glimmer.

Column 4Edit

  • Counter Charge: Become Charged with Light whenever you or a member of your fireteam   staggers or   disrupts a Champion or   pierces a Champion's barrier.
  • Unstoppable Pulse Rifle: Aiming down Pulse Rifle sights loads a high-impact burst that   staggers unshielded combatants. Strong against Unstoppable Champions.
  • Overload Grenades: Void grenades cause   disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Breach Resonator: Grants melee and grenade energy on final blows with   shield-piercing weapons or when a member of your fireteam shuts down a Barrier Champion's ability.
  • Inferno Whip: Solar melee abilities   stagger unshielded combatants. Strong against Unstoppable Champions.

Column 5Edit

  • Oppressive Darkness: Causing damage with a Void grenade adds a weaken effect to combatants.
  • Solar Plexus: Increases damage of all Solar melee abilities. Gain Super energy from performing finishers with a Solar subclass equipped.
  • Heavy Finisher: Finishers generate Heavy ammo. Requires one-half of your Super energy.
  • Volatile Conduction: Grants bonus Arc Super damage if cast while critically wounded. Lasts until the end of the Super activation.
  • Guardian Angel Grants a chance to generate healing orbs for you on Scout Rifle, Sniper Rifle, Bow, and Linear Fusion Rifle precision final blows.

LoreEdit

Malleable and hungering. Speak not of what it becomes.

[GST-ENCODED=9: Sndr.1//MSTC

[GST-ENCODED=9@: Rcpt.1//GLNT; Rcpt.2//SCRB

To our little trio,

I write out of concern, and independently, my findings. I sense the tension brimming at the forefront of our correspondences, and I feel the need to again impress upon you the gravity of our current standing.

I understand the Vanguard's position. Contact has been made. I have felt it. I cannot ignore it, nor can I purge it—that much you should know. It is not a temptation. It is not a disease. It is an appeal to reason. I know you see the worth; long have the thanatonauts delved into these questions. Where they went, I simply walk a parallel road. Do not abandon me in this. There is little time, and it may be all we have left.

Now, Ikora, to the matter of your inquiry—thank you for that, by the way. That you would not come yourself, I will say nothing.

There is a second Tree, obviously. It has grown, and from it, the Guardian has taken a Seed that we intend to use for study. With the Tree's parent felled in the Black Garden, this may be a rarely given opportunity. I am only now beginning to record its most lightly guarded secrets. It is fluid in nature—no, Asher, not physically. It acts as an engine of integration, incorporating that which it contacts into its structure. It feeds from paracausal energy. The Light. The Dark. They are vying for dominance within its every particle.

I wonder whether we are meant to enact a second unveiling; whether this is to be a peeling away of an existence nurtured within its bark. One in which we may play out the paths that are yet to come. There are many answers, but the question remains: By whom was it planted?

I hope this message finds you in good health, and less pain.

I look forward to your thoughts.

To the Gallant, the Mystic, the Scribe: May our bond hold strong. Ever-sworn,

Eris Morn

List of appearancesEdit

ReferencesEdit