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Neon Wraiths | |
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Overview | |
Objectives: |
Heavy-duty excavation and weapons development |
Deployed: |
Cyclades Macula, Europa |
The Neon Wraiths are a small, powerful Cabal legion created as a means to study enemy tech and develop weapons to counter them. After the death of Ca'uor, the presiding commander, Xaruun, decided to exploit what’s left of the Red Legion’s leadership and became Dominus of the Cabal. Sometime later, the Neon Wraiths purchased The Bloodbound to keep the Vex and Hive back while they plot and develop weapons.
Notable Members
High Command
-Dominus Xaruun
-Primus Trau'ugahn
-Primus Pro'utaul
Excavation Team Omega
-Beastmaster Volg
-Bracus Tu'ulc
-Philech, the Manipulator
-Kabratos, the Destroyer
-Talusk, the Earthshaker
-The Neon Triplets
-Bracus Paraquos, the Entrusted
Fleetbase Command
-Valus Karnask
-Aquillifer Wraxaur
-Kylox, the Ace
Indomitable Captains
-Karusk, Railgun Engineer -Commander Tralkus -Val Loskar
Major Commanders and Important Names
-Val Zethar
-Val Thagul
-Bracus Pae'gor
-Bracus Tolus
-Bracus Sha'urn
Unique Forces
The Neon Wraiths use the same soldiers, weapons and technology as do other Cabal legions. However, some are unique only to them and the Bloodbound, due to the Scout Legions evacuation and the condition of the Red Legion.
- Hoplite—Cabal troops armed with a small shield that can be emplaced for other troops.
- Venator—Psions armed with cloaking tech, silenced weaponry, and the Mortem Sword. Utilizes a Solar ability that sends a spray of semi-explosive flechettes.
- Venator Prime—Cabal armed with cloaking tech, silenced weaponry, and the Mortem Sword. Hones supreme agility and utilizes thruster packs more often than other Cabal.
- Optio—Sometimes replaces Centurions, can deploy Scorpius turrets, and carries an Arc Blade. Rarely packs an Arc shield.
- Decanus—A Colossus variant that carries a Flechette Launcher and fires Void Missles that, upon impact with the ground, becomes mines that can be shot.
- Aestus—More resilient Incendiors that carry Magma Throwers, pack Incendiary Grenades, and fire Solar missles.
- Cornicen—Sometimes replaces Centurions, can summon 3 Psions only once. Hones psionic powers.
- Modified War Beast—Larger, more resilient War Beasts that can poison a foe for Void damage if the melee connects.
- Vilicus—Psions with more armor, utilizes any psionic ability, and can carry heavier weapons such as Magma Launchers and Excavation Rifles.
Technology
Weapons
- Mortem Sword—Melee weapon used by Venators, deals a high-damage Solar attack.
- Flechette Launcher—Heavy weapon that fires Void explosives in an arc.
- Magma Thrower—Flamethrower that fires a continuous stream of burning Solar flame.
- Umbran Missile—Void missiles that turn into mines upon impact with a surface. Fired only by a Decanus.
- Burst Rifle—Solar weapon that fires a fast, 4-round burst of slugs.
- Excavation Rifle—Arc weapon that fires semi-explosive, high-damage rounds at a slow rate of fire. Can slightly knock enemies back.
- Drill Cannon—Void weapon that fires an explosive round into the ground that burrows, tracks target, re-surfaces, and detonates. The explosive can be interupted by shooting it in the ground or killing the wielder.
Vehicles
- Imperator—Destructible gunship that carries a Heavy Slug Thrower and deploys a small squad of troops.
- Neon Goliath—Goliath Tanks that carry Projection Rifles rather than Slug Rifles and fires Umbran Missles.
- Anti-Air Goliath—Goliath Tanks whos turret is replaced with a turret that fires semi-explosive slugs at a target. Less resilient compared to other Goliaths.
- Neon Scorpio—More resilient Scorpius turrets that have more weapon capabilities. Can be deployed by a Major Optio.
- Projection Scorpio—Fires a Projection Rifle instead of a Slug Rifle.
- Aurant Phantom—Larger Goliath Tank variant present only in the Tartarus Raid.
- The Defense Net—6 unique Scorpius turrets present only in the Tartarus Raid.