Forum:Final Assault
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Final Assault | |
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Game: |
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Player(s): |
1 - 3 |
Recommended Power Level: |
+70 |
Location: |
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Objective(s): |
End the Hive's final assault of the Rig |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
- "Find the one behind the assaults on Siren's Watch"
- — In game description
Final Assault is an Adventure located on Titan, taking place during the Red War. It is unlocked after the completion of the Siren Song and Deathless adventures and the Utopia mission.
During the course of Final Assault, Hive forces under the command of Klrorgon, the Marauder must be stopped. Guardians must stop waves of Hive near Siren's Watch and locate Klrorgon, who has secluded himself deep within the Methane Flush Lost Sector.
ObjectivesEdit
- Defend Siren's Watch
- Find the first location of the assault
- Exterminate
- Eliminate the Hive
- Wave 0-2
- Eliminate the Hive
- Defend Siren's Watch
- Find the second location of the assault
- Exterminate
- Eliminate the Hive
- Wave 0-2
- Eliminate the Hive
- Defend Siren's Watch
- Find the final location of the assault
- Exterminate
- Eliminate the Hive
- Wave 0-3
- Eliminate the Hive
- Locate Klrorgon
- Track down Klrorgon in his nest
- Break the seals
- Break the seals that protect Klrorgon's lair
- End the Marauder
- Defeat Klrorgon
TranscriptEdit
Gameplay Edit
- Siren's Watch
- Start Adventure
Sloane: Guardian. We're detecting a massive assault on the Rig, be advised.
Zavala: Reports claim that Klrorgon has risen once again and is terrorizing escapees from the Last City. We cannot allow his rage be the end of us.
Sloane: He's been terrorizing our crews and now he plans on overtaking the Rig. Put down his forces and perhaps we can triangulate his position.
- Defend Siren's Watch
- Find the first location of the assault
- The player reaches the area of the assault and notice waves of Hive being summoned by rifts.
- Exterminate
- Eliminate the Hive
- Wave 0-2
- Eliminate the Hive
They take them down wave after wave and finally killing an Ogre.
Sloane: One assault down, but that won't be enough. Find the next location of the assault.
- Eliminate the Knight
- Eliminate the Knight keeping Sloane's crews from their work
- The player kills the Necromantis, weakening Takul-Dar's shields and allowing him to be killed.
- A green orb of Hive magic floats above the Knight's dead body after the player kills him, before zooming off further into the Arcology.
Ghost: We took out the Knight. But I'm not sure it's dead. Some kind of magic allowed it to escape.
Sloane: New Hive spells. Just what we need. Get after it, you two.
- Eliminate the Knight
- Eliminate the Knight keeping Sloane's crews from their work
- The player pursues Takul-Dar into the Solarium proper, finding the Knight reincarnated in the middle of the room, supported by another Necromantis and some more Hive.
GHost: This is just irritating. Now I know how the Cabal feel about us.
Sloane: I am not in the mood for this. Keep after him. Their spells can't keep that thing safe forever
- The player kills the Necromantis, exposing Takul-Dar to be killed once again. The Knight's soul hovers over the corpse before taking off again, into the Festering Halls
Ghost: Ugh. What do we have to do to kill this thing?
- Follow the Knight
- Continue tracking the Knight
Sloane: I've been fighting the Hive for - well - longer than I would like to admit. This is some kind of ritual.
Holliday: They're loosing on purpose? Like - what - throwing a hand in poker?
Sloane: Maybe. What's their goal, though? Why let this thing die over and over again?
- Festering Halls
- Restricted Zone, Titan
- The player enters the area and engages the Hive protecting Takul-Dar.
- Eliminate the Knight
- Eliminate the Knight keeping Sloane's crews from their work
- This time there are two Necromantis Wizards. The player kills them both and destroys Takul-Dar once more.
Ghost: All right. That's three. Sloane, you want us to keep going?
Sloane: If this is a ritual, then this is leading somewhere. I want the two of you there at the end, whatever that looks like.
- Follow the Knight
- Continue tracking the Knight
- The player continues into the Festering Halls, dropping through the giant hole in the floor into the dark area below. Progression is magically blocked by a trio of Hive runes, and the area is filled with three currently dormant Shriekers.
- Interact
The player interacts with the barrier, triggering the Shrikers to start attacking the player one per wave as more Hive arrive to ambush the player. Each time a Shrieker is killed a Seal breaks, and a new wave of Hive appears. When each wave is killed the next Shrieker activates and attacks the player.
- Break the Hive Seals
- Seals Broken
- [0-3] of 3
- Seals Broken
- 1 of 3
- 2 of 3
- 3 of 3
- Follow the Knight
- Continue tracking the Knight
- The player continues on through the now unlocked passage into the large room beyond where Takul-Dar and more Hive await them, along with one more Necromantis Wizard.
- End the Knight
- Defeat the undying Knight one more time
Ghost: All right. One more time.
- The player kills the last Necromantis, leaving Takul-Dar, the Unbreakable without any protection as the player then finally kills him once and for all.
Ghost: You were right, Sloane. Apply enough firepower and apparently even Hive magic breaks.
Sloane: Good work, both of you. You know, Holliday and I were just talking about how different we are from the Hive.
Holliday: Yeah, yeah. They worship death, we serve the Light. Good vs evil, black hats and white hats... Really makes you think.
Ghost: Thinking about switching sides, Amanda?
Sloane: Oh no. Amanda goes rogue and we'll have Thrall buzzing the control center inside of a week. Ahem. But, uh, let's get back to work.
{End Gameplay}
{End Mission}
EnemiesEdit
BossEdit
AppearanceEdit
- Destiny 2 (First appearance)