King of the Mountain

Revision as of 16:23, October 2, 2016 by 76.73.140.198 (talk) (→‎Enemies)

"Lord Saladin has called you to defend an abandoned mountaintop observatory from a Fallen assault."
— In Game Description
"I don't have time to explain why I don't have time to explain."
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Next:

The Walls Come Down

King of the Mountain
Grimoire King of the Moutain.jpg

Game:

Rise of Iron expansion

Player(s):

1 - 3

Location:

Plaguelands, Old Russia

Destinypedia has a walkthrough guide for this level; see King of the Mountain/Walkthrough.

 

King of the Mountain is the first Story mission in Destiny Rise of Iron, and takes place on Felwinter Peak. The Guardian's objective is to secure it from the Fallen.

Objectives

Transcript

{Loading screen}

  • Ghost: If the Fallen are working their way up the mountain, their goal is to take Vostok Obersvatory.
  • Ghost: What would the Fallen want in an abandoned outpost?
  • Lord Saladin: Things better left buried.
  • Saladin: There is a Gondola near your location. Take it up to the Observatory.
  • Ghost: Whoa. This hasn't been activated for more than 400 years.
  • Ghost: With this sort of reception, it might be a touch ambitious to think we can secure the entire observatory.
  • Saladin: There's a courtyard in the rear of the facility. If you can secure that, you should be able to keep them from the Iron Temple until we arrive.
  • Ghost: Wait. Iron Temple, like Iron Banner, Iron Lords?
  • Saladin: Stay focused. There's too much at stake.

More coming Soon!

Walkthrough

Step One

You’ll begin the first story mission by entering a mountainous area and, under Lord Saladin’s instructions, making your way to a gondola that takes you up toward Felwinter Peak, where a Fallen incursion has been detected. Fallen are everywhere along the way, shooting at you in the gondola, so keep your eyes up! Scout Rifles and Snipers, are definitely recommended here as there’s a lot of longer range fighting taking place. Eventually a Fallen ship blows a hole in the gondola and you have to jump out and make your way to the moutaintop the rest of the way up on foot before having to defend a courtyard outside the entrance to the Iron Temple from several waves of Fallen.

Step 2

After fighting off the enemy waves, you encounter Sepiks Perfected, whom you must prevent from gaining access to Felwinter Peak. As Ghost observes, Sepiks is regenerating due to the SIVA influence, and maintains a triple burst shot so beware. Completion of this portion of the level grants you a grimoire card and access to the Temple.

Trivia

Enemies

Dreg Vandal Shank Sepiks Perfected Servitor Captain

References