Forum:House of Scorpions

Revision as of 11:35, November 8, 2016 by Primus Draug'oth (talk | contribs) (Created page with "{{Forumheader|General Discussion}} <!-- Please don't remove anything above this line, and put your content under this line. Be sure to sign your edits with four tildes: ~~~~ -...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Forums: Index General Discussion House of Scorpions Destiny-FrontierGhostShell.png


House of Scorpions
Overview

Type:

Noble House

Affiliation:

Fallen

 

House of Scorpions is a unique Fallen House that is known for stealing weapons and merging them with their own to make new superweapons, specifically chemical weapons. They have even mixed chemical weaponry with their endless supply of ether to create a deadly concoction that enhance their physical capabilities.

History

Gameplay

The House of Scorpions rely heavily on poison damage to kill their enemies. Each class in the command structure have a couple of new abilities.

Scorpion Shank

Shanks fire tracking poison bolts that stack the debuff they inflict up to five times. Equipped with a Solar shield and can fly as high as Pit Shanks.

Scorpion Dreg

Dregs now have dual Shock Pistols that fire poison bolts in bursts, each having a Shock Dagger attachment coated with toxins. They can also run significantly faster and jump more often as well as throw Decay Grenades.

Scorpion Vandal

Vandals are now able to throw Fallen Tripmines and Web Mines; Web Mines now drain health until the victim escapes. They can scale walls with incredible speed, remain in a berserker rage for a permanent state, and are armed with dual poison Shock Blades.

Scorpion Captain

Captains are always equipped with dual Scorch Cannons that have poisonous Shock Blade attachments. Equipped with a Solar shield, teleport further distances more frequently, and can emit a poison cloud around their bodies.

Scorpion Servitor

Servitors are now equipped with a Void shield, can spew out Decay Grenades, teleport more frequently, and can drain half a Guardian's shield when faced up close. Their blasts now fire faster, have more velocity and range, can track targets, and poison enemies.