Found Verdict
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Found Verdict | |
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Production overview | |
Style: |
Pump-action pellet Shotgun |
Rarity class: |
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Weapon type: |
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Min-max impact: |
80 |
Min-max stability: |
30 |
Min-max magazine: |
6 |
Specifications | |
Ammunition type: |
Special |
Fire mode: |
Pump-action |
55 RPM | |
Damage: |
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Effective range: |
38 |
Service history | |
In service: |
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Affiliation: |
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- "Witness."
- — Weapon Description
Found Verdict is a Legendary Shotgun that deals Arc damage. It was first introduced in Destiny Rise of Iron as a reward from The Templar Oracle and Boss Phase in the Vault of Glass Raid. It is one of the most iconic Shotguns in Destiny history, as well as one of the best in terms of damage due to the Final Round perk[citation needed].
It was reintroduced to Destiny 2 in the Season of the Splicer along with the reintroduction of the Vault of Glass Raid.
Destiny PerksEdit
IntrinsicEdit
- Oracle Disruptor - This weapon deals bonus damage to Oracles in the Vault of Glass
Column 2 (Barrel)Edit
- Aggressive Ballistics More predictable recoil, enhanced impact, shorter range and more recoil.
- Smallbore
- Accurized Ballistics More range and impact, increased recoil.
- Field Choke More range and impact, increased recoil.
Column 3Edit
- Full Auto This weapon can be fired in full auto mode.
Column 4Edit
- Fitted Stock Increases weapon stability.
- Single Point Sling Switch weapons faster, move more quickly while aiming.
- Send It Increases range and accuracy, harder to handle, decreases carried ammo capacity.
Column 5Edit
- Final Round The last round in a magazine deals bonus damage.
Destiny 2 PerksEdit
IntrinsicEdit
- Aggressive Frame Hard-hitting, high recoil. Increases rate of fire after kill.
Column 1 (Barrel)Edit
- Smoothbore
- Fullchoke
- Barrel Shroud
- Rifled Barrel
- Smallbore
- Corkscrew Rifling
Column 2 (Magazine)Edit
- Tactical Mag
- Light Mag
- Assault Mag
- Appended Mag
- Extended Mag
- Accurized Rounds
- Steady Rounds
Column 3 (Trait)Edit
- Full Auto Trigger System: Holding down the trigger will fire this weapon at full auto.
- Unrelenting: Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
- Slideshot: Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
- Auto-loading Holster: The holstered weapon is automatically reloaded after a short period of time.
- Rewind Rounds: When this weapon's magazine is empty, it refills from reserves based on the number of hits.
- Surplus: Increases handling, reload speed, and stability for each fully charged ability.
Column 4 (Trait)Edit
- Opening Shot: Greatly improved accuracy and range on the opening shot of attack.
- Vorpal Weapon: Increased damage against bosses, vehicles, and Guardians with their Super active.
- Killing Wind: Final blows grant increased mobility, weapon range, and handling for a short duration.
- One-Two Punch: Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
- Demolitionist: Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Frenzy: Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.