Forums: Index → Fan Fiction → Trial of Sesrih |
Trial of Sesrih | |
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Location: |
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Enemies: |
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Objective(s): |
Gain Glory and Renown against the Foresworn Brood, and please Empress Caiatl. |
Trial of Sesrih is a guardian-initiated activity that can be triggered as a Public Event on Sainus, where a team of Guardians defends a series of towers against waves of Hive. There are seven waves of increasing difficulty before teams can engage a final boss and end the event.
Overview
Found in the Bay of Nessius of Sainus, participants must trigger the Trial event by approaching and interacting with the first tower plate. The tower will extend, and the event will begin. The participants must then eliminate seven progressively harder waves of Hive enemies before facing the encounter's boss. After each incursion site the fireteam will have a chance to redeem a reward chest before continuing with the event. Most waves will include the added challenge of having to locate and disable Shadowrifts by standing within them and shooting Void crystals, similarly to the Witches Ritual public event. Certain enemies also drop Hive Cleavers, which participants may then pick up and use against remaining enemies.
Should participants run out of time to complete a wave or complete the final wave, the event will regress to the previous wave and start at that wave when activated for one minute, before resetting to the first wave. Sesrih will warn the participants a few moments before resetting the event. During the Story version of this event, there is no timer.
Trial of Sesrih features five daily-rotating final bosses, each with its own unique gameplay mechanic, similar to the Court of Oryx event from The Taken King.
Arena
Festering Hallow | |
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Overview | |
Location: |
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Enemy factions: |
Imperial Cabal (Ally) |
Connecting areas: |
Breeding Pit |
Gameplay | |
Area type: |
Event |
Public Events: |
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Festering Hallow is the site of the Trial of Sesrih, it is a swamp environment on the edge of the Bay near the Ascendancy Command Fleetbase. It is unique in that is has no load zones but functions similar to a Crucible map as a prime example where locations within are named under your radar.
- Festering Hallow
- Breeding Pit - a Pit for Spawning Hive
- Hallowing Shrine - an Ascendant Portal leading to the nearby Hive Fortress
- Tower of The Far Gone - a tower devoted to Nessius, The Far Gone, acts as a site of worship by Sesrih’s Brood.
- Ascension - a Large Plaza with a summoning circle that opens to reveal a portal that unleashes the daily champion.
Allies
- Cabal
- War Beast
- Psion
- Legionary
- Phalanx
- Incendior
- Gladiator
- Centurion
- Colossus
- Thresher
- Goliath Tank
- Ascendant Guard
- Commander (1 of 3)
- Commander Dracus
- Basilius the Golem
- Val Ma'rag (Default for Story)
Enemies
Generic Bosses
These bosses appear in a set order in Levels 1 through 6 and do not have any unique mechanics tied to them.
- Choking Blade–a Vanquisher which appears as the boss of Level 3.
- Deafening Blast—a Knight which appears as the boss of Level 4 and appears alongside another one in Level 6.
- Renewal Wizard—a Wizard surrounded by an aura that heals all nearby Hive, including the bosses.
- Shambling Torrent—an Ogre which appears as the boss of Level 1 and spawns alongside another one in Level 5.
- Soaring Keen—a Wizard which appears as the boss of Level 2.
Final Bosses
These bosses rotate weekly and appear at the end of Level 7, each with their own unique mechanics.
- Kir-Zaran - Aura ogre like Nur Abath, Crest of Xol —an Ogre that is surrounded by an aura that grants him an immunity shield whenever any Hive passes through it.
- Dûl Baran - Black Knight like Bok Litur, Hunger of Xol —a black Knight with an extremely high amount of health. No major mechanic, but requires extensive firepower to take down.
- Mal-Teth - Famine Ogre like Naksud, the Famine —a mutated Ogre that can be healed by waves of Cursed Thrall, which should be immediately destroyed.
- Gurdoor - Masked Ogre like Damkath, the Mask —an Ogre that may only be damaged by shooting the growth on its back.
- Ir Kazrum -Sword Shield Knight like Kathok, Roar of Xol —a Knight surrounded by an immunity shield that can only be destroyed by using Ascendant Swords dropped from Severing Knights.
Anomalies
After the completion of an encounter or during it, an Anomaly encounter can occur. These are simpler battles than regular encounters, but add an extra problem to contend with.
- Twisted-Fane Imprint - Torment Festers
- Umbral Knight - Hive Commander
- Deceived Hobgoblin - Taken Incursion
Story
During the Story version of this mission, the following adjustments are made, the Commander is invincible. Instead of one of the final bosses, the heroes are called into the Sanctifier where they briefly face Nessius in battle before she applauded their efforts before providing them one last test.
Fail Conditions
If any of the conditions occur the event will end and all bosses will despawn and the event will fail and all rewards will be forfeited.
- The event will fail if the Cabal Champion is incapacitated.
- The event will fail if the party wipes 3 times